298 lines
10 KiB
C++
298 lines
10 KiB
C++
#include "BMap.hpp"
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namespace BMap {
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#pragma region BMMeshTransition
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BMMeshTransition::TransitionVertex::TransitionVertex(
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const LibCmo::VxMath::VxVector3& vec,
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const LibCmo::VxMath::VxVector3& norm,
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const LibCmo::VxMath::VxVector2& uv) :
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m_Vertex(vec), m_Norm(norm), m_UV(uv) {}
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BMMeshTransition::TransitionFace::TransitionFace(LibCmo::CKDWORD _i1, LibCmo::CKDWORD _i2, LibCmo::CKDWORD _i3, LibCmo::CKDWORD mtl_id) :
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m_Idx1(_i1), m_Idx2(_i2), m_Idx3(_i3), m_MtlSlotIdx(mtl_id) {}
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bool BMMeshTransition::TransitionVertexCompare::operator()(const TransitionVertex& lhs, const TransitionVertex& rhs) const {
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if (auto cmp = std::memcmp(&lhs.m_Vertex, &rhs.m_Vertex, sizeof(LibCmo::VxMath::VxVector3)); cmp != 0) return cmp < 0;
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if (auto cmp = std::memcmp(&lhs.m_Norm, &rhs.m_Norm, sizeof(LibCmo::VxMath::VxVector3)); cmp != 0) return cmp < 0;
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return std::memcmp(&lhs.m_UV, &rhs.m_UV, sizeof(LibCmo::VxMath::VxVector2)) < 0;
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}
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BMMeshTransition::BMMeshTransition() :
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m_IsVertexOK(false), m_IsNormalOK(false), m_IsUVOK(false), m_IsFaceOK(false), m_IsMtlSlotOK(false),
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m_IsParsed(false),
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m_Vertexs(), m_Normals(), m_UVs(),
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m_MtlSlots(),
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m_FaceVertexs(), m_FaceNormals(), m_FaceUVs(), m_FaceMtlSlotIdxs(),
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m_ProcVertexs(), m_ProcFaces(), m_ProcDupRemover() {}
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BMMeshTransition::~BMMeshTransition() {}
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bool BMMeshTransition::PrepareVertexCount(LibCmo::CKDWORD count) {
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if (m_IsParsed) return false;
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m_Vertexs.resize(count);
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m_IsVertexOK = true;
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return true;
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}
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LibCmo::VxMath::VxVector3* BMMeshTransition::PrepareVertex() {
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if (m_IsParsed || !m_IsVertexOK) return nullptr;
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return m_Vertexs.data();
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}
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bool BMMeshTransition::PrepareNormalCount(LibCmo::CKDWORD count) {
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if (m_IsParsed) return false;
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m_Normals.resize(count);
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m_IsNormalOK = true;
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return true;
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}
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LibCmo::VxMath::VxVector3* BMMeshTransition::PrepareNormal() {
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if (m_IsParsed || !m_IsNormalOK) return nullptr;
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return m_Normals.data();
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}
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bool BMMeshTransition::PrepareUVCount(LibCmo::CKDWORD count) {
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if (m_IsParsed) return false;
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m_UVs.resize(count);
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m_IsUVOK = true;
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return true;
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}
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LibCmo::VxMath::VxVector2* BMMeshTransition::PrepareUV() {
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if (m_IsParsed || !m_IsUVOK) return nullptr;
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return m_UVs.data();
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}
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bool BMMeshTransition::PrepareMtlSlotCount(LibCmo::CKDWORD count) {
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if (m_IsParsed) return false;
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m_MtlSlots.resize(count, nullptr);
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m_IsMtlSlotOK = true;
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return true;
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}
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LibCmo::CK2::ObjImpls::CKMaterial** BMMeshTransition::PrepareMtlSlot() {
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if (m_IsParsed || !m_IsMtlSlotOK) return nullptr;
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return m_MtlSlots.data();
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}
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bool BMMeshTransition::PrepareFaceCount(LibCmo::CKDWORD count) {
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if (m_IsParsed) return false;
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m_FaceVertexs.resize(count * 3);
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m_FaceNormals.resize(count * 3);
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m_FaceUVs.resize(count * 3);
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m_FaceMtlSlotIdxs.resize(count);
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m_IsFaceOK = true;
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return true;
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}
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LibCmo::CKDWORD* BMMeshTransition::PrepareFaceVertexIndices() {
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if (m_IsParsed || !m_IsFaceOK) return nullptr;
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return m_FaceVertexs.data();
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}
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LibCmo::CKDWORD* BMMeshTransition::PrepareFaceNormalIndices() {
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if (m_IsParsed || !m_IsFaceOK) return nullptr;
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return m_FaceVertexs.data();
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}
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LibCmo::CKDWORD* BMMeshTransition::PrepareFaceUVIndices() {
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if (m_IsParsed || !m_IsFaceOK) return nullptr;
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return m_FaceVertexs.data();
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}
