replace main.c & game.c with cave_main.c
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@ -772,7 +772,7 @@ void render_caves(float campos[3])
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stbglUseProgram(main_prog);
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setup_uniforms(campos); // set uniforms to default values inefficiently
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glActiveTextureARB(GL_TEXTURE2_ARB);
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glEnableVertexAttribArrayARB(0);
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stbglEnableVertexAttribArray(0);
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num_meshes_uploaded = 0;
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update_meshes_from_render_thread();
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@ -843,7 +843,7 @@ void render_caves(float campos[3])
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}
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}
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glDisableVertexAttribArrayARB(0);
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stbglDisableVertexAttribArray(0);
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glBindBufferARB(GL_ARRAY_BUFFER_ARB, 0);
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glActiveTextureARB(GL_TEXTURE0_ARB);
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