add stb_include.h
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README.md
19
README.md
@ -5,6 +5,14 @@ stb
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single-file public domain (or MIT licensed) libraries for C/C++ <a name="stb_libs"></a>
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Noteworthy:
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* image loader: <a href="/nothings/stb/blob/master/stb_image.h">stb_image.h</a>
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* image writer: <a href="/nothings/stb/blob/master/stb_image_write.h">stb_image_write.h</a>
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* image resizer: <a href="/nothings/stb/blob/master/stb_image_resize.h">stb_image_resize.h></a>
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* font text rasterizer: <a href="/nothings/stb/blob/master/stb_truetype.h">stb_truetype.h</a>
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* typesafe containers: <a href="/nothings/stb/blob/master/stb_ds.h">stb_ds.h</a>
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Most libraries by stb, except: stb_dxt by Fabian "ryg" Giesen, stb_image_resize
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by Jorge L. "VinoBS" Rodriguez, and stb_sprintf by Jeff Roberts.
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@ -12,7 +20,7 @@ by Jorge L. "VinoBS" Rodriguez, and stb_sprintf by Jeff Roberts.
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library | lastest version | category | LoC | description
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--------------------- | ---- | -------- | --- | --------------------------------
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**[stb_vorbis.c](stb_vorbis.c)** | 1.16 | audio | 5486 | decode ogg vorbis files from file/memory to float/16-bit signed output
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**[stb_image.h](stb_image.h)** | 2.22 | graphics | 7547 | image loading/decoding from file/memory: JPG, PNG, TGA, BMP, PSD, GIF, HDR, PIC
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**[stb_image.h](stb_image.h)** | 2.22 | graphics | 7555 | image loading/decoding from file/memory: JPG, PNG, TGA, BMP, PSD, GIF, HDR, PIC
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**[stb_truetype.h](stb_truetype.h)** | 1.21 | graphics | 4882 | parse, decode, and rasterize characters from truetype fonts
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**[stb_image_write.h](stb_image_write.h)** | 1.13 | graphics | 1622 | image writing to disk: PNG, TGA, BMP
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**[stb_image_resize.h](stb_image_resize.h)** | 0.96 | graphics | 2630 | resize images larger/smaller with good quality
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@ -23,18 +31,19 @@ library | lastest version | category | LoC | description
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**[stb_textedit.h](stb_textedit.h)** | 1.13 | user interface | 1404 | guts of a text editor for games etc implementing them from scratch
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**[stb_voxel_render.h](stb_voxel_render.h)** | 0.88 | 3D graphics | 3806 | Minecraft-esque voxel rendering "engine" with many more features
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**[stb_dxt.h](stb_dxt.h)** | 1.08b | 3D graphics | 728 | Fabian "ryg" Giesen's real-time DXT compressor
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**[stb_perlin.h](stb_perlin.h)** | 0.4 | 3D graphics | 366 | revised Perlin noise (3D input, 1D output)
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**[stb_perlin.h](stb_perlin.h)** | 0.4 | 3D graphics | 427 | revised Perlin noise (3D input, 1D output)
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**[stb_easy_font.h](stb_easy_font.h)** | 1.0 | 3D graphics | 303 | quick-and-dirty easy-to-deploy bitmap font for printing frame rate, etc
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**[stb_tilemap_editor.h](stb_tilemap_editor.h)** | 0.41 | game dev | 4161 | embeddable tilemap editor
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**[stb_herringbone_wa...](stb_herringbone_wang_tile.h)** | 0.7 | game dev | 1221 | herringbone Wang tile map generator
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**[stb_c_lexer.h](stb_c_lexer.h)** | 0.10 | parsing | 964 | simplify writing parsers for C-like languages
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**[stb_divide.h](stb_divide.h)** | 0.92 | math | 421 | more useful 32-bit modulus e.g. "euclidean divide"
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**[stb_connected_comp...](stb_connected_components.h)** | 0.96 | misc | 1049 | incrementally compute reachability on grids
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**[stb.h](stb.h)** | 2.34 | misc | 14453 | helper functions for C, mostly redundant in C++; basically author's personal stuff
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**[stb.h](stb.h)** | 2.34 | misc | 14451 | helper functions for C, mostly redundant in C++; basically author's personal stuff
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**[stb_leakcheck.h](stb_leakcheck.h)** | 0.5 | misc | 190 | quick-and-dirty malloc/free leak-checking
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**[stb_include.h](stb_include.h)** | 0.01 | misc | 288 | implement recursive #include support, particularly for GLSL
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Total libraries: 21
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Total lines of C code: 55652
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Total libraries: 22
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Total lines of C code: 56007
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FAQ
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stb_include.h
Normal file
288
stb_include.h
Normal file
@ -0,0 +1,288 @@
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// stb_include.h - v0.01 - parse and process #include directives - public domain
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//
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// To build this, in one source file that includes this file do
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// #define STB_INCLUDE_IMPLEMENTATION
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//
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// This program parses a string and replaces lines of the form
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// #include "foo"
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// with the contents of a file named "foo". It also embeds the
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// appropriate #line directives. Note that all include files must
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// reside in the location specified in the path passed to the API;
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// it does not check multiple directories.
