412 lines
10 KiB
C++
412 lines
10 KiB
C++
#include "CKMesh.hpp"
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#include "../CKStateChunk.hpp"
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#include "../CKContext.hpp"
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#include "CKMaterial.hpp"
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namespace LibCmo::CK2::ObjImpls {
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CKMesh::CKMesh(CKContext* ctx, CK_ID ckid, CKSTRING name) :
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CKBeObject(ctx, ckid, name) {}
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CKMesh::~CKMesh() {}
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bool CKMesh::Save(CKStateChunk* chunk, CKFileVisitor* file, CKDWORD flags) {
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bool suc = CKBeObject::Save(chunk, file, flags);
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if (!suc) return false;
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return true;
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}
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bool CKMesh::Load(CKStateChunk* chunk, CKFileVisitor* file) {
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bool suc = CKBeObject::Load(chunk, file);
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if (!suc) return false;
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// clear all data
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CleanMesh();
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// check data version.
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// MARK: too low data is not supported.
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// because my work are not related to them
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if (chunk->GetDataVersion() < CK_STATECHUNK_DATAVERSION::CHUNK_MESHCHANGE_VERSION) {
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return false;
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}
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// read flag
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if (chunk->SeekIdentifier(CK_STATESAVEFLAGS_MESH::CK_STATESAVE_MESHFLAGS)) {
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CKDWORD flags;
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chunk->ReadStruct(flags);
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m_Flags = static_cast<VxMath::VXMESH_FLAGS>(flags);
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EnumsHelper::Mask(m_Flags, VxMath::VXMESH_FLAGS::VXMESH_ALLFLAGS);
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// I don't know why, just interpter the IDA code.
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EnumsHelper::Rm(m_Flags, EnumsHelper::Merge({
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VxMath::VXMESH_FLAGS::VXMESH_BOUNDINGUPTODATE,
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VxMath::VXMESH_FLAGS::VXMESH_OPTIMIZED
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}));
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}
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// read material slots
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if (chunk->SeekIdentifier(CK_STATESAVEFLAGS_MESH::CK_STATESAVE_MESHMATERIALS)) {
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// get and set material count
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CKDWORD mtlCount;
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chunk->ReadStruct(mtlCount);
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SetMaterialSlotCount(mtlCount);
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// read slot
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CK_ID mtlId;
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CKDWORD ph;
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CKObject* objptr;
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for (auto& mtlSlot : m_MaterialSlot) {
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// read id
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chunk->ReadObjectID(mtlId);
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// and read a place holder idk what the fuck it is.
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chunk->ReadStruct(ph);
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// try getting object pointer and assign
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objptr = m_Context->GetObject(mtlId);
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if (objptr != nullptr && objptr->GetClassID() == CK_CLASSID::CKCID_MATERIAL) {
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mtlSlot = static_cast<CKMaterial*>(objptr);
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} else {
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mtlSlot = nullptr;
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}
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}
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}
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// read vertex data
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VertexSaveFlags saveflags = VertexSaveFlags::None;
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if (chunk->SeekIdentifier(CK_STATESAVEFLAGS_MESH::CK_STATESAVE_MESHVERTICES)) {
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// read and set vertex count
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CKDWORD vertexCount;
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chunk->ReadStruct(vertexCount);
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if (vertexCount != 0) {
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// read save flags
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chunk->ReadStruct(saveflags);
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// read size in dword
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CKDWORD sizeInDword;
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chunk->ReadStruct(sizeInDword);
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// lock read buffer
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auto buf = chunk->LockReadBufferWrapper(sizeInDword * CKSizeof(CKDWORD));
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const CKBYTE* rawbuf = static_cast<const CKBYTE*>(buf.get());
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// copy position if it have
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if (!EnumsHelper::Has(saveflags, VertexSaveFlags::NoPos)) {
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CKDWORD consumed = CKSizeof(VxMath::VxVector3) * vertexCount;
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std::memcpy(m_VertexPosition.data(), rawbuf, consumed);
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rawbuf += consumed;
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}
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// copy color or apply single color
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if (!EnumsHelper::Has(saveflags, VertexSaveFlags::SingleColor)) {
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CKDWORD consumed = CKSizeof(CKDWORD) * vertexCount;
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std::memcpy(m_VertexColor.data(), rawbuf, consumed);
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rawbuf += consumed;
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} else {
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VxMath::VxCopyStructure(
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vertexCount,
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m_VertexColor.data(),
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CKSizeof(CKDWORD),
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CKSizeof(CKDWORD),
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rawbuf,
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0 // InStride = 0 to make sure copy this single value to every elements.
