remove unused gl_fragColor support

This commit is contained in:
Sean Barrett
2015-03-12 11:38:10 -07:00
parent 673cbb1ee4
commit 3d4f545fd7
2 changed files with 4 additions and 4 deletions

View File

@ -359,10 +359,10 @@ void render_init(void)
unsigned char *texdata = stbi_load("terrain.png", &w, &h, NULL, 4);
stbvox_init_mesh_maker(&g_mesh_maker);
stbvox_config_use_gl(&g_mesh_maker, 1, 1, 1);
stbvox_config_use_gl(&g_mesh_maker, 1, 1);
for (i=0; i < num_mesh_workers; ++i) {
stbvox_init_mesh_maker(&mesh_data[i].rm.mm);
stbvox_config_use_gl(&mesh_data[i].rm.mm, 1,1,1);
stbvox_config_use_gl(&mesh_data[i].rm.mm, 1,1);
}
vertex_len = stbvox_get_vertex_shader(&g_mesh_maker, vertex, sizeof(vertex));