335 lines
10 KiB
C++
335 lines
10 KiB
C++
#include "CKMaterial.hpp"
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#include "../CKStateChunk.hpp"
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#include "../CKContext.hpp"
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#include "CKTexture.hpp"
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namespace LibCmo::CK2::ObjImpls {
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CKMaterial::CKMaterial(CKContext* ctx, CK_ID ckid, CKSTRING name) :
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CKBeObject(ctx, ckid, name),
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// following init are gotten from SDK document.
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m_Diffuse(0.7f, 0.7f, 0.7f, 1.0f),
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m_Ambient(0.3f, 0.3f, 0.3f, 1.0f),
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m_Specular(0.5f, 0.5f, 0.5f, 1.0f), m_SpecularPower(0.0f),
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m_Emissive(0.0f, 0.0f, 0.0f, 1.0f),
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m_EnableTwoSided(false),
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m_Textures { nullptr, nullptr, nullptr, nullptr },
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m_TextureMinMode(VxMath::VXTEXTURE_FILTERMODE::VXTEXTUREFILTER_LINEAR), m_TextureMagMode(VxMath::VXTEXTURE_FILTERMODE::VXTEXTUREFILTER_LINEAR),
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m_SourceBlend(VxMath::VXBLEND_MODE::VXBLEND_ONE), m_DestBlend(VxMath::VXBLEND_MODE::VXBLEND_ZERO), m_EnableAlphaBlend(false),
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m_ShadeMode(VxMath::VXSHADE_MODE::VXSHADE_GOURAUD),
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m_FillMode(VxMath::VXFILL_MODE::VXFILL_SOLID),
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m_EnableAlphaTest(false),
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m_EnableZWrite(true),
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// following init are gotten from IDA.
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m_EnablePerspectiveCorrection(true),
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m_TextureBlendMode(VxMath::VXTEXTURE_BLENDMODE::VXTEXTUREBLEND_MODULATEALPHA),
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m_TextureAddressMode(VxMath::VXTEXTURE_ADDRESSMODE::VXTEXTURE_ADDRESSWRAP),
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m_ZFunc(VxMath::VXCMPFUNC::VXCMP_LESSEQUAL),
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m_AlphaFunc(VxMath::VXCMPFUNC::VXCMP_ALWAYS),
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m_Effect(VxMath::VX_EFFECT::VXEFFECT_NONE),
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m_TextureBorderColor(0),
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m_AlphaRef(0)
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{}
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CKMaterial::~CKMaterial() {}
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void CKMaterial::CheckPreDeletion() {
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CKBeObject::CheckPreDeletion();
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// check 4 textures
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for (auto& tex : m_Textures) {
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if (tex != nullptr && tex->IsToBeDeleted()) {
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tex = nullptr;
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}
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}
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}
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bool CKMaterial::Save(CKStateChunk* chunk, CKFileVisitor* file, CKDWORD flags) {
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bool suc = CKBeObject::Save(chunk, file, flags);
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if (!suc) return false;
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return true;
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}
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bool CKMaterial::Load(CKStateChunk* chunk, CKFileVisitor* file) {
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bool suc = CKBeObject::Load(chunk, file);
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if (!suc) return false;
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// clear textures
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for (auto& tex : m_Textures) {
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tex = nullptr;
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}
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// read main data
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if (chunk->SeekIdentifier(CK_STATESAVEFLAGS_MATERIAL::CK_STATESAVE_MATDATA)) {
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if (chunk->GetDataVersion() < CK_STATECHUNK_DATAVERSION::CHUNK_MAJORCHANGE_VERSION) {
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// MARK: old data process. i don't want to implement
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// because it is not related to my work. return false
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return false;
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} else {
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// 4 basic color and some power
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CKDWORD col;
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chunk->ReadStruct(col);
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m_Diffuse.FromARGB(col);
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chunk->ReadStruct(col);
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m_Ambient.FromARGB(col);
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chunk->ReadStruct(col);
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m_Specular.FromARGB(col);
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chunk->ReadStruct(col);
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m_Emissive.FromARGB(col);
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chunk->ReadStruct(m_SpecularPower);
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// main texture
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CKObject* tex = nullptr;
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chunk->ReadObjectPointer(tex);
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if (tex != nullptr && tex->GetClassID() == CK_CLASSID::CKCID_TEXTURE) {
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m_Textures[0] = static_cast<CKTexture*>(tex);
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}
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// misc data
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chunk->ReadStruct(m_TextureBorderColor);
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// mix data 1, including some blend enums
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// 32bit data. each 4 bit store a value. total 8 data.
