libcmo21/LibCmo/CK2/ObjImpls/CK3dObject.hpp

29 lines
757 B
C++

#pragma once
#include "../../VTAll.hpp"
#include "CK3dEntity.hpp"
namespace LibCmo::CK2::ObjImpls {
class CK3dObject : public CK3dEntity {
public:
CK3dObject(CKContext* ctx, CK_ID ckid, CKSTRING name) :
CK3dEntity(ctx, ckid, name)
{}
virtual ~CK3dObject() {}
LIBCMO_DISABLE_COPY_MOVE(CK3dObject);
virtual CK_CLASSID GetClassID(void) override {
return CK_CLASSID::CKCID_3DOBJECT;
}
// CK3dObject do not implement any load/save functions
//virtual void PreSave(CKFileVisitor* file, CKDWORD flags) override;
//virtual bool Save(CKStateChunk* chunk, CKFileVisitor* file, CKDWORD flags) override;
//virtual bool Load(CKStateChunk* chunk, CKFileVisitor* file) override;
//virtual void PostLoad() override;
protected:
};
}