49 lines
2.2 KiB
C++
49 lines
2.2 KiB
C++
#pragma once
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#include "../VTUtils.hpp"
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#include <cinttypes>
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#include <cstdint>
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namespace LibCmo::VxMath {
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/**
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@brief Pixel format types.
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@see VxImageDesc2PixelFormat, VxPixelFormat2ImageDesc
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*/
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enum class VX_PIXELFORMAT : uint32_t {
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UNKNOWN_PF = 0, /**< Unknown pixel format */
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_32_ARGB8888 = 1, /**< 32-bit ARGB pixel format with alpha */
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_32_RGB888 = 2, /**< 32-bit RGB pixel format without alpha */
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_24_RGB888 = 3, /**< 24-bit RGB pixel format */
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_16_RGB565 = 4, /**< 16-bit RGB pixel format */
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_16_RGB555 = 5, /**< 16-bit RGB pixel format (5 bits per color) */
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_16_ARGB1555 = 6, /**< 16-bit ARGB pixel format (5 bits per color + 1 bit for alpha) */
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_16_ARGB4444 = 7, /**< 16-bit ARGB pixel format (4 bits per color) */
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_8_RGB332 = 8, /**< 8-bit RGB pixel format */
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_8_ARGB2222 = 9, /**< 8-bit ARGB pixel format */
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_32_ABGR8888 = 10, /**< 32-bit ABGR pixel format */
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_32_RGBA8888 = 11, /**< 32-bit RGBA pixel format */
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_32_BGRA8888 = 12, /**< 32-bit BGRA pixel format */
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_32_BGR888 = 13, /**< 32-bit BGR pixel format */
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_24_BGR888 = 14, /**< 24-bit BGR pixel format */
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_16_BGR565 = 15, /**< 16-bit BGR pixel format */
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_16_BGR555 = 16, /**< 16-bit BGR pixel format (5 bits per color) */
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_16_ABGR1555 = 17, /**< 16-bit ABGR pixel format (5 bits per color + 1 bit for alpha) */
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_16_ABGR4444 = 18, /**< 16-bit ABGR pixel format (4 bits per color) */
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_DXT1 = 19, /**< S3/DirectX Texture Compression 1 */
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_DXT2 = 20, /**< S3/DirectX Texture Compression 2 */
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_DXT3 = 21, /**< S3/DirectX Texture Compression 3 */
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_DXT4 = 22, /**< S3/DirectX Texture Compression 4 */
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_DXT5 = 23, /**< S3/DirectX Texture Compression 5 */
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_16_V8U8 = 24, /**< 16-bit Bump Map format format (8 bits per color) */
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_32_V16U16 = 25, /**< 32-bit Bump Map format format (16 bits per color) */
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_16_L6V5U5 = 26, /**< 16-bit Bump Map format format with luminance */
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_32_X8L8V8U8 = 27, /**< 32-bit Bump Map format format with luminance */
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_8_ABGR8888_CLUT = 28, /**< 8 bits indexed CLUT (ABGR) */
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_8_ARGB8888_CLUT = 29, /**< 8 bits indexed CLUT (ARGB) */
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_4_ABGR8888_CLUT = 30, /**< 4 bits indexed CLUT (ABGR) */
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_4_ARGB8888_CLUT = 31, /**< 4 bits indexed CLUT (ARGB) */
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};
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}
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