replace main.c & game.c with cave_main.c
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@ -6,27 +6,27 @@ GLEXT(TexSubImage3D,TEXSUBIMAGE3D)
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GLEXT(GenerateMipmap,GENERATEMIPMAP)
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GLARB(DebugMessageCallback,DEBUGMESSAGECALLBACK)
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GLARB(DeleteObject,DELETEOBJECT)
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GLARB(CreateProgramObject,CREATEPROGRAMOBJECT)
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GLARB(UseProgramObject,USEPROGRAMOBJECT)
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GLARB(CreateShaderObject,CREATESHADEROBJECT)
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GLARB(ShaderSource,SHADERSOURCE)
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GLARB(CompileShader,COMPILESHADER)
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GLARB(GetInfoLog,GETINFOLOG)
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GLARB(AttachObject,ATTACHOBJECT)
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GLARB(LinkProgram,LINKPROGRAM)
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GLARB(GetObjectParameteriv,GETOBJECTPARAMETERIV)
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GLARB(GetUniformLocation,GETUNIFORMLOCATION)
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GLARB(Uniform1i,UNIFORM1I)
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GLARB(Uniform1f,UNIFORM1F)
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GLARB(Uniform4f,UNIFORM4F)
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GLARB(Uniform2fv,UNIFORM2FV)
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GLARB(Uniform3fv,UNIFORM3FV)
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GLARB(Uniform4fv,UNIFORM4FV)
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GLARB(VertexAttribPointer,VERTEXATTRIBPOINTER)
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//GLARB(DeleteObject,DELETEOBJECT)
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//GLARB(CreateProgramObject,CREATEPROGRAMOBJECT)
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//GLARB(UseProgramObject,USEPROGRAMOBJECT)
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//GLARB(CreateShaderObject,CREATESHADEROBJECT)
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//GLARB(ShaderSource,SHADERSOURCE)
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//GLARB(CompileShader,COMPILESHADER)
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//GLARB(GetInfoLog,GETINFOLOG)
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//GLARB(AttachObject,ATTACHOBJECT)
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//GLARB(LinkProgram,LINKPROGRAM)
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//GLARB(GetObjectParameteriv,GETOBJECTPARAMETERIV)
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//GLARB(GetUniformLocation,GETUNIFORMLOCATION)
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////GLARB(Uniform1i,UNIFORM1I)
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//GLARB(Uniform1f,UNIFORM1F)
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//GLARB(Uniform4f,UNIFORM4F)
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//GLARB(Uniform2fv,UNIFORM2FV)
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//GLARB(Uniform3fv,UNIFORM3FV)
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//GLARB(Uniform4fv,UNIFORM4FV)
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//GLARB(VertexAttribPointer,VERTEXATTRIBPOINTER)
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GLCORE(VertexAttribIPointer,VERTEXATTRIBIPOINTER)
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GLARB(EnableVertexAttribArray,ENABLEVERTEXATTRIBARRAY)
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GLARB(DisableVertexAttribArray,DISABLEVERTEXATTRIBARRAY)
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//GLARB(EnableVertexAttribArray,ENABLEVERTEXATTRIBARRAY)
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//GLARB(DisableVertexAttribArray,DISABLEVERTEXATTRIBARRAY)
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GLEXT(BindFramebuffer,BINDFRAMEBUFFER)
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GLEXT(DeleteFramebuffers,DELETEFRAMEBUFFERS)
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