From 15685cc4d4b51c9484d909a84c1273b19e0ed9b2 Mon Sep 17 00:00:00 2001 From: Jordan Peck Date: Wed, 31 Jan 2018 12:33:35 +0000 Subject: [PATCH] Removed seed from documentation --- stb_perlin.h | 15 ++++----------- 1 file changed, 4 insertions(+), 11 deletions(-) diff --git a/stb_perlin.h b/stb_perlin.h index 14b6e4d..62fce9d 100644 --- a/stb_perlin.h +++ b/stb_perlin.h @@ -18,8 +18,7 @@ // float z, // int x_wrap=0, // int y_wrap=0, -// int z_wrap=0, -// unsigned char seed=0) +// int z_wrap=0) // // This function computes a random value at the coordinate (x,y,z). // Adjacent random values are continuous but the noise fluctuates @@ -33,9 +32,6 @@ // details of the implementation, even if you ask for larger or no // wrapping.) // -// Using a different "seed" will provide a unique variation -// of the noise output. -// // Fractal Noise: // // Three common fractal noise functions are included, which produce @@ -44,16 +40,13 @@ // 'octaves' times, so this parameter will affect runtime. // // float stb_perlin_ridge_noise3(float x, float y, float z, -// float lacunarity, float gain, float offset, int octaves, -// unsigned char seed=0) +// float lacunarity, float gain, float offset, int octaves) // // float stb_perlin_fbm_noise3(float x, float y, float z, -// float lacunarity, float gain, int octaves, -// unsigned char seed=0); +// float lacunarity, float gain, int octaves) // // float stb_perlin_turbulence_noise3(float x, float y, float z, -// float lacunarity, float gain,int octaves, -// unsigned char seed=0) +// float lacunarity, float gain, int octaves) // // Typical values to start playing with: // octaves = 6 -- number of "octaves" of noise3() to sum