libcmo21/LibCmo/CK2/CKTypes.hpp

356 lines
11 KiB
C++

#pragma once
#include <string>
#include <vector>
#include <cstring>
#include <cinttypes>
/**
* @brief The CK2 part of LibCmo.
* These classes are prefixed with CK in original Virtools SDK.
*/
namespace LibCmo::CK2 {
/**
@brief Unique Identifier for all Objects instanciated in a given CKContext
@remarks
+ Each instance of CKObject and derived classes are automatically given a global unique
ID at creation time. This ID can be accessed through the CKObject::GetID method.
It is safer, though a bit slower, to reference object through their global ID than through
a direct pointer reference. In any case the referenced object may be deleted even though
the client object has a ID for it. The client object should verify that the referenced object
still exists when used with the CKGetObject function.
+ The global ID for an instance remains unique and unchanged through a application session, but there
is no garanty that this ID will be the same when a level is saved and loaded back again.
@see CKObject::GetID, CKContext::GetObject
*/
using CK_ID = uint32_t;
enum class CKERROR : int32_t {
CKERR_OK = 0, /**< Operation successful */
CKERR_INVALIDPARAMETER = -1, /**< One of the parameter passed to the function was invalid */
CKERR_INVALIDPARAMETERTYPE = -2, /**< One of the parameter passed to the function was invalid */
CKERR_INVALIDSIZE = -3, /**< The parameter size was invalid */
CKERR_INVALIDOPERATION = -4, /**< The operation type didn't exist */
CKERR_OPERATIONNOTIMPLEMENTED = -5, /**< The function used to execute the operation is not yet implemented */
CKERR_OUTOFMEMORY = -6, /**< There was not enough memory to perform the action */
CKERR_NOTIMPLEMENTED = -7, /**< The function is not yet implemented */
CKERR_NOTFOUND = -11, /**< There was an attempt to remove something not present */
CKERR_NOLEVEL = -13, /**< There is no level currently created */
CKERR_CANCREATERENDERCONTEXT = -14, /**< */
CKERR_NOTIFICATIONNOTHANDLED = -16, /**< The notification message was not used */
CKERR_ALREADYPRESENT = -17, /**< Attempt to add an item that was already present */
CKERR_INVALIDRENDERCONTEXT = -18, /**< the render context is not valid */
CKERR_RENDERCONTEXTINACTIVE = -19, /**< the render context is not activated for rendering */
CKERR_NOLOADPLUGINS = -20, /**< there was no plugins to load this kind of file */
CKERR_NOSAVEPLUGINS = -21, /**< there was no plugins to save this kind of file */
CKERR_INVALIDFILE = -22, /**< attempt to load an invalid file */
CKERR_INVALIDPLUGIN = -23, /**< attempt to load with an invalid plugin */
CKERR_NOTINITIALIZED = -24, /**< attempt use an object that wasnt initialized */
CKERR_INVALIDMESSAGE = -25, /**< attempt use a message type that wasn't registred */
CKERR_INVALIDPROTOTYPE = -28, /**< attempt use an invalid prototype */
CKERR_NODLLFOUND = -29, /**< No dll file found in the parse directory */
CKERR_ALREADYREGISTREDDLL = -30, /**< this dll has already been registred */
CKERR_INVALIDDLL = -31, /**< this dll does not contain information to create the prototype */
CKERR_INVALIDOBJECT = -34, /**< Invalid Object (attempt to Get an object from an invalid ID) */
CKERR_INVALIDCONDSOLEWINDOW = -35, /**< Invalid window was provided as console window */
CKERR_INVALIDKINEMATICCHAIN = -36, /**< Invalid kinematic chain ( end and start effector may not be part of the same hierarchy ) */
CKERR_NOKEYBOARD = -37, /**< Keyboard not attached or not working properly */
CKERR_NOMOUSE = -38, /**< Mouse not attached or not working properly */
CKERR_NOJOYSTICK = -39, /**< Joystick not attached or not working properly */
CKERR_INCOMPATIBLEPARAMETERS = -40, /**< Try to link imcompatible Parameters */
CKERR_NORENDERENGINE = -44, /**< There is no render engine dll */
CKERR_NOCURRENTLEVEL = -45, /**< There is no current level (use CKSetCurrentLevel ) */
CKERR_SOUNDDISABLED = -46, /**< Sound Management has been disabled */
CKERR_DINPUTDISABLED = -47, /**< DirectInput Management has been disabled */
CKERR_INVALIDGUID = -48, /**< Guid is already in use or invalid */
CKERR_NOTENOUGHDISKPLACE = -49, /**< There was no more free space on disk when trying to save a file */
CKERR_CANTWRITETOFILE = -50, /**< Impossible to write to file (write-protection ?) */
CKERR_BEHAVIORADDDENIEDBYCB = -51, /**< The behavior cannnot be added to this entity */
CKERR_INCOMPATIBLECLASSID = -52, /**< The behavior cannnot be added to this entity */
CKERR_MANAGERALREADYEXISTS = -53, /**< A manager was registered more than once */
CKERR_PAUSED = -54, /**< CKprocess or TimeManager process while CK is paused will fail */
CKERR_PLUGINSMISSING = -55, /**< Some plugins were missing whileloading a file */
CKERR_OBSOLETEVIRTOOLS = -56, /**< Virtools version too old to load this file */
CKERR_FILECRCERROR = -57, /**< CRC Error while loading file */
CKERR_ALREADYFULLSCREEN = -58, /**< A Render context is already in Fullscreen Mode */
CKERR_CANCELLED = -59, /**< Operation was cancelled by user */
CKERR_NOANIMATIONKEY = -121, /**< there were no animation key at the given index */
CKERR_INVALIDINDEX = -122, /**< attemp to acces an animation key with an invalid index */
CKERR_INVALIDANIMATION = -123, /**< the animation is invalid (no entity associated or zero length) */
};
/**
@brief Per Class Unique Identifier.
