remove unused gl_fragColor support
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@ -359,10 +359,10 @@ void render_init(void)
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unsigned char *texdata = stbi_load("terrain.png", &w, &h, NULL, 4);
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stbvox_init_mesh_maker(&g_mesh_maker);
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stbvox_config_use_gl(&g_mesh_maker, 1, 1, 1);
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stbvox_config_use_gl(&g_mesh_maker, 1, 1);
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for (i=0; i < num_mesh_workers; ++i) {
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stbvox_init_mesh_maker(&mesh_data[i].rm.mm);
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stbvox_config_use_gl(&mesh_data[i].rm.mm, 1,1,1);
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stbvox_config_use_gl(&mesh_data[i].rm.mm, 1,1);
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}
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vertex_len = stbvox_get_vertex_shader(&g_mesh_maker, vertex, sizeof(vertex));
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