update version numbers
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README.md
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README.md
@ -1,168 +1,165 @@
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<!--- THIS FILE IS AUTOMATICALLY GENERATED, DO NOT CHANGE IT BY HAND --->
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||||
|
||||
stb
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||||
===
|
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|
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single-file public domain (or MIT licensed) libraries for C/C++
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|
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Noteworthy:
|
||||
|
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* image loader: [stb_image.h](stb_image.h)
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* image writer: [stb_image_write.h](stb_image_write.h)
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* image resizer: [stb_image_resize.h](stb_image_resize.h)
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* font text rasterizer: [stb_truetype.h](stb_truetype.h)
|
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* typesafe containers: [stb_ds.h](stb_ds.h)
|
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|
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Most libraries by stb, except: stb_dxt by Fabian "ryg" Giesen, stb_image_resize
|
||||
by Jorge L. "VinoBS" Rodriguez, and stb_sprintf by Jeff Roberts.
|
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|
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<a name="stb_libs"></a>
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library | lastest version | category | LoC | description
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--------------------- | ---- | -------- | --- | --------------------------------
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**[stb_vorbis.c](stb_vorbis.c)** | 1.19 | audio | 5555 | decode ogg vorbis files from file/memory to float/16-bit signed output
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**[stb_image.h](stb_image.h)** | 2.25 | graphics | 7656 | image loading/decoding from file/memory: JPG, PNG, TGA, BMP, PSD, GIF, HDR, PIC
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**[stb_truetype.h](stb_truetype.h)** | 1.24 | graphics | 5011 | parse, decode, and rasterize characters from truetype fonts
|
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**[stb_image_write.h](stb_image_write.h)** | 1.14 | graphics | 1666 | image writing to disk: PNG, TGA, BMP
|
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**[stb_image_resize.h](stb_image_resize.h)** | 0.96 | graphics | 2631 | resize images larger/smaller with good quality
|
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**[stb_rect_pack.h](stb_rect_pack.h)** | 1.00 | graphics | 628 | simple 2D rectangle packer with decent quality
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**[stb_ds.h](stb_ds.h)** | 0.64 | utility | 1828 | typesafe dynamic array and hash tables for C, will compile in C++
|
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**[stb_sprintf.h](stb_sprintf.h)** | 1.08 | utility | 1879 | fast sprintf, snprintf for C/C++
|
||||
**[stretchy_buffer.h](stretchy_buffer.h)** | 1.04 | utility | 263 | typesafe dynamic array for C (i.e. approximation to vector<>), doesn't compile as C++
|
||||
**[stb_textedit.h](stb_textedit.h)** | 1.13 | user interface | 1404 | guts of a text editor for games etc implementing them from scratch
|
||||
**[stb_voxel_render.h](stb_voxel_render.h)** | 0.89 | 3D graphics | 3807 | Minecraft-esque voxel rendering "engine" with many more features
|
||||
**[stb_dxt.h](stb_dxt.h)** | 1.09 | 3D graphics | 730 | Fabian "ryg" Giesen's real-time DXT compressor
|
||||
**[stb_perlin.h](stb_perlin.h)** | 0.5 | 3D graphics | 428 | revised Perlin noise (3D input, 1D output)
|
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**[stb_easy_font.h](stb_easy_font.h)** | 1.1 | 3D graphics | 305 | quick-and-dirty easy-to-deploy bitmap font for printing frame rate, etc
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**[stb_tilemap_editor.h](stb_tilemap_editor.h)** | 0.41 | game dev | 4161 | embeddable tilemap editor
|
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**[stb_herringbone_wa...](stb_herringbone_wang_tile.h)** | 0.7 | game dev | 1221 | herringbone Wang tile map generator
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**[stb_c_lexer.h](stb_c_lexer.h)** | 0.11 | parsing | 966 | simplify writing parsers for C-like languages
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**[stb_divide.h](stb_divide.h)** | 0.93 | math | 430 | more useful 32-bit modulus e.g. "euclidean divide"
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**[stb_connected_comp...](stb_connected_components.h)** | 0.96 | misc | 1049 | incrementally compute reachability on grids
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**[stb.h](stb.h)** | 2.35 | misc | 14455 | helper functions for C, mostly redundant in C++; basically author's personal stuff
|
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**[stb_leakcheck.h](stb_leakcheck.h)** | 0.6 | misc | 194 | quick-and-dirty malloc/free leak-checking
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**[stb_include.h](stb_include.h)** | 0.02 | misc | 295 | implement recursive #include support, particularly for GLSL
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Total libraries: 22
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Total lines of C code: 56562
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FAQ
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---
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|
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#### What's the license?
