121 lines
6.1 KiB
C++
121 lines
6.1 KiB
C++
#pragma once
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#include "BMap.hpp"
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#include <algorithm>
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/*
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Design Note:
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+ We use raw pointer for BMFile and BMMeshTransition
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- These 2 class do no involve class inheritance so we can safely pass them to this DLL.
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- These 2 class is not a part of CK core. It is more easy to check them validation. It is enough checking them in a std::set.
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+ We use CK_ID as CKObject visitor to ensure the visiting is safe.
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- We choose CK_ID because checking a valid CK_ID is more easy and cost lower performance than checking a valid CKObject*.
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- Another reason is that CKObject* relate to class inheritance and need cast. Use CK_ID can leyt them get safe cast in C++, not in other binding languages.
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- Each CK_ID also should be used with its corresponding BMFile*, because each BMfile* will create a unique CKContext*. CK_ID between different BMFile* is not shared.
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*/
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#pragma region Init / Dispose
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LIBCMO_EXPORT void BMInit();
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LIBCMO_EXPORT void BMDispose();
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#pragma endregion
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#pragma region BMFile
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LIBCMO_EXPORT BMap::BMFile* BMFile_Load(LibCmo::CKSTRING file_name, LibCmo::CKSTRING temp_folder, LibCmo::CKSTRING texture_folder, LibCmo::CKDWORD encoding_count, LibCmo::CKSTRING encodings[]);
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LIBCMO_EXPORT BMap::BMFile* BMFile_Create(LibCmo::CKSTRING temp_folder, LibCmo::CKSTRING texture_folder, LibCmo::CKDWORD encoding_count, LibCmo::CKSTRING encodings[]);
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LIBCMO_EXPORT bool BMFile_Save(BMap::BMFile* map_file, LibCmo::CKSTRING file_name, LibCmo::CKINT compreess_level);
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LIBCMO_EXPORT bool BMFile_Free(BMap::BMFile* map_file);
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LIBCMO_EXPORT LibCmo::CKDWORD BMFile_GetGroupCount(BMap::BMFile* bmfile);
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LIBCMO_EXPORT LibCmo::CK2::CK_ID BMFile_GetGroup(BMap::BMFile* bmfile, LibCmo::CKDWORD idx);
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LIBCMO_EXPORT LibCmo::CK2::CK_ID BMFile_CreateGroup(BMap::BMFile* bmfile);
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LIBCMO_EXPORT LibCmo::CKDWORD BMFile_Get3dObjectCount(BMap::BMFile* bmfile);
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LIBCMO_EXPORT LibCmo::CK2::CK_ID BMFile_Get3dObject(BMap::BMFile* bmfile, LibCmo::CKDWORD idx);
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LIBCMO_EXPORT LibCmo::CK2::CK_ID BMFile_Create3dObject(BMap::BMFile* bmfile);
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LIBCMO_EXPORT LibCmo::CKDWORD BMFile_GetMeshCount(BMap::BMFile* bmfile);
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LIBCMO_EXPORT LibCmo::CK2::CK_ID BMFile_GetMesh(BMap::BMFile* bmfile, LibCmo::CKDWORD idx);
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LIBCMO_EXPORT LibCmo::CK2::CK_ID BMFile_CreateMesh(BMap::BMFile* bmfile);
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LIBCMO_EXPORT LibCmo::CKDWORD BMFile_GetMaterialCount(BMap::BMFile* bmfile);
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LIBCMO_EXPORT LibCmo::CK2::CK_ID BMFile_GetMaterial(BMap::BMFile* bmfile, LibCmo::CKDWORD idx);
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LIBCMO_EXPORT LibCmo::CK2::CK_ID BMFile_CreateMaterial(BMap::BMFile* bmfile);
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LIBCMO_EXPORT LibCmo::CKDWORD BMFile_GetTextureCount(BMap::BMFile* bmfile);
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LIBCMO_EXPORT LibCmo::CK2::CK_ID BMFile_GetTexture(BMap::BMFile* bmfile, LibCmo::CKDWORD idx);
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LIBCMO_EXPORT LibCmo::CK2::CK_ID BMFile_CreateTexture(BMap::BMFile* bmfile);
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#pragma endregion
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#pragma region BMMeshTransition
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LIBCMO_EXPORT BMap::BMMeshTransition* BMMeshTrans_New();
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LIBCMO_EXPORT bool BMMeshTrans_Delete(BMap::BMMeshTransition* trans);
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LIBCMO_EXPORT bool BMMeshTrans_PrepareVertexCount(BMap::BMMeshTransition* trans, LibCmo::CKDWORD count);
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LIBCMO_EXPORT LibCmo::VxMath::VxVector3* BMMeshTrans_PrepareVertex(BMap::BMMeshTransition* trans);
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LIBCMO_EXPORT bool BMMeshTrans_PrepareNormalCount(BMap::BMMeshTransition* trans, LibCmo::CKDWORD count);
