yyc12345
e682a87d25
- rename LIBCMO_DISABLE_COPY_MOVE -> YYCC_DEL_CLS_COPY_MOVE and LIBCMO_DEFAULT_COPY_MOVE -> YYCC_DEF_CLS_COPY_MOVE. - fix Vector declaration generator. throw exception when operator[] face invalid index, instead of do fallback. - rename VTAll.hpp -> VTInternal.hpp and VYUserAll -> VTAll.hpp for easy to understand. - fix project name error in Doxygen template. - replace all LIBCMO_OS_WIN32 to YYCC_OS == YYCC_OS_WINDOWS. - fix some compile error (involving utf8 encoding) but not the final result. - use correct way to include std-image library (use <> instead of "") - finish documentation for VTUtils.hpp and VTEncoding.hpp.
200 lines
6.2 KiB
C++
200 lines
6.2 KiB
C++
#pragma once
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#include <VTAll.hpp>
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#include <vector>
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#include <cstdint>
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#include <cinttypes>
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#include <type_traits>
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namespace BMap {
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using NakedOutputCallback = void(*)(LibCmo::CKSTRING);
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class BMFile {
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public:
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BMFile(LibCmo::CKSTRING temp_folder, LibCmo::CKSTRING texture_folder, NakedOutputCallback raw_callback, LibCmo::CKDWORD encoding_count, LibCmo::CKSTRING* encodings, bool is_reader);
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~BMFile();
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YYCC_DEL_CLS_COPY_MOVE(BMFile);
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// ===== safe visit functions =====
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/**
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Safe Visit Function will make sure this class is visited with safe mode.
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These function will block all other functions if this class init failed.
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Or, block any more operations if this class has loaded or saved once. In this time you only can free this class
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*/
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public:
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bool IsInitError() {
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return m_IsInitError;
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}
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private:
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bool CanExecLoad() {
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// no error, is loader, no prev load
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return (!m_IsInitError && m_IsLoader && !m_HasLoaded);
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}
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bool CanExecSave() {
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// no error, is saver, no prev save
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return (!m_IsInitError && !m_IsLoader && !m_HasSaved);
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}
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bool CanExecLoaderVisitor() {
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// no error, is loader, has loaded
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return (!m_IsInitError && m_IsLoader && m_HasLoaded);
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}
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bool CanExecSaverVisitor() {
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// no error, is saver, not saveed yet
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// same as CanExecSave
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return (!m_IsInitError && !m_IsLoader && !m_HasSaved);
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}
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private:
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/**
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* @brief True if an error occurs when initializing this class.
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*/
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bool m_IsInitError;
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/**
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* @brief True if this class is a reader.
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*/
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bool m_IsLoader;
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/**
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* @brief True if this class has read. Only valid when this class is reader.
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*/
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bool m_HasLoaded;
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/**
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* @brief True if this class has written. Only valid when this class is writer.
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*/
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bool m_HasSaved;
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// ===== help functions =====
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public:
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bool Load(LibCmo::CKSTRING filename);
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bool Save(LibCmo::CKSTRING filename, LibCmo::CK2::CK_TEXTURE_SAVEOPTIONS texture_save_opt, bool use_compress, LibCmo::CKINT compress_level);
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LibCmo::CK2::ObjImpls::CKObject* GetObjectPtr(LibCmo::CK2::CK_ID objid) {
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return m_Context->GetObject(objid);;
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}
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// ===== visitors =====
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private:
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LibCmo::CKDWORD CommonGetObjectCount(std::vector<LibCmo::CK2::CK_ID>& container) {
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// only available in loader
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if (!CanExecLoaderVisitor()) return 0;
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return static_cast<LibCmo::CKDWORD>(container.size());
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}
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LibCmo::CK2::CK_ID CommonGetObject(std::vector<LibCmo::CK2::CK_ID>& container, LibCmo::CKDWORD idx) {
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// only available in loader
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if (!CanExecLoaderVisitor()) return 0;
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return container[idx];
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}
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LibCmo::CK2::CK_ID CommonCreateObject(std::vector<LibCmo::CK2::CK_ID>& container, LibCmo::CK2::CK_CLASSID cid) {
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// only available in saver
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if (!CanExecSaverVisitor()) return 0;
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// try create object and get its pointer
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LibCmo::CK2::ObjImpls::CKObject* obj = m_Context->CreateObject(cid, nullptr);
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// check creation validation
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if (obj == nullptr) return 0;
