libcmo21/LibCmo/CK2/CKBitmapData.hpp

151 lines
5.2 KiB
C++

#pragma once
#include "../VTAll.hpp"
namespace LibCmo::CK2 {
struct CKBitmapDataReadIdentifiers {
CKDWORD m_SpecificFormat; /**< CK_STATESAVEFLAGS_TEXTURE::CK_STATESAVE_TEXREADER(0x100000) in default. */
CKDWORD m_RawData; /**< CK_STATESAVEFLAGS_TEXTURE::CK_STATESAVE_TEXCOMPRESSED(0x20000) in default. */
CKDWORD m_OldRawData; /**< CK_STATESAVEFLAGS_TEXTURE::CK_STATESAVE_TEXBITMAPS(0x4000) in default. */
CKDWORD m_FileNames; /**< CK_STATESAVEFLAGS_TEXTURE::CK_STATESAVE_TEXFILENAMES(0x10000) in default. */
CKDWORD m_MovieFileName; /**< CK_STATESAVEFLAGS_TEXTURE::CK_STATESAVE_TEXAVIFILENAME(0x1000) in default. */
};
struct CKBitmapDataWriteIdentifiers {
CKDWORD m_SpecificFormat; /**< CK_STATESAVEFLAGS_TEXTURE::CK_STATESAVE_TEXREADER(0x100000) in default. */
CKDWORD m_RawData; /**< CK_STATESAVEFLAGS_TEXTURE::CK_STATESAVE_TEXCOMPRESSED(0x20000) in default. */
CKDWORD m_FileNames; /**< CK_STATESAVEFLAGS_TEXTURE::CK_STATESAVE_TEXFILENAMES(0x10000) in default. */
CKDWORD m_MovieFileName; /**< CK_STATESAVEFLAGS_TEXTURE::CK_STATESAVE_TEXAVIFILENAME(0x1000) in default. */
};
class CKBitmapSlot {
public:
CKBitmapSlot() :
m_ImageData(), m_FileName() {}
~CKBitmapSlot() {}
LIBCMO_DEFAULT_COPY_MOVE(CKBitmapSlot);
VxMath::VxImageDescEx m_ImageData;
XContainer::XString m_FileName;
};
class CKBitmapData {
public:
CKBitmapData(CKContext* ctx);
~CKBitmapData();
LIBCMO_DISABLE_COPY_MOVE(CKBitmapData);
static bool ReadSpecificFormatBitmap(CKStateChunk* chk, VxMath::VxImageDescEx* slot);
static bool ReadRawBitmap(CKStateChunk* chk, VxMath::VxImageDescEx* slot);
static bool ReadOldRawBitmap(CKStateChunk* chk, VxMath::VxImageDescEx* slot);
static void WriteSpecificFormatBitmap(CKStateChunk* chk, const VxMath::VxImageDescEx* slot);
static void WriteRawBitmap(CKStateChunk* chk, const VxMath::VxImageDescEx* slot);
bool ReadFromChunk(CKStateChunk* chunk, CKFileVisitor* file, const CKBitmapDataReadIdentifiers& identifiers);
bool DumpToChunk(CKStateChunk* chunk, CKFileVisitor* file, const CKBitmapDataWriteIdentifiers& identifiers);
void SetSlotCount(CKDWORD count);
CKDWORD GetSlotCount();
void SetCurrentSlot(CKDWORD slot);
CKDWORD GetCurrentSlot();
void CreateImage(CKDWORD Width, CKDWORD Height, CKDWORD Slot);
bool LoadImage(CKSTRING filename, CKDWORD slot);
bool SaveImage(CKSTRING filename, CKDWORD slot, bool isForceThisFmt = false);
VxMath::VxImageDescEx* GetImageDesc(CKDWORD slot);
void ReleaseImage(CKDWORD slot);
void SetSlotFileName(CKDWORD slot, CKSTRING filename);
CKSTRING GetSlotFileName(CKDWORD slot);
const CKBitmapProperties& GetSaveFormat();
void SetSaveFormat(const CKBitmapProperties& props);
CK_TEXTURE_SAVEOPTIONS GetSaveOptions();
void SetSaveOptions(CK_TEXTURE_SAVEOPTIONS opts);
/**
Summary: Enables or disables the color key transparency.
Arguments:
Transparency: TRUE activates transparency, FALSE disables it.
Remarks:
+ 0x00000000 (black) is the default transparent color.
+ Setting on the transparency and a transparent color automatically
updates the alpha channel so that pixel with the transparent color have
a 0 alpha value.
See also: IsTransparent,SetTranparentColor
*/
void SetTransparent(bool Transparency);
/**
Summary: Returns whether color keyed transparency is enabled.
Return Value:
TRUE if successful.
Arguments:
Transparency: TRUE activates transparency, FALSE disables it.
Return Value:
TRUE if color keying is enabled.
See also: IsTransparent
*/
bool IsTransparent();
/**
Summary: Sets the transparent color.
Arguments:
Color: A 32 bit ARGB transparent color.
Remarks:
+ 0x00000000 (black) is the default transparent color.
+ Setting on the transparency and a transparent color automatically
updates the alpha channel so that pixel with the transparent color have
a 0 alpha value.
See also: GetTranparentColor,SetTransparent
*/
void SetTransparentColor(CKDWORD col);
/**
Summary: Returns the transparent color.
Return Value:
Color: A 32 bit ARGB transparent color.
Remarks:
+ 0x00000000 (black) is the default transparent color.
See also: SetTranparentColor,SetTransparent
*/
CKDWORD GetTransparentColor();
/**
Summary: Sets pick threshold value.
Arguments:
pt: Pick threshold value to be set.
Remarks:
+ The pick threshold is used when picking object with
transparent textures.
+ It is the minimum value for alpha component
below which picking is not valid.So this value is supposed to be in the range 0..255
and the default value 0 means the picking is always valid.
+ But if a value >0 is used and the texture use transparency (some pixels of the bitmap will have
alpha component of 0) an object will not be picked on its transparent part.
See Also: CKRenderContext::Pick
*/
void SetPickThreshold(CKDWORD threshold);
/**
Summary: Gets pick threshold value.
*/
CKDWORD GetPickThreshold();
protected:
CKContext* m_Context;
XContainer::XArray<CKBitmapSlot> m_Slots;
CKDWORD m_CurrentSlot;
CKDWORD m_PickThreshold;
CK_BITMAPDATA_FLAGS m_BitmapFlags;
CKDWORD m_TransColor;
CKBitmapProperties m_SaveProperties;
CK_TEXTURE_SAVEOPTIONS m_SaveOptions;
};
}