libcmo21/LibCmo/CK2/ObjImpls/CKMesh.hpp

141 lines
4.5 KiB
C++

#pragma once
#include "../../VTAll.hpp"
#include "CKBeObject.hpp"
namespace LibCmo::CK2::ObjImpls {
class CKMesh : public CKBeObject {
public:
CKMesh(CKContext* ctx, CK_ID ckid, CKSTRING name);
virtual ~CKMesh();
LIBCMO_DISABLE_COPY_MOVE(CKMesh);
virtual CK_CLASSID GetClassID(void) override {
return CK_CLASSID::CKCID_MESH;
}
virtual void CheckPreDeletion() override;
// 2 RW functions
virtual bool Save(CKStateChunk* chunk, CKFileVisitor* file, CKDWORD flags) override;
virtual bool Load(CKStateChunk* chunk, CKFileVisitor* file) override;
// it only have special Show method
virtual void Show(CK_OBJECT_SHOWOPTION show = CK_OBJECT_SHOWOPTION::CKSHOW) override;
// ===== Misc Section =====
public:
void CleanMesh();
protected:
void BuildNormals();
void BuildFaceNormals();
// ===== Vertex Section =====
public:
CKDWORD GetVertexCount();
void SetVertexCount(CKDWORD count);
VxMath::VxVector3* GetVertexPositions();
VxMath::VxVector3* GetVertexNormals();
VxMath::VxVector2* GetVertexUVs();
CKDWORD* GetVertexColors();
CKDWORD* GetVertexSpecularColors();
CKFLOAT* GetVertexWeights();
// ===== Material Slot Section =====
public:
CKDWORD GetMaterialSlotCount();
void SetMaterialSlotCount(CKDWORD count);
void SetMaterialSlot(CKMaterial* mtl, CKDWORD idx);
// ===== Face Section =====
public:
CKDWORD GetFaceCount();
void SetFaceCount(CKDWORD count);
CKWORD* GetFaceIndices();
CKWORD* GetFaceMaterialSlotIndexs();
VxMath::VxVector3* GetFaceNormals(CKDWORD& stride);
CKWORD* GetFaceChannelMasks(CKDWORD& stride);
// ===== Line Section =====
public:
CKDWORD GetLineCount();
void SetLineCount(CKDWORD count);
CKWORD* GetLineIndices();
// ===== Material Channel Section =====
public:
CKDWORD GetMtlChannelCount();
void SetMtlChannelCount(CKDWORD count);
CKMaterial** GetMtlChannelMaterials(CKDWORD& stride);
VxMath::VXBLEND_MODE* GetMtlChannelSourceBlends(CKDWORD& stride);
VxMath::VXBLEND_MODE* GetMtlChannelDestBlends(CKDWORD& stride);
VxMath::VxVector2* GetMtlChannelCustomUVs(CKDWORD idx);
VxMath::VXCHANNEL_FLAGS GetMtlChannelFlags(CKDWORD idx);
void SetMtlChannelFlags(CKDWORD idx, VxMath::VXCHANNEL_FLAGS flags);
protected:
// 2 sync functions served for material channels.
void SyncVertexCountToMtlChannel(); // setup material channel custom uv properly
void SyncMtlChannelToFaceMask(CKDWORD oldsize, CKDWORD newsize); // request all face accept all material channels.
protected:
enum class VertexSaveFlags : CKDWORD {
None = 0,
SingleColor = 0x1u, /**< if not set, the VertexColor is a list, otherwise a single global CKDWORD.*/
SingleSpecularColor = 0x2u, /**< if not set, the VertexSpecularColor is a list, otherwise a single global CKDWORD. */
NoNormal = 0x4u, /**< if set, there are no normal data for vertex. */
SingleUV = 0x8u, /**< if not set, the VertexUV is a list, otherwise a single global VxVertex2. */
NoPos = 0x10u, /**< if set, there are no position data for vertex. */
};
struct FaceData_t {
FaceData_t() :
m_Normal(),
m_ChannelMask(0xFFFF)
{}
VxMath::VxVector3 m_Normal;
CKWORD m_ChannelMask;
};
struct MaterialChannel_t {
MaterialChannel_t() :
m_Material(nullptr),
m_SourceBlend(VxMath::VXBLEND_MODE::VXBLEND_ZERO),
m_DestBlend(VxMath::VXBLEND_MODE::VXBLEND_SRCCOLOR),
m_CustomUV(),
m_Flags(EnumsHelper::Merge({ VxMath::VXCHANNEL_FLAGS::VXCHANNEL_ACTIVE, VxMath::VXCHANNEL_FLAGS::VXCHANNEL_SAMEUV }))
{}
CKMaterial* m_Material;
VxMath::VXBLEND_MODE m_SourceBlend;
VxMath::VXBLEND_MODE m_DestBlend;
XContainer::XArray<VxMath::VxVector2> m_CustomUV;
VxMath::VXCHANNEL_FLAGS m_Flags;
};
VxMath::VXMESH_FLAGS m_Flags;
CKDWORD m_VertexCount;
CKDWORD m_LineCount;
CKDWORD m_MtlSlotCount;
CKDWORD m_FaceCount;
CKDWORD m_MtlChannelCount;
XContainer::XArray<VxMath::VxVector3> m_VertexPosition;
XContainer::XArray<VxMath::VxVector3> m_VertexNormal;
XContainer::XArray<VxMath::VxVector2> m_VertexUV;
XContainer::XArray<CKDWORD> m_VertexColor;
XContainer::XArray<CKDWORD> m_VertexSpecularColor;
XContainer::XArray<CKFLOAT> m_VertexWeight;
bool m_NoVertexWeight; // true if there is actually no vertex weight
XContainer::XArray<CKMaterial*> m_MaterialSlot;
XContainer::XArray<CKWORD> m_FaceIndices;
XContainer::XArray<CKWORD> m_FaceMtlIndex;
XContainer::XArray<FaceData_t> m_Faces;
XContainer::XArray<CKWORD> m_LineIndices;
XContainer::XArray<MaterialChannel_t> m_MaterialChannels;
};
}