@remark
+ Each class derived from the CKObject class has a unique class ID.
+ This ID can be accessed through each instance of these classes, with the
CKObject::GetClassID method.
+ This class ID is used internally for various matching operations, like matching behaviors on
objects, etc..
@see CKObject::GetClassID, CKIsChildClassOf, Class Identifiers
*/
enum class CK_CLASSID : int32_t {
CKCID_OBJECT = 1,
CKCID_PARAMETERIN = 2,
CKCID_PARAMETEROPERATION = 4,
CKCID_STATE = 5,
CKCID_BEHAVIORLINK = 6,
CKCID_BEHAVIOR = 8,
CKCID_BEHAVIORIO = 9,
CKCID_RENDERCONTEXT = 12,
CKCID_KINEMATICCHAIN = 13,
CKCID_SCENEOBJECT = 11,
CKCID_OBJECTANIMATION = 15,
CKCID_ANIMATION = 16,
CKCID_KEYEDANIMATION = 18,
CKCID_BEOBJECT = 19,
CKCID_DATAARRAY = 52,
CKCID_SCENE = 10,
CKCID_LEVEL = 21,
CKCID_PLACE = 22,
CKCID_GROUP = 23,
CKCID_SOUND = 24,
CKCID_WAVESOUND = 25,
CKCID_MIDISOUND = 26,
CKCID_MATERIAL = 30,
CKCID_TEXTURE = 31,
CKCID_MESH = 32,
CKCID_PATCHMESH = 53,
CKCID_RENDEROBJECT = 47,
CKCID_2DENTITY = 27,
CKCID_SPRITE = 28,
CKCID_SPRITETEXT = 29,
CKCID_3DENTITY = 33,
CKCID_GRID = 50,
CKCID_CURVEPOINT = 36,
CKCID_SPRITE3D = 37,
CKCID_CURVE = 43,
CKCID_CAMERA = 34,
CKCID_TARGETCAMERA = 35,
CKCID_LIGHT = 38,
CKCID_TARGETLIGHT = 39,
CKCID_CHARACTER = 40,
CKCID_3DOBJECT = 41,
CKCID_BODYPART = 42,
CKCID_PARAMETER = 46,
CKCID_PARAMETERLOCAL = 45,
CKCID_PARAMETEROUT = 3,
CKCID_INTERFACEOBJECTMANAGER = 48,
CKCID_CRITICALSECTION = 49,
CKCID_LAYER = 51,
CKCID_PROGRESSIVEMESH = 54,
CKCID_SYNCHRO = 20,
CKCID_OBJECTARRAY = 80,
CKCID_SCENEOBJECTDESC = 81,
CKCID_ATTRIBUTEMANAGER = 82,
CKCID_MESSAGEMANAGER = 83,
CKCID_COLLISIONMANAGER = 84,
CKCID_OBJECTMANAGER = 85,
CKCID_FLOORMANAGER = 86,
CKCID_RENDERMANAGER = 87,
CKCID_BEHAVIORMANAGER = 88,
CKCID_INPUTMANAGER = 89,
CKCID_PARAMETERMANAGER = 90,
CKCID_GRIDMANAGER = 91,
CKCID_SOUNDMANAGER = 92,
CKCID_TIMEMANAGER = 93,
CKCID_CUIKBEHDATA = -1,
CKCID_MAXCLASSID = 55,
CKCID_MAXMAXCLASSID = 128,
};
// ========== Type Definition ==========
// type define
using CKMUTSTRING = char*;
using CKSTRING = const char*;
using CKCHAR = char;
using CKBOOL = bool;
using CKBYTE = uint8_t;
using CKDWORD = uint32_t;
using CKWORD = uint16_t;
using CKINT = int32_t;
constexpr CKBOOL CKFALSE = false;
constexpr CKBOOL CKTRUE = true;
using CKParameterType = int32_t;
using CKOperationType = int32_t;
using CKMessageType = int32_t;
using CKAttributeType = int32_t;
using CKAttributeCategory = int32_t;
// type print style define
#define PRIckBYTE PRIu8
#define PRIckDWORD PRIu32
#define PRIckWORD PRIu16
#define PRIckINT PRIi32
// ========== Class List ==========
// Objects and derivated classes
namespace ObjImpls {
class CKObject;
class CKInterfaceObjectManager;
class CKRenderContext;
class CKParameterIn;
class CKParameter;
class CKParameterOut;
class CKParameterLocal;
class CKParameterOperation;
class CKBehaviorLink;
class CKBehaviorIO;