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// HIGH >>> m_TextureAddressMode, m_FillMode, m_ShadeMode, m_DestBlend, m_SourceBlend, m_TextureMagMode, m_TextureMinMode, m_TextureBlendMode <<< LOW
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CKDWORD mixdata;
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chunk->ReadStruct(mixdata);
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m_TextureBlendMode = static_cast<VxMath::VXTEXTURE_BLENDMODE>(mixdata & 0xF);
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mixdata >>= 4;
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m_TextureMinMode = static_cast<VxMath::VXTEXTURE_FILTERMODE>(mixdata & 0xF);
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mixdata >>= 4;
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m_TextureMagMode = static_cast<VxMath::VXTEXTURE_FILTERMODE>(mixdata & 0xF);
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mixdata >>= 4;
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m_SourceBlend = static_cast<VxMath::VXBLEND_MODE>(mixdata & 0xF);
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mixdata >>= 4;
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m_DestBlend = static_cast<VxMath::VXBLEND_MODE>(mixdata & 0xF);
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mixdata >>= 4;
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m_ShadeMode = static_cast<VxMath::VXSHADE_MODE>(mixdata & 0xF);
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mixdata >>= 4;
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m_FillMode = static_cast<VxMath::VXFILL_MODE>(mixdata & 0xF);
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mixdata >>= 4;
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m_TextureAddressMode = static_cast<VxMath::VXTEXTURE_ADDRESSMODE>(mixdata & 0xF);
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// mix data 2, including enable flag and transparent data
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// 32bit data.
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// HIGH >>> 0xFFFF(m_AlphaRef) 0xFFFF(m_AlphaFunc) 0xFFFF(m_ZFunc) 0xFFFF(enable flags) <<< LOW
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// for enable flags, total 8 bit. only low 5 bit used.
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// HIGH >>> 0(not used) 0(not used) 0(not used) 1(m_EnableAlphaTest) 1(m_EnableAlphaBlend) 1(m_EnablePerspectiveCorrection) 1(m_EnableZWrite) 1(m_EnableTwoSided) <<< LOW
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chunk->ReadStruct(mixdata);
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m_EnableTwoSided = mixdata & 0b1;
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m_EnableZWrite = mixdata & 0b10;
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m_EnablePerspectiveCorrection = mixdata & 0b100;
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m_EnableAlphaBlend = mixdata & 0b1000;
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m_EnableAlphaTest = mixdata & 0b10000;
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mixdata >>= 8;
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m_ZFunc = static_cast<VxMath::VXCMPFUNC>(mixdata & 0xFF);
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mixdata >>= 8;
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m_AlphaFunc = static_cast<VxMath::VXCMPFUNC>(mixdata & 0xFF);
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mixdata >>= 8;
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m_AlphaRef = static_cast<CKBYTE>(mixdata & 0xFF);
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}
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}
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// extra texture data
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if (chunk->SeekIdentifier(CK_STATESAVEFLAGS_MATERIAL::CK_STATESAVE_MATDATA2)) {
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// read 3 extra texture
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CKObject* tex = nullptr;
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for (size_t i = 1; i < 4; ++i) {
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chunk->ReadObjectPointer(tex);
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if (tex != nullptr && tex->GetClassID() == CK_CLASSID::CKCID_TEXTURE) {
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m_Textures[i] = static_cast<CKTexture*>(tex);
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}
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}
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}
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// single effect
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if (chunk->SeekIdentifier(CK_STATESAVEFLAGS_MATERIAL::CK_STATESAVE_MATDATA3)) {
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CKDWORD data;
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chunk->ReadStruct(data);
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m_Effect = static_cast<VxMath::VX_EFFECT>(data);
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}
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// effect with parameter
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if (chunk->SeekIdentifier(CK_STATESAVEFLAGS_MATERIAL::CK_STATESAVE_MATDATA5)) {
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// MARK: i do not support CKParameter anymore.
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// so we downgrade it into single effect type.
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// hope this convertion will not break anything.
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// drop parameter id.