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|
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These libraries are in the public domain. You can do anything you
|
||||
want with them. You have no legal obligation
|
||||
to do anything else, although I appreciate attribution.
|
||||
|
||||
They are also licensed under the MIT open source license, if you have lawyers
|
||||
who are unhappy with public domain. Every source file includes an explicit
|
||||
dual-license for you to choose from.
|
||||
|
||||
#### <a name="other_libs"></a> Are there other single-file public-domain/open source libraries with minimal dependencies out there?
|
||||
|
||||
[Yes.](https://github.com/nothings/single_file_libs)
|
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|
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#### If I wrap an stb library in a new library, does the new library have to be public domain/MIT?
|
||||
|
||||
No, because it's public domain you can freely relicense it to whatever license your new
|
||||
library wants to be.
|
||||
|
||||
#### What's the deal with SSE support in GCC-based compilers?
|
||||
|
||||
stb_image will either use SSE2 (if you compile with -msse2) or
|
||||
will not use any SIMD at all, rather than trying to detect the
|
||||
processor at runtime and handle it correctly. As I understand it,
|
||||
the approved path in GCC for runtime-detection require
|
||||
you to use multiple source files, one for each CPU configuration.
|
||||
Because stb_image is a header-file library that compiles in only
|
||||
one source file, there's no approved way to build both an
|
||||
SSE-enabled and a non-SSE-enabled variation.
|
||||
|
||||
While we've tried to work around it, we've had multiple issues over
|
||||
the years due to specific versions of gcc breaking what we're doing,
|
||||
so we've given up on it. See https://github.com/nothings/stb/issues/280
|
||||
and https://github.com/nothings/stb/issues/410 for examples.
|
||||
|
||||
#### Some of these libraries seem redundant to existing open source libraries. Are they better somehow?
|
||||
|
||||
Generally they're only better in that they're easier to integrate,
|
||||
easier to use, and easier to release (single file; good API; no
|
||||
attribution requirement). They may be less featureful, slower,
|
||||
and/or use more memory. If you're already using an equivalent
|
||||
library, there's probably no good reason to switch.
|
||||
|
||||
#### Can I link directly to the table of stb libraries?
|
||||
|
||||
You can use [this URL](https://github.com/nothings/stb#stb_libs) to link directly to that list.
|
||||
|
||||
#### Why do you list "lines of code"? It's a terrible metric.
|
||||
|
||||
Just to give you some idea of the internal complexity of the library,
|
||||
to help you manage your expectations, or to let you know what you're
|
||||
getting into. While not all the libraries are written in the same
|
||||
style, they're certainly similar styles, and so comparisons between
|
||||
the libraries are probably still meaningful.
|
||||
|
||||
Note though that the lines do include both the implementation, the
|
||||
part that corresponds to a header file, and the documentation.
|
||||
|
||||
#### Why single-file headers?
|
||||
|
||||
Windows doesn't have standard directories where libraries
|
||||
live. That makes deploying libraries in Windows a lot more
|
||||
painful than open source developers on Unix-derivates generally
|
||||
realize. (It also makes library dependencies a lot worse in Windows.)
|
||||
|
||||
There's also a common problem in Windows where a library was built
|
||||
against a different version of the runtime library, which causes
|
||||
link conflicts and confusion. Shipping the libs as headers means
|
||||
you normally just compile them straight into your project without
|
||||
making libraries, thus sidestepping that problem.
|
||||
|
||||
Making them a single file makes it very easy to just
|
||||
drop them into a project that needs them. (Of course you can
|
||||
still put them in a proper shared library tree if you want.)
|
||||
|
||||
Why not two files, one a header and one an implementation?
|
||||
The difference between 10 files and 9 files is not a big deal,
|
||||
but the difference between 2 files and 1 file is a big deal.
|
||||
You don't need to zip or tar the files up, you don't have to
|
||||
remember to attach *two* files, etc.