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// if success, write its id and emplace its id into list
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LibCmo::CK2::CK_ID objid = obj->GetID();
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container.emplace_back(objid);
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return objid;
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}
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public:
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LibCmo::CKDWORD GetGroupCount();
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LibCmo::CK2::CK_ID GetGroup(LibCmo::CKDWORD idx);
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LibCmo::CK2::CK_ID CreateGroup();
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LibCmo::CKDWORD Get3dObjectCount();
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LibCmo::CK2::CK_ID Get3dObject(LibCmo::CKDWORD idx);
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LibCmo::CK2::CK_ID Create3dObject();
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LibCmo::CKDWORD GetMeshCount();
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LibCmo::CK2::CK_ID GetMesh(LibCmo::CKDWORD idx);
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LibCmo::CK2::CK_ID CreateMesh();
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LibCmo::CKDWORD GetMaterialCount();
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LibCmo::CK2::CK_ID GetMaterial(LibCmo::CKDWORD idx);
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LibCmo::CK2::CK_ID CreateMaterial();
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LibCmo::CKDWORD GetTextureCount();
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LibCmo::CK2::CK_ID GetTexture(LibCmo::CKDWORD idx);
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LibCmo::CK2::CK_ID CreateTexture();
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private:
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LibCmo::CK2::CKContext* m_Context;
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std::vector<LibCmo::CK2::CK_ID> m_ObjGroups;
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std::vector<LibCmo::CK2::CK_ID> m_Obj3dObjects;
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std::vector<LibCmo::CK2::CK_ID> m_ObjMeshs;
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std::vector<LibCmo::CK2::CK_ID> m_ObjMaterials;
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std::vector<LibCmo::CK2::CK_ID> m_ObjTextures;
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};
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class BMMeshTransition {
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private:
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struct TransitionVertex {
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TransitionVertex(
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const LibCmo::VxMath::VxVector3& vec,
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const LibCmo::VxMath::VxVector3& norm,
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const LibCmo::VxMath::VxVector2& uv);
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LibCmo::VxMath::VxVector3 m_Vertex;
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LibCmo::VxMath::VxVector3 m_Norm;
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LibCmo::VxMath::VxVector2 m_UV;
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};
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struct TransitionFace {
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TransitionFace(LibCmo::CKDWORD _i1, LibCmo::CKDWORD _i2, LibCmo::CKDWORD _i3, LibCmo::CKDWORD mtl_id);
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LibCmo::CKDWORD m_Idx1, m_Idx2, m_Idx3;
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LibCmo::CKDWORD m_MtlSlotIdx;
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};
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struct TransitionVertexCompare {
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bool operator()(const TransitionVertex& lhs, const TransitionVertex& rhs) const;
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};
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public:
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BMMeshTransition();
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~BMMeshTransition();
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YYCC_DEL_CLS_COPY_MOVE(BMMeshTransition);
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bool PrepareVertexCount(LibCmo::CKDWORD count);
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LibCmo::VxMath::VxVector3* PrepareVertex();
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bool PrepareNormalCount(LibCmo::CKDWORD count);
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LibCmo::VxMath::VxVector3* PrepareNormal();
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bool PrepareUVCount(LibCmo::CKDWORD count);
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LibCmo::VxMath::VxVector2* PrepareUV();
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bool PrepareMtlSlotCount(LibCmo::CKDWORD count);
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LibCmo::CK2::CK_ID* PrepareMtlSlot();
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bool PrepareFaceCount(LibCmo::CKDWORD count);
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LibCmo::CKDWORD* PrepareFaceVertexIndices();
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LibCmo::CKDWORD* PrepareFaceNormalIndices();
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LibCmo::CKDWORD* PrepareFaceUVIndices();
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LibCmo::CKDWORD* PrepareFaceMtlSlot();
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bool Parse(BMFile* bmfile, LibCmo::CK2::CK_ID mesh_id);
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private:
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void DoRealParse();
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void ApplyToMesh(BMFile* bmfile, LibCmo::CK2::ObjImpls::CKMesh* write_into_mesh);
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bool m_IsVertexOK, m_IsNormalOK, m_IsUVOK, m_IsFaceOK, m_IsMtlSlotOK;
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bool m_IsParsed;
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std::vector<LibCmo::VxMath::VxVector3> m_Vertexs, m_Normals;
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std::vector<LibCmo::VxMath::VxVector2> m_UVs;
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std::vector<LibCmo::CKDWORD> m_FaceVertexs, m_FaceNormals, m_FaceUVs;
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std::vector<LibCmo::CKDWORD> m_FaceMtlSlotIdxs;
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std::vector<LibCmo::CK2::CK_ID> m_MtlSlots;
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std::vector<TransitionVertex> m_ProcVertexs;
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std::vector<TransitionFace> m_ProcFaces;
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/**
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@brief The core duplication vertex remover.
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@remark
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unordered_map have performance problem when dealing with massive data (in this case, big mesh).
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so we use map to get stable time cost.
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*/
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std::map<TransitionVertex, LibCmo::CKDWORD, TransitionVertexCompare> m_ProcDupRemover;
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};
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}
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