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CK_ID paramid;
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chunk->ReadObjectID(paramid);
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// read effect self
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CKDWORD data;
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chunk->ReadStruct(data);
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m_Effect = static_cast<VxMath::VX_EFFECT>(data);
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}
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return true;
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}
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#pragma region Data Visitor
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const VxMath::VxColor& CKMaterial::GetDiffuse() const {
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return m_Diffuse;
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}
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void CKMaterial::SetDiffuse(const VxMath::VxColor& col) {
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m_Diffuse = col;
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}
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const VxMath::VxColor& CKMaterial::GetAmbient() const {
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return m_Ambient;
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}
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void CKMaterial::SetAmbient(const VxMath::VxColor& col) {
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m_Ambient = col;
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}
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const VxMath::VxColor& CKMaterial::GetSpecular() const {
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return m_Specular;
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}
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void CKMaterial::SetSpecular(const VxMath::VxColor& col) {
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m_Specular = col;
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}
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const VxMath::VxColor& CKMaterial::GetEmissive() const {
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return m_Emissive;
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}
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void CKMaterial::SetEmissive(const VxMath::VxColor& col) {
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m_Emissive = col;
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}
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CKFLOAT CKMaterial::GetSpecularPower() const {
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return m_SpecularPower;
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}
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void CKMaterial::SetSpecularPower(CKFLOAT val) {
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m_SpecularPower = val;
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}
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CKTexture* CKMaterial::GetTexture(CKDWORD idx) const {
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if (idx >= m_Textures.size()) return nullptr;
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return m_Textures[idx];
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}
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void CKMaterial::SetTexture(CKTexture* tex, CKDWORD idx) {
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if (idx >= m_Textures.size()) return;
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m_Textures[idx] = tex;
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}
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CKDWORD CKMaterial::GetTextureBorderColor() const {
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return m_TextureBorderColor;
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}
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void CKMaterial::SetTextureBorderColor(CKDWORD val) {
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m_TextureBorderColor = val;
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}
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VxMath::VXTEXTURE_BLENDMODE CKMaterial::GetTextureBlendMode() const {
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return m_TextureBlendMode;
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}
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void CKMaterial::SetTextureBlendMode(VxMath::VXTEXTURE_BLENDMODE val) {
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m_TextureBlendMode = val;
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}
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VxMath::VXTEXTURE_FILTERMODE CKMaterial::GetTextureMinMode() const {
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return m_TextureMinMode;
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}
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void CKMaterial::SetTextureMinMode(VxMath::VXTEXTURE_FILTERMODE val) {
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m_TextureMinMode = val;
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}
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VxMath::VXTEXTURE_FILTERMODE CKMaterial::GetTextureMagMode() const {
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return m_TextureMagMode;
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}
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void CKMaterial::SetTextureMagMode(VxMath::VXTEXTURE_FILTERMODE val) {
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m_TextureMagMode = val;
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}
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VxMath::VXTEXTURE_ADDRESSMODE CKMaterial::GetTextureAddressMode() const {
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return m_TextureAddressMode;
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}
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void CKMaterial::SetTextureAddressMode(VxMath::VXTEXTURE_ADDRESSMODE val) {
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m_TextureAddressMode = val;
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}
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VxMath::VXBLEND_MODE CKMaterial::GetSourceBlend() const {
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return m_SourceBlend;
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}
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void CKMaterial::SetSourceBlend(VxMath::VXBLEND_MODE val) {
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m_SourceBlend = val;
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}
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VxMath::VXBLEND_MODE CKMaterial::GetDestBlend() const {
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return m_DestBlend;
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}
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void CKMaterial::SetDestBlend(VxMath::VXBLEND_MODE val) {
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m_DestBlend = val;
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}
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VxMath::VXFILL_MODE CKMaterial::GetFillMode() const {
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return m_FillMode;
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}
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void CKMaterial::SetFillMode(VxMath::VXFILL_MODE val) {
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m_FillMode = val;
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}
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VxMath::VXSHADE_MODE CKMaterial::GetShadeMode() const {
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return m_ShadeMode;
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}
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void CKMaterial::SetShadeMode(VxMath::VXSHADE_MODE val) {
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m_ShadeMode = val;
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}
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bool CKMaterial::GetAlphaTestEnabled() const {
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return m_EnableAlphaTest;
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}
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void CKMaterial::SetAlphaTestEnabled(bool enabled) {
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m_EnableAlphaTest = enabled;
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}
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bool CKMaterial::GetAlphaBlendEnabled() const {
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return m_EnableAlphaBlend;
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}
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void CKMaterial::SetAlphaBlendEnabled(bool enabled) {
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m_EnableAlphaBlend = enabled;
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}
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bool CKMaterial::GetPerspectiveCorrectionEnabled() const {
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return m_EnablePerspectiveCorrection;
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}
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void CKMaterial::SetPerspectiveCorrectionEnabled(bool enabled) {
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m_EnablePerspectiveCorrection = enabled;
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}
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bool CKMaterial::GetZWriteEnabled() const {
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return m_EnableZWrite;
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}
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void CKMaterial::SetZWriteEnabled(bool enabled) {
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m_EnableZWrite = enabled;
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}
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bool CKMaterial::GetTwoSidedEnabled() const {
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return m_EnableTwoSided;
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}
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void CKMaterial::SetTwoSidedEnabled(bool enabled) {
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m_EnableTwoSided = enabled;
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}
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CKBYTE CKMaterial::GetAlphaRef() const {
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return m_AlphaRef;
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}
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void CKMaterial::SetAlphaRef(CKBYTE val) {
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m_AlphaRef = val;
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}
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VxMath::VXCMPFUNC CKMaterial::GetAlphaFunc() const {
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return m_AlphaFunc;
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}
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void CKMaterial::SetAlphaFunc(VxMath::VXCMPFUNC val) {
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m_AlphaFunc = val;
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}
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VxMath::VXCMPFUNC CKMaterial::GetZFunc() const {
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return m_ZFunc;
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}
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void CKMaterial::SetZFunc(VxMath::VXCMPFUNC val) {
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m_ZFunc = val;
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}
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VxMath::VX_EFFECT CKMaterial::GetEffect() const {
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return m_Effect;
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}
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void CKMaterial::SetEffect(VxMath::VX_EFFECT val) {
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m_Effect = val;
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}
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#pragma endregion
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} |