|
||||
|
||||
#### Why "stb"? Is this something to do with Set-Top Boxes?
|
||||
|
||||
No, they are just the initials for my name, Sean T. Barrett.
|
||||
This was not chosen out of egomania, but as a moderately sane
|
||||
way of namespacing the filenames and source function names.
|
||||
|
||||
#### Will you add more image types to stb_image.h?
|
||||
|
||||
No. As stb_image use has grown, it has become more important
|
||||
for us to focus on security of the codebase. Adding new image
|
||||
formats increases the amount of code we need to secure, so it
|
||||
is no longer worth adding new formats.
|
||||
|
||||
#### Do you have any advice on how to create my own single-file library?
|
||||
|
||||
Yes. https://github.com/nothings/stb/blob/master/docs/stb_howto.txt
|
||||
|
||||
#### Why public domain?
|
||||
|
||||
I prefer it over GPL, LGPL, BSD, zlib, etc. for many reasons.
|
||||
Some of them are listed here:
|
||||
https://github.com/nothings/stb/blob/master/docs/why_public_domain.md
|
||||
|
||||
#### Why C?
|
||||
|
||||
Primarily, because I use C, not C++. But it does also make it easier
|
||||
for other people to use them from other languages.
|
||||
|
||||
#### Why not C99? stdint.h, declare-anywhere, etc.
|
||||
|
||||
I still use MSVC 6 (1998) as my IDE because it has better human factors
|
||||
for me than later versions of MSVC.
|
||||
|
||||
|
||||
|
||||
<!--- THIS FILE IS AUTOMATICALLY GENERATED, DO NOT CHANGE IT BY HAND --->
|
||||
|
||||
stb
|
||||
===
|
||||
|
||||
single-file public domain (or MIT licensed) libraries for C/C++
|
||||
|
||||
Noteworthy:
|
||||
|
||||
* image loader: [stb_image.h](stb_image.h)
|
||||
* image writer: [stb_image_write.h](stb_image_write.h)
|
||||
* image resizer: [stb_image_resize.h](stb_image_resize.h)
|
||||
* font text rasterizer: [stb_truetype.h](stb_truetype.h)
|
||||
* typesafe containers: [stb_ds.h](stb_ds.h)
|
||||
|
||||
Most libraries by stb, except: stb_dxt by Fabian "ryg" Giesen, stb_image_resize
|
||||
by Jorge L. "VinoBS" Rodriguez, and stb_sprintf by Jeff Roberts.
|
||||
|
||||
<a name="stb_libs"></a>
|
||||
|
||||
library | lastest version | category | LoC | description
|
||||
--------------------- | ---- | -------- | --- | --------------------------------
|
||||
**[stb_vorbis.c](stb_vorbis.c)** | 1.20 | audio | 5563 | decode ogg vorbis files from file/memory to float/16-bit signed output
|
||||
**[stb_image.h](stb_image.h)** | 2.26 | graphics | 7762 | image loading/decoding from file/memory: JPG, PNG, TGA, BMP, PSD, GIF, HDR, PIC
|
||||
**[stb_truetype.h](stb_truetype.h)** | 1.24 | graphics | 5011 | parse, decode, and rasterize characters from truetype fonts
|
||||
**[stb_image_write.h](stb_image_write.h)** | 1.15 | graphics | 1690 | image writing to disk: PNG, TGA, BMP
|
||||
**[stb_image_resize.h](stb_image_resize.h)** | 0.96 | graphics | 2631 | resize images larger/smaller with good quality
|
||||
**[stb_rect_pack.h](stb_rect_pack.h)** | 1.00 | graphics | 628 | simple 2D rectangle packer with decent quality
|
||||
**[stb_ds.h](stb_ds.h)** | 0.65 | utility | 1880 | typesafe dynamic array and hash tables for C, will compile in C++
|
||||
**[stb_sprintf.h](stb_sprintf.h)** | 1.09 | utility | 1879 | fast sprintf, snprintf for C/C++
|
||||
**[stretchy_buffer.h](stretchy_buffer.h)** | 1.04 | utility | 263 | typesafe dynamic array for C (i.e. approximation to vector<>), doesn't compile as C++
|
||||
**[stb_textedit.h](stb_textedit.h)** | 1.13 | user interface | 1404 | guts of a text editor for games etc implementing them from scratch
|
||||
**[stb_voxel_render.h](stb_voxel_render.h)** | 0.89 | 3D graphics | 3807 | Minecraft-esque voxel rendering "engine" with many more features
|
||||