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LibCmo::CKDWORD* BMMeshTransition::PrepareFaceMtlSlot() {
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if (m_IsParsed || !m_IsFaceOK) return nullptr;
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return m_FaceVertexs.data();
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}
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bool BMMeshTransition::Parse(LibCmo::CK2::ObjImpls::CKMesh* write_into_mesh) {
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if (m_IsParsed || write_into_mesh == nullptr) return false;
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if (!m_IsVertexOK || !m_IsNormalOK || !m_IsUVOK || !m_IsFaceOK || !m_IsMtlSlotOK) return false;
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m_IsParsed = true;
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// do parse
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DoRealParse();
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// check vertex overflow
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if (m_ProcVertexs.size() > std::numeric_limits<LibCmo::CKWORD>::max()) {
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return false;
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}
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// check mtl slot overflow
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if (m_MtlSlots.size() > std::numeric_limits<LibCmo::CKWORD>::max()) {
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return false;
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}
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// apply to mesh
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ApplyToMesh(write_into_mesh);
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return true;
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}
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void BMMeshTransition::DoRealParse() {
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// reserve vector to prevent extra mem alloc
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// use the most bad situation to reserve
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size_t face_size = m_FaceMtlSlotIdxs.size();
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m_ProcVertexs.reserve(face_size * 3);
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m_ProcFaces.reserve(face_size);
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// iterate face
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for (size_t faceid = 0; faceid < face_size; ++faceid) {
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LibCmo::CKDWORD idx[3];
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for (int j = 0; j < 3; ++j) {
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// create one first
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TransitionVertex tvec(
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m_Vertexs[m_FaceVertexs[faceid * 3 + j]],
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m_Normals[m_FaceVertexs[faceid * 3 + j]],
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m_UVs[m_FaceVertexs[faceid * 3 + j]]
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);
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// try insert it
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auto insert_result = m_ProcDupRemover.try_emplace(tvec, static_cast<LibCmo::CKDWORD>(m_ProcVertexs.size()));
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// get the new inserted index or existed index.
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idx[j] = insert_result.first->second;
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// if insert successfully, append to proc vertexs
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if (insert_result.second) {
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m_ProcVertexs.emplace_back(tvec);
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}
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}
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// create face
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m_ProcFaces.emplace_back(idx[0], idx[1], idx[2], m_FaceMtlSlotIdxs[faceid]);
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}
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}
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void BMMeshTransition::ApplyToMesh(LibCmo::CK2::ObjImpls::CKMesh* write_into_mesh) {
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LibCmo::CKDWORD vec_count = static_cast<LibCmo::CKDWORD>(m_ProcVertexs.size()),
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face_count = static_cast<LibCmo::CKDWORD>(m_ProcFaces.size()),
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mtl_count = static_cast<LibCmo::CKDWORD>(m_MtlSlots.size());
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write_into_mesh->CleanMesh();
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// write vertex
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write_into_mesh->SetVertexCount(vec_count);
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LibCmo::VxMath::VxCopyStructure(
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vec_count,
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write_into_mesh->GetVertexPositions(),
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CKSizeof(LibCmo::VxMath::VxVector3),
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CKSizeof(LibCmo::VxMath::VxVector3),
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&m_ProcVertexs.data()->m_Vertex,
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CKSizeof(TransitionVertex)
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);
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LibCmo::VxMath::VxCopyStructure(
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vec_count,
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write_into_mesh->GetVertexNormals(),
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CKSizeof(LibCmo::VxMath::VxVector3),
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CKSizeof(LibCmo::VxMath::VxVector3),
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&m_ProcVertexs.data()->m_Norm,
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CKSizeof(TransitionVertex)
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);
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LibCmo::VxMath::VxCopyStructure(
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vec_count,
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write_into_mesh->GetVertexUVs(),
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CKSizeof(LibCmo::VxMath::VxVector2),
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CKSizeof(LibCmo::VxMath::VxVector2),
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&m_ProcVertexs.data()->m_UV,
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CKSizeof(TransitionVertex)
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);
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// write face
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write_into_mesh->SetFaceCount(face_count);
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auto pIndices = write_into_mesh->GetFaceIndices();
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auto pMtlIdx = write_into_mesh->GetFaceMaterialSlotIndexs();
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for (LibCmo::CKDWORD i = 0; i < face_count; ++i) {
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*(pIndices++) = static_cast<LibCmo::CKWORD>(m_ProcFaces[i].m_Idx1);
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*(pIndices++) = static_cast<LibCmo::CKWORD>(m_ProcFaces[i].m_Idx2);
