various fixes
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@ -36,9 +36,9 @@ extern void ods(char *fmt, ...);
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#define FAST_CHUNK
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#define IN_PLACE
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#define SKIP_TERRAIN 0 // use to avoid building underground stuff
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// allows you to see what perf would be like if underground was efficiently culled,
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// or if you were making a game without underground
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#define SKIP_TERRAIN 0 // use to avoid building underground stuff
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// allows you to see what perf would be like if underground was efficiently culled,
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// or if you were making a game without underground
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enum
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{
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