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LIBCMO_EXPORT LibCmo::VxMath::VxVector3* BMMeshTrans_PrepareNormal(BMap::BMMeshTransition* trans);
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LIBCMO_EXPORT bool BMMeshTrans_PrepareUVCount(BMap::BMMeshTransition* trans, LibCmo::CKDWORD count);
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LIBCMO_EXPORT LibCmo::VxMath::VxVector2* BMMeshTrans_PrepareUV(BMap::BMMeshTransition* trans);
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LIBCMO_EXPORT bool BMMeshTrans_PrepareMtlSlotCount(BMap::BMMeshTransition* trans, LibCmo::CKDWORD count);
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LIBCMO_EXPORT LibCmo::CK2::CK_ID* BMMeshTrans_PrepareMtlSlot(BMap::BMMeshTransition* trans);
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LIBCMO_EXPORT bool BMMeshTrans_PrepareFaceCount(BMap::BMMeshTransition* trans, LibCmo::CKDWORD count);
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LIBCMO_EXPORT LibCmo::CKDWORD* BMMeshTrans_PrepareFaceVertexIndices(BMap::BMMeshTransition* trans);
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LIBCMO_EXPORT LibCmo::CKDWORD* BMMeshTrans_PrepareFaceNormalIndices(BMap::BMMeshTransition* trans);
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LIBCMO_EXPORT LibCmo::CKDWORD* BMMeshTrans_PrepareFaceUVIndices(BMap::BMMeshTransition* trans);
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LIBCMO_EXPORT LibCmo::CKDWORD* BMMeshTrans_PrepareFaceMtlSlot(BMap::BMMeshTransition* trans);
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LIBCMO_EXPORT bool BMMeshTrans_Parse(BMap::BMMeshTransition* trans, LibCmo::CK2::ObjImpls::CKMesh* write_into_mesh);
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#pragma endregion
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#pragma region CKObject
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LIBCMO_EXPORT LibCmo::CKSTRING BMObject_GetName(BMap::BMFile* bmfile, LibCmo::CK2::CK_ID objid);
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LIBCMO_EXPORT bool BMObject_SetName(BMap::BMFile* bmfile, LibCmo::CK2::CK_ID objid, LibCmo::CKSTRING name);
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#pragma endregion
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#pragma region CKGroup
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LIBCMO_EXPORT bool BMGroup_AddObject(BMap::BMFile* bmfile, LibCmo::CK2::CK_ID objid, LibCmo::CK2::CK_ID memberid);
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LIBCMO_EXPORT LibCmo::CKDWORD BMGroup_GetObjectCount(BMap::BMFile* bmfile, LibCmo::CK2::CK_ID objid);
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LIBCMO_EXPORT LibCmo::CK2::CK_ID BMGroup_GetObject(BMap::BMFile* bmfile, LibCmo::CK2::CK_ID objid, LibCmo::CKDWORD pos);
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#pragma endregion
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#pragma region CKTexture
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#pragma endregion
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#pragma region CKMaterial
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#pragma endregion
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#pragma region CKMesh
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#pragma endregion
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#pragma region CK3dObject
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// This struct is designed to prevent C4190 warning
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struct CStyleVxMatrix {
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LibCmo::CKBYTE placeholder[sizeof(LibCmo::VxMath::VxMatrix)];
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void FromVxMatrix(const LibCmo::VxMath::VxMatrix& mat) {
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std::memcpy(this, &mat, std::min(sizeof(LibCmo::VxMath::VxMatrix), sizeof(CStyleVxMatrix)));
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}
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void ToVxMatrix(LibCmo::VxMath::VxMatrix& mat) {
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std::memcpy(&mat, this, std::min(sizeof(LibCmo::VxMath::VxMatrix), sizeof(CStyleVxMatrix)));
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}
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};
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LIBCMO_EXPORT CStyleVxMatrix BM3dEntity_GetWorldMatrix(BMap::BMFile* bmfile, LibCmo::CK2::CK_ID objid);
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LIBCMO_EXPORT bool BM3dEntity_SetWorldMatrix(BMap::BMFile* bmfile, LibCmo::CK2::CK_ID objid, CStyleVxMatrix mat);
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LIBCMO_EXPORT LibCmo::CK2::CK_ID BM3dEntity_GetCurrentMesh(BMap::BMFile* bmfile, LibCmo::CK2::CK_ID objid);
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LIBCMO_EXPORT bool BM3dEntity_SetCurrentMesh(BMap::BMFile* bmfile, LibCmo::CK2::CK_ID objid, LibCmo::CK2::CK_ID meshid);
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LIBCMO_EXPORT bool BM3dEntity_GetVisivility(BMap::BMFile* bmfile, LibCmo::CK2::CK_ID objid);
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LIBCMO_EXPORT bool BM3dEntity_SetVisivility(BMap::BMFile* bmfile, LibCmo::CK2::CK_ID objid, bool is_visible);
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#pragma endregion
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