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*(pIndices++) = static_cast<LibCmo::CKWORD>(m_ProcFaces[i].m_Idx3);
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*(pMtlIdx++) = static_cast<LibCmo::CKWORD>(m_ProcFaces[i].m_MtlSlotIdx);
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}
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// set mtl slot
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write_into_mesh->SetMaterialSlotCount(mtl_count);
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auto pMtlSlot = write_into_mesh->GetMaterialSlots();
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for (LibCmo::CKDWORD i = 0; i < mtl_count; ++i) {
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*(pMtlSlot++) = m_MtlSlots[i];
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}
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}
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#pragma endregion
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#pragma region BMfile
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BMFile::BMFile(LibCmo::CKSTRING temp_folder, LibCmo::CKSTRING texture_folder, LibCmo::CKDWORD encoding_count, LibCmo::CKSTRING encodings[], bool is_reader) :
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m_IsReader(is_reader), m_IsFreezed(false) {
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m_Context = new LibCmo::CK2::CKContext();
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// set temp folder and texture folder
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auto pm = m_Context->GetPathManager();
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m_IsFreezed = m_IsFreezed || !pm->AddPath(texture_folder);
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m_IsFreezed = m_IsFreezed || !pm->SetTempFolder(temp_folder);
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// set encoding
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LibCmo::XContainer::XArray<LibCmo::XContainer::XString> cache;
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for (LibCmo::CKDWORD i = 0; i < encoding_count; ++i) {
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if (encodings[i] != nullptr)
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cache.emplace_back(encodings[i]);
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}
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m_Context->SetEncoding(cache);
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// set default texture save mode is external
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m_Context->SetGlobalImagesSaveOptions(LibCmo::CK2::CK_TEXTURE_SAVEOPTIONS::CKTEXTURE_EXTERNAL);
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}
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BMFile::~BMFile() {
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delete m_Context;
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}
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bool BMFile::IsFreezed() {
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return m_IsFreezed;
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}
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bool BMFile::Load(LibCmo::CKSTRING filename) {
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if (m_IsFreezed || !m_IsReader) return false;
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return true;
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}
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bool BMFile::Save(LibCmo::CKSTRING filename, LibCmo::CKINT compress_level) {
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if (m_IsFreezed || m_IsReader) return false;
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// set freezed to stop any change again.
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// aka, only allow save once.
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m_IsFreezed = true;
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return true;
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}
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LibCmo::CK2::ObjImpls::CKObject* BMFile::GetObjectPtr(LibCmo::CK2::CK_ID objid) {
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return m_Context->GetObject(objid);;
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}
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LibCmo::CKDWORD BMFile::GetGroupCount() { return CommonGetObjectCount(m_ObjGroups); }
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LibCmo::CK2::CK_ID BMFile::GetGroup(LibCmo::CKDWORD idx) { return CommonGetObject(m_ObjGroups, idx); }
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LibCmo::CK2::CK_ID BMFile::CreateGroup(LibCmo::CKSTRING name) {
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return CommonCreateObject(m_ObjGroups, LibCmo::CK2::CK_CLASSID::CKCID_GROUP, name);
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}
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LibCmo::CKDWORD BMFile::Get3dObjectCount() { return CommonGetObjectCount(m_Obj3dObjects); }
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LibCmo::CK2::CK_ID BMFile::Get3dObject(LibCmo::CKDWORD idx) { return CommonGetObject(m_Obj3dObjects, idx); }
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LibCmo::CK2::CK_ID BMFile::Create3dObject(LibCmo::CKSTRING name) {
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return CommonCreateObject(m_Obj3dObjects, LibCmo::CK2::CK_CLASSID::CKCID_3DOBJECT, name);
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}
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LibCmo::CKDWORD BMFile::GetMeshCount() { return CommonGetObjectCount(m_ObjMeshs); }
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LibCmo::CK2::CK_ID BMFile::GetMesh(LibCmo::CKDWORD idx) { return CommonGetObject(m_ObjMeshs, idx); }
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LibCmo::CK2::CK_ID BMFile::CreateMesh(LibCmo::CKSTRING name) {
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return CommonCreateObject(m_ObjMeshs, LibCmo::CK2::CK_CLASSID::CKCID_MESH, name);
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}
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LibCmo::CKDWORD BMFile::GetMaterialCount() { return CommonGetObjectCount(m_ObjMaterials); }
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LibCmo::CK2::CK_ID BMFile::GetMaterial(LibCmo::CKDWORD idx) { return CommonGetObject(m_ObjMaterials, idx); }
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LibCmo::CK2::CK_ID BMFile::CreateMaterial(LibCmo::CKSTRING name) {
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return CommonCreateObject(m_ObjMaterials, LibCmo::CK2::CK_CLASSID::CKCID_MATERIAL, name);
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}
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LibCmo::CKDWORD BMFile::GetTextureCount() { return CommonGetObjectCount(m_ObjTextures); }
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LibCmo::CK2::CK_ID BMFile::GetTexture(LibCmo::CKDWORD idx) { return CommonGetObject(m_ObjTextures, idx); }
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LibCmo::CK2::CK_ID BMFile::CreateTexture(LibCmo::CKSTRING name) {
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return CommonCreateObject(m_ObjTextures, LibCmo::CK2::CK_CLASSID::CKCID_TEXTURE, name);
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}
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#pragma endregion
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}
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