**[stb_dxt.h](stb_dxt.h)** | 1.10 | 3D graphics | 753 | Fabian "ryg" Giesen's real-time DXT compressor
|
||||
**[stb_perlin.h](stb_perlin.h)** | 0.5 | 3D graphics | 428 | revised Perlin noise (3D input, 1D output)
|
||||
**[stb_easy_font.h](stb_easy_font.h)** | 1.1 | 3D graphics | 305 | quick-and-dirty easy-to-deploy bitmap font for printing frame rate, etc
|
||||
**[stb_tilemap_editor.h](stb_tilemap_editor.h)** | 0.41 | game dev | 4161 | embeddable tilemap editor
|
||||
**[stb_herringbone_wa...](stb_herringbone_wang_tile.h)** | 0.7 | game dev | 1221 | herringbone Wang tile map generator
|
||||
**[stb_c_lexer.h](stb_c_lexer.h)** | 0.11 | parsing | 966 | simplify writing parsers for C-like languages
|
||||
**[stb_divide.h](stb_divide.h)** | 0.93 | math | 430 | more useful 32-bit modulus e.g. "euclidean divide"
|
||||
**[stb_connected_comp...](stb_connected_components.h)** | 0.96 | misc | 1049 | incrementally compute reachability on grids
|
||||
**[stb.h](stb.h)** | 2.37 | misc | 14454 | helper functions for C, mostly redundant in C++; basically author's personal stuff
|
||||
**[stb_leakcheck.h](stb_leakcheck.h)** | 0.6 | misc | 194 | quick-and-dirty malloc/free leak-checking
|
||||
**[stb_include.h](stb_include.h)** | 0.02 | misc | 295 | implement recursive #include support, particularly for GLSL
|
||||
|
||||
Total libraries: 22
|
||||
Total lines of C code: 56774
|
||||
|
||||
|
||||
FAQ
|
||||
---
|
||||
|
||||
#### What's the license?
|
||||
|
||||
These libraries are in the public domain. You can do anything you
|
||||
want with them. You have no legal obligation
|
||||
to do anything else, although I appreciate attribution.
|
||||
|
||||
They are also licensed under the MIT open source license, if you have lawyers
|
||||
who are unhappy with public domain. Every source file includes an explicit
|
||||
dual-license for you to choose from.
|
||||
|
||||
#### <a name="other_libs"></a> Are there other single-file public-domain/open source libraries with minimal dependencies out there?
|
||||
|
||||
[Yes.](https://github.com/nothings/single_file_libs)
|
||||
|
||||
#### If I wrap an stb library in a new library, does the new library have to be public domain/MIT?
|
||||
|
||||
No, because it's public domain you can freely relicense it to whatever license your new
|
||||
library wants to be.
|
||||
|
||||
#### What's the deal with SSE support in GCC-based compilers?
|
||||
|
||||
stb_image will either use SSE2 (if you compile with -msse2) or
|
||||
will not use any SIMD at all, rather than trying to detect the
|
||||
processor at runtime and handle it correctly. As I understand it,
|
||||
the approved path in GCC for runtime-detection require
|
||||
you to use multiple source files, one for each CPU configuration.
|
||||
Because stb_image is a header-file library that compiles in only
|
||||
one source file, there's no approved way to build both an
|
||||
SSE-enabled and a non-SSE-enabled variation.
|
||||
|
||||
While we've tried to work around it, we've had multiple issues over
|
||||
the years due to specific versions of gcc breaking what we're doing,
|
||||
so we've given up on it. See https://github.com/nothings/stb/issues/280
|
||||
and https://github.com/nothings/stb/issues/410 for examples.
|
||||
|
||||
#### Some of these libraries seem redundant to existing open source libraries. Are they better somehow?
|
||||
|
||||
Generally they're only better in that they're easier to integrate,
|
||||
easier to use, and easier to release (single file; good API; no
|
||||
attribution requirement). They may be less featureful, slower,
|
||||
and/or use more memory. If you're already using an equivalent
|
||||
library, there's probably no good reason to switch.
