198 lines
4.1 KiB
C++
198 lines
4.1 KiB
C++
#pragma once
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#include <string>
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#include <vector>
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#include <cstring>
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#include <cinttypes>
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namespace LibCmo {
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namespace CK2 {
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// some important type define
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using CK_ID = uint32_t;
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using CKDWORD = uint32_t;
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using CKWORD = uint16_t;
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using CKBYTE = uint8_t;
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using CKBOOL = int32_t;
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using CKINT = int32_t;
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using CKMUTSTRING = char*;
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using CKSTRING = const char*;
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using XString = std::string;
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using XBitArray = std::vector<bool>;
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template<typename T>
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using XArray = std::vector<T>;
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using XIntArray = std::vector<int32_t>;
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template<typename T>
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using XClassArray = std::vector<T>;
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using XObjectArray = std::vector<CK_ID>;
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//using CKObjectArray = std::vector<CKObject*>;
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// some print macro define
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#define PRICKdword PRIu32
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#define PRICKword PRIu16
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#define PRICKbyte PRIu8
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#define PRICKint PRIi32
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// forward decl for some CKObjects
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namespace CKObjectImplements {
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class CKObject;
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class CKParameterIn;
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class CKParameter;
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class CKParameterOut;
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class CKParameterLocal;
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class CKParameterOperation;
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class CKBehaviorLink;
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class CKBehaviorIO;
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class CKSceneObject;
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class CKBehavior;
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class CKBeObject;
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class CKScene;
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class CKLevel;
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class CKPlace;
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class CKGroup;
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class CKMaterial;
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class CKTexture;
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class CKMesh;
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class CKDataArray;
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class CKRenderObject;
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class CK3dEntity;
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class CK3dObject;
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}
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// forward decl for some CKManagers
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namespace CKManagerImplements {
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class CKBaseManager;
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class CKAttributeManager;
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}
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// forward decl for some important CK2 classes
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class CKMinContext;
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class CKStateChunk;
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class CKFile;
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class CKFileDocument;
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// useful struct define
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struct CKGUID {
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CKDWORD d1, d2;
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constexpr CKGUID(CKDWORD gd1 = 0, CKDWORD gd2 = 0) : d1(gd1), d2(gd2) {}
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CKGUID(const CKGUID& rhs) : d1(rhs.d1), d2(rhs.d2) {}
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CKGUID& operator=(const CKGUID& rhs) {
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this->d1 = rhs.d1;
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this->d2 = rhs.d2;
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return *this;
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}
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bool operator ==(const CKGUID& rhs) const {
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return ((this->d1 == rhs.d1) && (this->d2 == rhs.d2));
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}
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bool operator !=(const CKGUID& rhs) const {
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return ((this->d1 != rhs.d1) || (this->d2 != rhs.d2));
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}
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bool operator <(const CKGUID& rhs) const {
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if (this->d1 < rhs.d1) {
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return true;
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}
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if (this->d1 == rhs.d1) {
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return (this->d2 < rhs.d2);
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}
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return false;
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}
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bool operator <=(const CKGUID& rhs) const {
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return (this->d1 <= rhs.d1);
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}
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bool operator >(const CKGUID& rhs) const {
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if (this->d1 > rhs.d1) {
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return true;
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}
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if (this->d1 == rhs.d1) {
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return (this->d2 > rhs.d2);
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}
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return false;
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}
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bool operator >=(const CKGUID& rhs) const {
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return (this->d1 >= rhs.d1);
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}
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};
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}
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namespace VxMath {
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// forward decl for some important VxMath classes
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class VxMemoryMappedFile;
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struct VxVector {
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float x, y, z;
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VxVector() : x(0.0f), y(0.0f), z(0.0f) { ; }
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VxVector(float f) : x(f), y(f), z(f) { ; }
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VxVector(float _x, float _y, float _z) : x(_x), y(_y), z(_z) { ; }
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VxVector(const float f[3]) : x(f[0]), y(f[1]), z(f[2]) { ; }
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};
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struct VxQuaternion {
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float x, y, z, w;
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VxQuaternion() : x(0.0f), y(0.0f), z(0.0f), w(1.0f) { ; }
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VxQuaternion(float X, float Y, float Z, float W) : x(X), y(Y), z(Z), w(W) { ; }
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};
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struct VxMatrix {
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float m_Data[4][4];
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VxMatrix() : m_Data() {
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std::memset(m_Data, 0, sizeof(m_Data));
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m_Data[0][0] = m_Data[1][1] = m_Data[2][2] = m_Data[3][3] = 1.0f;
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}
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VxMatrix(float m[4][4]) : m_Data() { std::memcpy(m_Data, m, sizeof(m_Data)); }
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};
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struct VxImageDescEx {
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CK2::CKINT Size;
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CK2::CKDWORD Flags;
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CK2::CKINT Width;
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CK2::CKINT Height;
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union {
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CK2::CKINT BytesPerLine;
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CK2::CKINT TotalImageSize;
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};
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CK2::CKINT BitsPerPixel;
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union {
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CK2::CKDWORD RedMask;
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CK2::CKDWORD BumpDuMask;
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};
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union {
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CK2::CKDWORD GreenMask;
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CK2::CKDWORD BumpDvMask;
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};
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union {
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CK2::CKDWORD BlueMask;
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CK2::CKDWORD BumpLumMask;
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};
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CK2::CKDWORD AlphaMask;
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CK2::CKWORD BytesPerColorEntry;
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CK2::CKWORD ColorMapEntries;
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CK2::CKBYTE* ColorMap;
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CK2::CKBYTE* Image;
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};
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}
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}
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