- add documentation CMake build script. re-organise document layout for future changes. - move LIBCMO_EXPORT to BMap and rename it to BMAP_EXPORT because only BMap need to use this macro. - fully refactor VTEncoding to make it more like Python - Now language name is platform independent. - Hide implementation detail as possible as I can. - Language mapping are still work in progress. - add code gen for new added universal encoding feature to generate language name mapping in Windows and Iconv respectively. - remove old code of CMake build script. - update VTUtils for new requirement. - remove useless functions. - create LibCmo specific custom exception classes.
		
			
				
	
	
		
			25 lines
		
	
	
		
			928 B
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			25 lines
		
	
	
		
			928 B
		
	
	
	
		
			C++
		
	
	
	
	
	
#pragma once
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#include "VTUtils.hpp"
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#include <string>
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#include <string_view>
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namespace LibCmo::EncodingHelper {
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	using EncodingToken = void*;
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	constexpr EncodingToken INVALID_ENCODING_TOKEN = nullptr;
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	EncodingToken CreateEncodingToken(const std::u8string_view& enc_name);
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	void DestroyEncodingToken(EncodingToken token);
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	bool ToOrdinary(const std::u8string_view& src, std::string& dst, EncodingToken token);
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	bool ToOrdinary(const char8_t* src, std::string& dst, EncodingToken token);
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	std::string ToOrdinary(const std::u8string_view& src, EncodingToken token);
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	std::string ToOrdinary(const char8_t* src, EncodingToken token);
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	bool ToUTF8(const std::string_view& src, std::u8string& dst, EncodingToken token);
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	bool ToUTF8(const char* src, std::u8string& dst, EncodingToken token);
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	std::u8string ToUTF8(const std::string_view& src, EncodingToken token);
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	std::u8string ToUTF8(const char* src, EncodingToken token);
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}
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