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//
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// If the string contains a line of the form
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// #inject
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// then it will be replaced with the contents of the string 'inject' passed to the API.
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//
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// Options:
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//
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// Define STB_INCLUDE_LINE_GLSL to get GLSL-style #line directives
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// which use numbers instead of filenames.
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//
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// Define STB_INCLUDE_LINE_NONE to disable output of #line directives.
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//
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// Standard libraries:
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//
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// stdio.h FILE, fopen, fclose, fseek, ftell
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// stdlib.h malloc, realloc, free
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// string.h strcpy, strncmp, memcpy
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#ifndef STB_INCLUDE_STB_INCLUDE_H
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#define STB_INCLUDE_STB_INCLUDE_H
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// Do include-processing on the string 'str'. To free the return value, pass it to free()
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char *stb_include_string(char *str, char *inject, char *path_to_includes, char *filename_for_line_directive, char error[256]);
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// Concatenate the strings 'strs' and do include-processing on the result. To free the return value, pass it to free()
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char *stb_include_strings(char **strs, int count, char *inject, char *path_to_includes, char *filename_for_line_directive, char error[256]);
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// Load the file 'filename' and do include-processing on the string therein. note that
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// 'filename' is opened directly; 'path_to_includes' is not used. To free the return value, pass it to free()
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char *stb_include_file(char *filename, char *inject, char *path_to_includes, char error[256]);
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#endif
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#ifdef STB_INCLUDE_IMPLEMENTATION
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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static char *stb_include_load_file(char *filename, size_t *plen)
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{
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char *text;
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size_t len;
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FILE *f = fopen(filename, "rb");
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if (f == 0) return 0;
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fseek(f, 0, SEEK_END);
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len = (size_t) ftell(f);
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if (plen) *plen = len;
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text = (char *) malloc(len+1);
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if (text == 0) return 0;
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fseek(f, 0, SEEK_SET);
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fread(text, 1, len, f);
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fclose(f);
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text[len] = 0;
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return text;
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}
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typedef struct
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{
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int offset;
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int end;
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char *filename;
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int next_line_after;
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} include_info;
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static include_info *stb_include_append_include(include_info *array, int len, int offset, int end, char *filename, int next_line)
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{
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include_info *z = (include_info *) realloc(array, sizeof(*z) * (len+1));
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z[len].offset = offset;
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z[len].end = end;
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z[len].filename = filename;
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z[len].next_line_after = next_line;
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return z;
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}
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static void stb_include_free_includes(include_info *array, int len)
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{
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int i;
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for (i=0; i < len; ++i)
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free(array[i].filename);
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free(array);
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}
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static int stb_include_isspace(int ch)
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{
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return (ch == ' ' || ch == '\t' || ch == '\r' || ch == 'n');
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}
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// find location of all #include and #inject
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static int stb_include_find_includes(char *text, include_info **plist)
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{
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int line_count = 1;
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int inc_count = 0;
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char *s = text, *start;
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include_info *list = NULL;
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while (*s) {
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// parse is always at start of line when we reach here
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start = s;
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while (*s == ' ' || *s == '\t')
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++s;
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if (*s == '#') {
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++s;
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while (*s == ' ' || *s == '\t')
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++s;
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if (0==strncmp(s, "include", 7) && stb_include_isspace(s[7])) {
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s += 7;
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while (*s == ' ' || *s == '\t')
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++s;
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if (*s == '"') {
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char *t = ++s;
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while (*t != '"' && *t != '\n' && *t != '\r' && *t != 0)
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++t;
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if (*t == '"') {
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char *filename = (char *) malloc(t-s+1);
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memcpy(filename, s, t-s);
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filename[t-s] = 0;
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s=t;
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while (*s != '\r' && *s != '\n' && *s != 0)
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++s;
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// s points to the newline, so s-start is everything except the newline
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list = stb_include_append_include(list, inc_count++, start-text, s-text, filename, line_count+1);
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}
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}
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} else if (0==strncmp(s, "inject", 6) && (stb_include_isspace(s[6]) || s[6]==0)) {
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while (*s != '\r' && *s != '\n' && *s != 0)
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++s;
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list = stb_include_append_include(list, inc_count++, start-text, s-text, NULL, line_count+1);
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}
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}
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while (*s != '\r' && *s != '\n' && *s != 0)
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++s;
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if (*s == '\r' || *s == '\n') {
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s = s + (s[0] + s[1] == '\r' + '\n' ? 2 : 1);
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}
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++line_count;
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}
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*plist = list;
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return inc_count;
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}
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// avoid dependency on sprintf()
