libcmo21/BMapBindings/BMapSharp/BMapSharpTestbench/Program.cs
yyc12345 b319e0fcb6 feat: finish basic function of BMapSharp.
- fix weird C sharp behavior about calling FreeNativeData without calling ManagedToNative, which cause segment fault.
- disable unhandled exception handler in debug mode for BMap.
- change all associated code involving these issues.
2024-10-05 11:58:25 +08:00

58 lines
2.0 KiB
C#

using System;
using System.Text;
namespace BMapSharpTestbench {
internal class Program {
static void Main(string[] args) {
// Check environment
Console.OutputEncoding = Encoding.UTF8;
if (!BMapSharp.BMapWrapper.Utils.IsBMapAvailable()) {
Console.WriteLine("Fail to initialize native BMap.");
Environment.Exit(0);
}
// Waiting debugger
int pid = System.Diagnostics.Process.GetCurrentProcess().Id;
Console.WriteLine($"C# PID is {pid}. Waiting debugger, press any key to continue...");
Console.ReadKey(true);
// Start testbench
string file_name = "Level_02.NMO";
string temp_folder = "Temp";
string texture_folder = "F:\\Ballance\\Ballance\\Textures";
string[] encodings = ["cp1252", "gb2312"];
using (var reader = new BMapSharp.BMapWrapper.BMFileReader(file_name, temp_folder, texture_folder, encodings)) {
Console.WriteLine("===== Groups =====");
foreach (var gp in reader.GetGroups()) {
Console.WriteLine(gp.GetName());
}
Console.WriteLine("===== 3dObjects =====");
foreach (var obj in reader.Get3dObjects()) {
Console.WriteLine(obj.GetName());
}
Console.WriteLine("===== Meshes =====");
foreach (var mesh in reader.GetMeshes()) {
Console.WriteLine(mesh.GetName());
}
Console.WriteLine("===== Materials =====");
foreach (var mtl in reader.GetMaterials()) {
Console.WriteLine(mtl.GetName());
}
Console.WriteLine("===== Textures =====");
foreach (var tex in reader.GetTextures()) {
Console.WriteLine(tex.GetName());
}
}
Console.WriteLine("===== Done =====");
Console.ReadKey(true);
}
}
}