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);
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rawbuf += CKSizeof(CKDWORD);
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}
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// copy specular color or apply a single color
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if (!EnumsHelper::Has(saveflags, VertexSaveFlags::SingleSpecularColor)) {
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CKDWORD consumed = CKSizeof(CKDWORD) * vertexCount;
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std::memcpy(m_VertexSpecularColor.data(), rawbuf, consumed);
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rawbuf += consumed;
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} else {
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VxMath::VxCopyStructure(
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vertexCount,
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m_VertexSpecularColor.data(),
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CKSizeof(CKDWORD),
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CKSizeof(CKDWORD),
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rawbuf,
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0 // InStride = 0 to make sure copy this single value to every elements.
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);
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rawbuf += CKSizeof(CKDWORD);
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}
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// copy normals if it has
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if (!EnumsHelper::Has(saveflags, VertexSaveFlags::NoNormal)) {
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CKDWORD consumed = CKSizeof(VxMath::VxVector3) * vertexCount;
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std::memcpy(m_VertexNormal.data(), rawbuf, consumed);
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rawbuf += consumed;
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}
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// copy uv or apply single uv
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if (!EnumsHelper::Has(saveflags, VertexSaveFlags::SingleUV)) {
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CKDWORD consumed = CKSizeof(VxMath::VxVector2) * vertexCount;
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std::memcpy(m_VertexUV.data(), rawbuf, consumed);
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rawbuf += consumed;
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} else {
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VxMath::VxCopyStructure(
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vertexCount,
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m_VertexUV.data(),
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CKSizeof(VxMath::VxVector2),
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CKSizeof(VxMath::VxVector2),
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rawbuf,
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0 // InStride = 0 to make sure copy this single value to every elements.
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);
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rawbuf += CKSizeof(VxMath::VxVector2);
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}
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// free buf
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buf.reset();
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}
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}
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// read face data
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if (chunk->SeekIdentifier(CK_STATESAVEFLAGS_MESH::CK_STATESAVE_MESHFACES)) {
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// read face count and set
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CKDWORD faceCount;
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chunk->ReadStruct(faceCount);
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SetFaceCount(faceCount);
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// lock buffer
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auto buf = chunk->LockReadBufferWrapper(faceCount * CKSizeof(CKDWORD) * 2);
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const CKWORD* rawbuf = static_cast<const CKWORD*>(buf.get());
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// each face use 2 CKDWORD to describe
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// first CKDWORD describe first 2 face vertex indices
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// HIGH >>> 0xFFFF(indice 1) 0xFFFF(indice 0) <<< LOW
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// second CKDWORD describe the third indices and used material slot index
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// HIGH >>> 0xFFFF(mtl slot index) 0xFFFF(indice 2) <<< LOW
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// due to little endian, the data listed before are placed in memory like this:
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// (indice 0) (indice 1) (indice 2) (mtl idx)
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// copy indice
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VxMath::VxCopyStructure(
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faceCount,
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m_FaceIndices.data(),
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3 * CKSizeof(CKWORD),
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3 * CKSizeof(CKWORD),
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rawbuf,
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2 * CKSizeof(CKDWORD)
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);
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// copy mtl index
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VxMath::VxCopyStructure(
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faceCount,
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m_FaceMtlIndex.data(),
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CKSizeof(CKWORD),
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CKSizeof(CKWORD),
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rawbuf + 3,
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2 * CKSizeof(CKDWORD)
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);
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// free buf
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buf.reset();
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}
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// read line data
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if (chunk->SeekIdentifier(CK_STATESAVEFLAGS_MESH::CK_STATESAVE_MESHLINES)) {
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// read and set line count;
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CKDWORD lineCount;
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chunk->ReadStruct(lineCount);
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SetLineCount(lineCount);
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chunk->ReadNoSizeBuffer(lineCount * 2 )
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}
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return true;
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}
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void CKMesh::CleanMesh() {
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// clear material channel first
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SetMtlChannelCount(0);
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// then clear other
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SetVertexCount(0);
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SetMaterialSlotCount(0);
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SetFaceCount(0);
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SetLineCount(0);
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}
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#pragma region Vertex Section
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CKDWORD CKMesh::GetVertexCount() {
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return m_VertexCount;
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}
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void CKMesh::SetVertexCount(CKDWORD count) {
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m_VertexCount = count;
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m_VertexPosition.resize(count);
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m_VertexNormal.resize(count);
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m_VertexUV.resize(count);
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m_VertexColor.resize(count, 0xFFFFFFFF);
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m_VertexSpecularColor.resize(count, 0x00000000);
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m_VertexWeight.resize(count, 0.0f);
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// notify mtl channels refresh its custom uv
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SyncVertexCountToMtlChannel();
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}
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VxMath::VxVector3* CKMesh::GetVertexPositions() {
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return m_VertexPosition.data();
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}
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VxMath::VxVector3* CKMesh::GetVertexNormals() {