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static void stb_include_itoa(char str[9], int n)
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{
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int i;
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for (i=0; i < 8; ++i)
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str[i] = ' ';
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str[i] = 0;
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for (i=1; i < 8; ++i) {
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str[7-i] = '0' + (n % 10);
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n /= 10;
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if (n == 0)
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break;
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}
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}
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static char *stb_include_append(char *str, size_t *curlen, char *addstr, size_t addlen)
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{
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str = (char *) realloc(str, *curlen + addlen);
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memcpy(str + *curlen, addstr, addlen);
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*curlen += addlen;
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return str;
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}
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char *stb_include_string(char *str, char *inject, char *path_to_includes, char *filename, char error[256])
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{
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char temp[4096];
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include_info *inc_list;
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int i, num = stb_include_find_includes(str, &inc_list);
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size_t source_len = strlen(str);
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char *text=0;
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size_t textlen=0, last=0;
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for (i=0; i < num; ++i) {
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text = stb_include_append(text, &textlen, str+last, inc_list[i].offset - last);
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// write out line directive for the include
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#ifndef STB_INCLUDE_LINE_NONE
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#ifdef STB_INCLUDE_LINE_GLSL
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if (textlen != 0) // GLSL #version must appear first, so don't put a #line at the top
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#endif
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{
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strcpy(temp, "#line ");
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stb_include_itoa(temp+6, 1);
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strcat(temp, " ");
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#ifdef STB_INCLUDE_LINE_GLSL
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stb_include_itoa(temp+15, i+1);
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#else
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strcat(temp, "\"");
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if (inc_list[i].filename == 0)
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strcmp(temp, "INJECT");
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else
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strcat(temp, inc_list[i].filename);
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strcat(temp, "\"");
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#endif
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strcat(temp, "\n");
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text = stb_include_append(text, &textlen, temp, strlen(temp));
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}
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#endif
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if (inc_list[i].filename == 0) {
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if (inject != 0)
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text = stb_include_append(text, &textlen, inject, strlen(inject));
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} else {
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char *inc;
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strcpy(temp, path_to_includes);
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strcat(temp, "/");
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strcat(temp, inc_list[i].filename);
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inc = stb_include_file(temp, inject, path_to_includes, error);
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if (inc == NULL) {
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stb_include_free_includes(inc_list, num);
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return NULL;
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}
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text = stb_include_append(text, &textlen, inc, strlen(inc));
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free(inc);
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}
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// write out line directive
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#ifndef STB_INCLUDE_LINE_NONE
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strcpy(temp, "\n#line ");
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stb_include_itoa(temp+6, inc_list[i].next_line_after);
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strcat(temp, " ");
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#ifdef STB_INCLUDE_LINE_GLSL
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stb_include_itoa(temp+15, 0);
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#else
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strcat(temp, filename != 0 ? filename : "source-file");
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#endif
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text = stb_include_append(text, &textlen, temp, strlen(temp));
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// no newlines, because we kept the #include newlines, which will get appended next
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#endif
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last = inc_list[i].end;
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}
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text = stb_include_append(text, &textlen, str+last, source_len - last + 1); // append '\0'
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stb_include_free_includes(inc_list, num);
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return text;
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}
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char *stb_include_strings(char **strs, int count, char *inject, char *path_to_includes, char *filename, char error[256])
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{
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char *text;
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char *result;
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int i;
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size_t length=0;
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for (i=0; i < count; ++count)
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length += strlen(strs[i]);
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text = (char *) malloc(length+1);
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length = 0;
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for (i=0; i < count; ++count) {
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strcpy(text + length, strs[i]);
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length += strlen(strs[i]);
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}
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result = stb_include_string(text, inject, path_to_includes, filename, error);
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free(text);
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return result;
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}
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char *stb_include_file(char *filename, char *inject, char *path_to_includes, char error[256])
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{
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size_t len;
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char *result;
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char *text = stb_include_load_file(filename, &len);
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if (text == NULL) {
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strcpy(error, "Error: couldn't load '");
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strcat(error, filename);
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strcat(error, "'");
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return 0;
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}
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result = stb_include_string(text, inject, path_to_includes, filename, error);
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free(text);
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return result;
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}
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#if 0 // @TODO, GL_ARB_shader_language_include-style system that doesn't touch filesystem
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char *stb_include_preloaded(char *str, char *inject, char *includes[][2], char error[256])
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{
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}
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#endif
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#endif // STB_INCLUDE_IMPLEMENTATION
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