|
||||
|
||||
#### Can I link directly to the table of stb libraries?
|
||||
|
||||
You can use [this URL](https://github.com/nothings/stb#stb_libs) to link directly to that list.
|
||||
|
||||
#### Why do you list "lines of code"? It's a terrible metric.
|
||||
|
||||
Just to give you some idea of the internal complexity of the library,
|
||||
to help you manage your expectations, or to let you know what you're
|
||||
getting into. While not all the libraries are written in the same
|
||||
style, they're certainly similar styles, and so comparisons between
|
||||
the libraries are probably still meaningful.
|
||||
|
||||
Note though that the lines do include both the implementation, the
|
||||
part that corresponds to a header file, and the documentation.
|
||||
|
||||
#### Why single-file headers?
|
||||
|
||||
Windows doesn't have standard directories where libraries
|
||||
live. That makes deploying libraries in Windows a lot more
|
||||
painful than open source developers on Unix-derivates generally
|
||||
realize. (It also makes library dependencies a lot worse in Windows.)
|
||||
|
||||
There's also a common problem in Windows where a library was built
|
||||
against a different version of the runtime library, which causes
|
||||
link conflicts and confusion. Shipping the libs as headers means
|
||||
you normally just compile them straight into your project without
|
||||
making libraries, thus sidestepping that problem.
|
||||
|
||||
Making them a single file makes it very easy to just
|
||||
drop them into a project that needs them. (Of course you can
|
||||
still put them in a proper shared library tree if you want.)
|
||||
|
||||
Why not two files, one a header and one an implementation?
|
||||
The difference between 10 files and 9 files is not a big deal,
|
||||
but the difference between 2 files and 1 file is a big deal.
|
||||
You don't need to zip or tar the files up, you don't have to
|
||||
remember to attach *two* files, etc.
|
||||
|
||||
#### Why "stb"? Is this something to do with Set-Top Boxes?
|
||||
|
||||
No, they are just the initials for my name, Sean T. Barrett.
|
||||
This was not chosen out of egomania, but as a moderately sane
|
||||
way of namespacing the filenames and source function names.
|
||||
|
||||
#### Will you add more image types to stb_image.h?
|
||||
|
||||
No. As stb_image use has grown, it has become more important
|
||||
for us to focus on security of the codebase. Adding new image
|
||||
formats increases the amount of code we need to secure, so it
|
||||
is no longer worth adding new formats.
|
||||
|
||||
#### Do you have any advice on how to create my own single-file library?
|
||||
|
||||
Yes. https://github.com/nothings/stb/blob/master/docs/stb_howto.txt
|
||||
|
||||
#### Why public domain?
|
||||
|
||||
I prefer it over GPL, LGPL, BSD, zlib, etc. for many reasons.
|
||||
Some of them are listed here:
|
||||
https://github.com/nothings/stb/blob/master/docs/why_public_domain.md
|
||||
|
||||
#### Why C?
|
||||
|
||||
Primarily, because I use C, not C++. But it does also make it easier
|
||||
for other people to use them from other languages.
|
||||
|
||||
#### Why not C99? stdint.h, declare-anywhere, etc.
|
||||
|
||||
I still use MSVC 6 (1998) as my IDE because it has better human factors
|
||||
for me than later versions of MSVC.
|
||||
|
2
stb.h
2
stb.h
@ -1,4 +1,4 @@
|
||||
/* stb.h - v2.35 - Sean's Tool Box -- public domain -- http://nothings.org/stb.h
|
||||
/* stb.h - v2.37 - Sean's Tool Box -- public domain -- http://nothings.org/stb.h
|
||||
no warranty is offered or implied; use this code at your own risk
|
||||
|
||||
This is a single header file with a bunch of useful utilities
|
||||
|
2
stb_ds.h
2
stb_ds.h
@ -1,4 +1,4 @@
|
||||
/* stb_ds.h - v0.64 - public domain data structures - Sean Barrett 2019
|
||||
/* stb_ds.h - v0.65 - public domain data structures - Sean Barrett 2019
|
||||
|
||||
This is a single-header-file library that provides easy-to-use
|
||||
dynamic arrays and hash tables for C (also works in C++).