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return m_VertexNormal.data();
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}
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VxMath::VxVector2* CKMesh::GetVertexUVs() {
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return m_VertexUV.data();
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}
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CKDWORD* CKMesh::GetVertexColors() {
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return m_VertexColor.data();
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}
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CKDWORD* CKMesh::GetVertexSpecularColors() {
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return m_VertexSpecularColor.data();
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}
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CKFLOAT* CKMesh::GetVertexWeights() {
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return m_VertexWeight.data();
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}
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#pragma endregion
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#pragma region Material Slot Section
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CKDWORD CKMesh::GetMaterialSlotCount() {
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return m_MtlSlotCount;
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}
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void CKMesh::SetMaterialSlotCount(CKDWORD count) {
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m_MtlSlotCount = count;
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m_MaterialSlot.resize(count, nullptr);
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}
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void CKMesh::SetMaterialSlot(CKMaterial* mtl, CKDWORD idx) {
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if (idx >= m_MtlSlotCount) return;
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m_MaterialSlot[idx] = mtl;
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}
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#pragma endregion
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#pragma region Face Section
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CKDWORD CKMesh::GetFaceCount() {
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return m_FaceCount;
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}
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void CKMesh::SetFaceCount(CKDWORD count) {
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m_FaceCount = count;
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m_FaceIndices.resize(count * 3, 0);
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m_FaceMtlIndex.resize(count, 0);
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m_Faces.resize(count);
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}
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CKWORD* CKMesh::GetFaceIndices() {
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return m_FaceIndices.data();
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}
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CKWORD* CKMesh::GetFaceMaterialSlotIndexs() {
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return m_FaceIndices.data();
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}
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VxMath::VxVector3* CKMesh::GetFaceNormals(CKDWORD& stride) {
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stride = CKSizeof(FaceData_t);
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return &m_Faces.data()->m_Normal;
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}
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CKWORD* CKMesh::GetFaceChannelMasks(CKDWORD& stride) {
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stride = CKSizeof(FaceData_t);
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return &m_Faces.data()->m_ChannelMask;
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}
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#pragma endregion
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#pragma region Line Section
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CKDWORD CKMesh::GetLineCount() {
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return m_LineCount;
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}
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void CKMesh::SetLineCount(CKDWORD count) {
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m_LineCount = count;
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m_LineIndices.resize(count * 2, 0);
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}
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CKWORD* CKMesh::GetLineIndices() {
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return m_LineIndices.data();
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}
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#pragma endregion
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#pragma region Mtl Channel Section
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CKDWORD CKMesh::GetMtlChannelCount() {
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return m_MtlChannelCount;
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}
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void CKMesh::SetMtlChannelCount(CKDWORD count) {
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m_MtlChannelCount = count;
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m_MaterialChannels.resize(count);
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// sync mask to each face.
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// each face accept all mask in default
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SyncMtlChannelToFaceMask();
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}
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CKMaterial** CKMesh::GetMtlChannelMaterials(CKDWORD& stride) {
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stride = CKSizeof(MaterialChannel_t);
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return &m_MaterialChannels.data()->m_Material;
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}
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VxMath::VXBLEND_MODE* CKMesh::GetMtlChannelSourceBlends(CKDWORD& stride) {
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stride = CKSizeof(MaterialChannel_t);
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return &m_MaterialChannels.data()->m_SourceBlend;
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}
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VxMath::VXBLEND_MODE* CKMesh::GetMtlChannelDestBlends(CKDWORD& stride) {
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stride = CKSizeof(MaterialChannel_t);
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return &m_MaterialChannels.data()->m_DestBlend;
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}
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VxMath::VxVector2* CKMesh::GetMtlChannelCustomUVs(CKDWORD idx) {
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if (idx >= m_MtlChannelCount) return nullptr;
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return m_MaterialChannels[idx].m_CustomUV.data();
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}
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VxMath::VXCHANNEL_FLAGS CKMesh::GetMtlChannelFlags(CKDWORD idx) {
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if (idx >= m_MtlChannelCount) return static_cast<VxMath::VXCHANNEL_FLAGS>(0);
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return m_MaterialChannels[idx].m_Flags;
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}
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void CKMesh::SetMtlChannelFlags(CKDWORD idx, VxMath::VXCHANNEL_FLAGS flags) {
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if (idx >= m_MtlChannelCount) return;
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m_MaterialChannels[idx].m_Flags = flags;
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// refresh self custom uv
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SyncVertexCountToMtlChannel();
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}
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void CKMesh::SyncVertexCountToMtlChannel() {
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for (auto& channel : m_MaterialChannels) {
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if (!EnumsHelper::Has(channel.m_Flags, VxMath::VXCHANNEL_FLAGS::VXCHANNEL_SAMEUV)) {
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channel.m_CustomUV.resize(m_VertexCount);
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} else {
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channel.m_CustomUV.clear();
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}
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}
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}
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void CKMesh::SyncMtlChannelToFaceMask() {
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CKWORD mask = static_cast<CKWORD>(~(0xFFFF << m_MtlChannelCount));
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for (auto& face : m_Faces) {
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face.m_ChannelMask |= mask;
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}
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}
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#pragma endregion
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}
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