- finish one rule in BMapInspector. - fix CKObjectManager find object by name feature.
85 lines
2.7 KiB
C++
85 lines
2.7 KiB
C++
#include "YYCRules.hpp"
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#include "Shared.hpp"
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#include <set>
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namespace L = LibCmo;
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namespace C = LibCmo::CK2;
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namespace O = LibCmo::CK2::ObjImpls;
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namespace BMapInspector::Rule {
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#pragma region YYC Rule 1
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constexpr char8_t YYC1[] = u8"YYC1";
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YYCRule1::YYCRule1() {}
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YYCRule1::~YYCRule1() {}
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std::u8string_view YYCRule1::GetRuleName() const {
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return YYC1;
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}
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void YYCRule1::Check(Reporter::Reporter& reporter, Map::Level& level) const {
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auto* ctx = level.GetCKContext();
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// We get "Phys_FloorRails" group first.
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auto* phys_floorrails = Shared::FetchGroup(ctx, Shared::GroupNames::PHYS_FLOORRAILS);
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if (phys_floorrails == nullptr) return;
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// Create container holding smooth meshes
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std::set<O::CKMesh*> smooth_meshes;
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// We iterate all object grouped into it.
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auto group_3dentities = Shared::Iter3dEntities(phys_floorrails);
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for (auto* group_3dentity : group_3dentities) {
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// Then we iterate their current meshes
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auto* mesh = group_3dentity->GetCurrentMesh();
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if (mesh == nullptr) continue;
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// Iterate all meshes
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auto mtls = Shared::IterMaterial(mesh);
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for (auto* mtl : mtls) {
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// Check whether all texture referred by this mesh are "Rail_Environment".
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auto texture = mtl->GetTexture();
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if (texture == nullptr) continue;
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if (!Shared::CheckTextureFileName(texture, Shared::TextureNames::RAIL_ENVIRONMENT)) {
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// No, this is not rail texture, throw error.
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reporter.FormatError(
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YYC1,
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u8R"(Object "%s" is grouped into Phys_FloorRails, but its texture "%s" (referred by mesh %s and material %s) seems not the rail texture. This will cause this object be smooth unexpectly.)",
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Shared::RenderObjectName(group_3dentity),
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Shared::RenderObjectName(texture),
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Shared::RenderObjectName(mesh),
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Shared::RenderObjectName(mtl));
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}
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}
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// Record this mesh into set.
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smooth_meshes.emplace(mesh);
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}
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// Now we make sure that these smooth mesh is not referred by any other object.
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// We iterate all 3d object first
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auto all_3dobject = level.Get3dObjects();
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for (auto* obj : all_3dobject) {
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// Then we get its current mesh
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auto* mesh = obj->GetCurrentMesh();
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if (mesh == nullptr) continue;
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// Check whether its mesh is in smooth mesh,
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// and itself is not in "Phys_FloorRails" group
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if (!obj->IsInGroup(phys_floorrails) && smooth_meshes.contains(mesh)) {
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// Report error.
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reporter.FormatError(
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YYC1,
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u8R"(Object "%s" is not grouped into Phys_FloorRails, but some objects grouped into Phys_FloorRails refer its mesh "%s". This will cause this object be smooth unexpectly.)",
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Shared::RenderObjectName(obj),
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Shared::RenderObjectName(mesh));
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}
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}
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}
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#pragma endregion
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} // namespace BMapInspector::Rule
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