|
||||
|
@ -1,4 +1,4 @@
|
||||
// stb_dxt.h - v1.09 - DXT1/DXT5 compressor - public domain
|
||||
// stb_dxt.h - v1.10 - DXT1/DXT5 compressor - public domain
|
||||
// original by fabian "ryg" giesen - ported to C by stb
|
||||
// use '#define STB_DXT_IMPLEMENTATION' before including to create the implementation
|
||||
//
|
||||
@ -10,6 +10,7 @@
|
||||
// You can turn on dithering and "high quality" using mode.
|
||||
//
|
||||
// version history:
|
||||
// v1.10 - (i.c) various small quality improvements
|
||||
// v1.09 - (stb) update documentation re: surprising alpha channel requirement
|
||||
// v1.08 - (stb) fix bug in dxt-with-alpha block
|
||||
// v1.07 - (stb) bc4; allow not using libc; add STB_DXT_STATIC
|
||||
|
@ -1,4 +1,4 @@
|
||||
/* stb_image - v2.25 - public domain image loader - http://nothings.org/stb
|
||||
/* stb_image - v2.26 - public domain image loader - http://nothings.org/stb
|
||||
no warranty implied; use at your own risk
|
||||
|
||||
Do this:
|
||||
@ -48,6 +48,7 @@ LICENSE
|
||||
|
||||
RECENT REVISION HISTORY:
|
||||
|
||||
2.26 (2020-07-13) many minor fixes
|
||||
2.25 (2020-02-02) fix warnings
|
||||
2.24 (2020-02-02) fix warnings; thread-local failure_reason and flip_vertically
|
||||
2.23 (2019-08-11) fix clang static analysis warning
|
||||
|
@ -1,4 +1,4 @@
|
||||
/* stb_image_write - v1.14 - public domain - http://nothings.org/stb
|
||||
/* stb_image_write - v1.15 - public domain - http://nothings.org/stb
|
||||
writes out PNG/BMP/TGA/JPEG/HDR images to C stdio - Sean Barrett 2010-2015
|
||||
no warranty implied; use at your own risk
|
||||
|
||||
|
@ -1,4 +1,4 @@
|
||||
// stb_sprintf - v1.08 - public domain snprintf() implementation
|
||||
// stb_sprintf - v1.09 - public domain snprintf() implementation
|
||||
// originally by Jeff Roberts / RAD Game Tools, 2015/10/20
|
||||
// http://github.com/nothings/stb
|
||||
//
|
||||
|
@ -1,4 +1,4 @@
|
||||
// Ogg Vorbis audio decoder - v1.19 - public domain
|
||||
// Ogg Vorbis audio decoder - v1.20 - public domain
|
||||
// http://nothings.org/stb_vorbis/
|
||||
//
|
||||
// Original version written by Sean Barrett in 2007.
|
||||
@ -35,6 +35,7 @@
|
||||
// github:Clownacy Pedro J. Estebanez Remi Verschelde
|
||||
//
|
||||
// Partial history:
|
||||
// 1.20 - 2020-07-11 - several small fixes
|
||||
// 1.19 - 2020-02-05 - warnings
|
||||
// 1.18 - 2020-02-02 - fix seek bugs; parse header comments; misc warnings etc.
|
||||
// 1.17 - 2019-07-08 - fix CVE-2019-13217..CVE-2019-13223 (by ForAllSecure)
|
||||
|
@ -115,6 +115,3 @@ for other people to use them from other languages.
|
||||
|
||||
I still use MSVC 6 (1998) as my IDE because it has better human factors
|
||||
for me than later versions of MSVC.
|
||||
|
||||
|
||||
|
||||
|
@ -9,7 +9,7 @@ int main(int argc, char **argv)
|
||||
char *footer = stb_file("README.footer.md", &flen); // stb_file - read file into malloc()ed buffer
|
||||
char **list = stb_stringfile("README.list", &listlen); // stb_stringfile - read file lines into malloced array of strings
|
||||
|
||||
FILE *f = fopen("../README.md", "wb");
|
||||
FILE *f = fopen("../README.md", "w");
|
||||
|
||||
fprintf(f, "<!--- THIS FILE IS AUTOMATICALLY GENERATED, DO NOT CHANGE IT BY HAND --->\n\n");
|
||||
fwrite(header, 1, hlen, f);
|
||||
|
Loading…
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Reference in New Issue
Block a user