libcmo21/LibCmo/CKDefines.hpp
2023-03-03 11:06:26 +08:00

192 lines
4.0 KiB
C++

#pragma once
#include <string>
#include <vector>
#include <cstring>
namespace LibCmo {
namespace CK2 {
// some important type define
using CK_ID = uint32_t;
using CKDWORD = uint32_t;
using CKWORD = uint16_t;
using CKBYTE = uint8_t;
using CKBOOL = int32_t;
using CKINT = int32_t;
using CKMUTSTRING = char*;
using CKSTRING = const char*;
using XString = std::string;
using XBitArray = std::vector<bool>;
template<typename T>
using XArray = std::vector<T>;
using XIntArray = std::vector<int32_t>;
template<typename T>
using XClassArray = std::vector<T>;
using XObjectArray = std::vector<CK_ID>;
//using CKObjectArray = std::vector<CKObject*>;
// forward decl for some CKObjects
namespace CKObjectImplements {
class CKObject;
class CKParameterIn;
class CKParameter;
class CKParameterOut;
class CKParameterLocal;
class CKParameterOperation;
class CKBehaviorLink;
class CKBehaviorIO;
class CKSceneObject;
class CKBehavior;
class CKBeObject;
class CKScene;
class CKLevel;
class CKPlace;
class CKGroup;
class CKMaterial;
class CKTexture;
class CKMesh;
class CKDataArray;
class CKRenderObject;
class CK3dEntity;
class CK3dObject;
}
// forward decl for some CKManagers
namespace CKManagerImplements {
class CKBaseManager;
class CKAttributeManager;
}
// forward decl for some important CK2 classes
class CKMinContext;
class CKStateChunk;
class CKFile;
class CKFileDocument;
// useful struct define
struct CKGUID {
CKDWORD d1, d2;
constexpr CKGUID(CKDWORD gd1 = 0, CKDWORD gd2 = 0) : d1(gd1), d2(gd2) {}
CKGUID(const CKGUID& rhs) : d1(rhs.d1), d2(rhs.d2) {}
CKGUID& operator=(const CKGUID& rhs) {
this->d1 = rhs.d1;
this->d2 = rhs.d2;
return *this;
}
bool operator ==(const CKGUID& rhs) const {
return ((this->d1 == rhs.d1) && (this->d2 == rhs.d2));
}
bool operator !=(const CKGUID& rhs) const {
return ((this->d1 != rhs.d1) || (this->d2 != rhs.d2));
}
bool operator <(const CKGUID& rhs) const {
if (this->d1 < rhs.d1) {
return true;
}
if (this->d1 == rhs.d1) {
return (this->d2 < rhs.d2);
}
return false;
}
bool operator <=(const CKGUID& rhs) const {
return (this->d1 <= rhs.d1);
}
bool operator >(const CKGUID& rhs) const {
if (this->d1 > rhs.d1) {
return true;
}
if (this->d1 == rhs.d1) {
return (this->d2 > rhs.d2);
}
return false;
}
bool operator >=(const CKGUID& rhs) const {
return (this->d1 >= rhs.d1);
}
};
}
namespace VxMath {
// forward decl for some important VxMath classes
class VxMemoryMappedFile;
struct VxVector {
float x, y, z;
VxVector() : x(0.0f), y(0.0f), z(0.0f) { ; }
VxVector(float f) : x(f), y(f), z(f) { ; }
VxVector(float _x, float _y, float _z) : x(_x), y(_y), z(_z) { ; }
VxVector(const float f[3]) : x(f[0]), y(f[1]), z(f[2]) { ; }
};
struct VxQuaternion {
float x, y, z, w;
VxQuaternion() : x(0.0f), y(0.0f), z(0.0f), w(1.0f) { ; }
VxQuaternion(float X, float Y, float Z, float W) : x(X), y(Y), z(Z), w(W) { ; }
};
struct VxMatrix {
float m_Data[4][4];
VxMatrix() : m_Data() {
std::memset(m_Data, 0, sizeof(m_Data));
m_Data[0][0] = m_Data[1][1] = m_Data[2][2] = m_Data[3][3] = 1.0f;
}
VxMatrix(float m[4][4]) : m_Data() { std::memcpy(m_Data, m, sizeof(m_Data)); }
};
struct VxImageDescEx {
CK2::CKINT Size;
CK2::CKDWORD Flags;
CK2::CKINT Width;
CK2::CKINT Height;
union {
CK2::CKINT BytesPerLine;
CK2::CKINT TotalImageSize;
};
CK2::CKINT BitsPerPixel;
union {
CK2::CKDWORD RedMask;
CK2::CKDWORD BumpDuMask;
};
union {
CK2::CKDWORD GreenMask;
CK2::CKDWORD BumpDvMask;
};
union {
CK2::CKDWORD BlueMask;
CK2::CKDWORD BumpLumMask;
};
CK2::CKDWORD AlphaMask;
CK2::CKWORD BytesPerColorEntry;
CK2::CKWORD ColorMapEntries;
CK2::CKBYTE* ColorMap;
CK2::CKBYTE* Image;
};
}
}