class CKRenderContext;
class CKSynchroObject;
class CKStateObject;
class CKCriticalSectionObject;
class CKKinematicChain;
class CKObjectAnimation;
class CKLayer;
class CKSceneObject;
class CKBehavior;
class CKAnimation;
class CKKeyedAnimation;
class CKBeObject;
class CKScene;
class CKLevel;
class CKPlace;
class CKGroup;
class CKMaterial;
class CKTexture;
class CKMesh;
class CKPatchMesh;
class CKProgressiveMesh;
class CKDataArray;
class CKSound;
class CKMidiSound;
class CKWaveSound;
class CKRenderObject;
class CK2dEntity;
class CKSprite;
class CKSpriteText;
class CK3dEntity;
class CKCamera;
class CKTargetCamera;
class CKCurvePoint;
class CKSprite3D;
class CKLight;
class CKTargetLight;
class CKCharacter;
class CK3dObject;
class CKBodyPart;
class CKCurve;
class CKGrid;
}
//---- Misc
class CKBehaviorPrototype;
class CKMessage;
class CK2dCurvePoint;
class CK2dCurve;
//class CKStateChunk;
//class CKFile;
class CKDependencies;
class CKDependenciesContext;
class CKPluginManager;
class CKDebugContext;
class CKObjectArray;
class CKObjectDeclaration;
//class CKContext;
struct CKBitmapProperties;
class CKVertexBuffer;
//--- Managers
namespace MgrImpls {
class CKBaseManager;
class CKSoundManager;
class CKTimeManager;
class CKRenderManager;
class CKBehaviorManager;
class CKMessageManager;
class CKParameterManager;
class CKAttributeManager;
class CKPathManager;
class CKVariableManager;
class CKSceneObjectDesc;
}
//--- Important classes
class CKContext;
class CKStateChunk;
class CKFileReader;
class CKFileWriter;
class CKFileVisitor;
/**
@brief Global Unique Identifier Struture.
@remark
+ Guids are used to uniquely identify plugins,operation types, parameter types and behavior prototypes.
+ Its defined as
```
typedef struct CKGUID {
union {
struct { CKDWORD d1,d2; };
CKDWORD d[2];
};
};
```
+ Comparison operators are defined so CKGUIDS can be compared with
==, != , <, > operators.
@see Pre-Registred Parameter Types, ParameterOperation Types
*/
struct CKGUID {
CKDWORD d1, d2;
constexpr CKGUID(CKDWORD gd1 = 0, CKDWORD gd2 = 0) : d1(gd1), d2(gd2) {}
CKGUID(const CKGUID& rhs) : d1(rhs.d1), d2(rhs.d2) {}
CKGUID& operator=(const CKGUID& rhs) {
this->d1 = rhs.d1;
this->d2 = rhs.d2;
return *this;
}
bool operator ==(const CKGUID& rhs) const {
return ((this->d1 == rhs.d1) && (this->d2 == rhs.d2));
}
bool operator !=(const CKGUID& rhs) const {
return ((this->d1 != rhs.d1) || (this->d2 != rhs.d2));
}
bool operator <(const CKGUID& rhs) const {
if (this->d1 < rhs.d1) {
return true;
}
if (this->d1 == rhs.d1) {
return (this->d2 < rhs.d2);
}
return false;
}
bool operator <=(const CKGUID& rhs) const {
return (this->d1 <= rhs.d1);
}
bool operator >(const CKGUID& rhs) const {
if (this->d1 > rhs.d1) {
return true;
}
if (this->d1 == rhs.d1) {
return (this->d2 > rhs.d2);
}
return false;
}
bool operator >=(const CKGUID& rhs) const {
return (this->d1 >= rhs.d1);
}
};
}