fix SDF documentation and add example code
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152
tests/sdf/sdf_test.c
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152
tests/sdf/sdf_test.c
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#define STB_DEFINE
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#include "stb.h"
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#define STB_TRUETYPE_IMPLEMENTATION
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#include "stb_truetype.h"
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#define STB_IMAGE_WRITE_IMPLEMENTATION
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#include "stb_image_write.h"
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// used both to compute SDF and in 'shader'
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float sdf_size = 32.0; // the larger this is, the better large font sizes look
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float pixel_dist_scale = 64.0; // trades off precision w/ ability to handle *smaller* sizes
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int onedge_value = 128;
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int padding = 3; // not used in shader
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typedef struct
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{
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float advance;
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signed char xoff;
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signed char yoff;
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unsigned char w,h;
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unsigned char *data;
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} fontchar;
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fontchar fdata[128];
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#define BITMAP_W 1200
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#define BITMAP_H 800
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unsigned char bitmap[BITMAP_H][BITMAP_W][3];
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char *sample = "This is goofy text, size %d!";
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char *small_sample = "This is goofy text, size %d! Really needs in-shader supersampling to look good.";
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void blend_pixel(int x, int y, int color, float alpha)
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{
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int i;
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for (i=0; i < 3; ++i)
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bitmap[y][x][i] = (unsigned char) (stb_lerp(alpha, bitmap[y][x][i], color)+0.5); // round
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}
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void draw_char(float px, float py, char c, float relative_scale)
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{
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int x,y;
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fontchar *fc = &fdata[c];
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float fx0 = px + fc->xoff*relative_scale;
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float fy0 = py + fc->yoff*relative_scale;
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float fx1 = fx0 + fc->w*relative_scale;
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float fy1 = fy0 + fc->h*relative_scale;
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int ix0 = (int) floor(fx0);
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int iy0 = (int) floor(fy0);
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int ix1 = (int) ceil(fx1);
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int iy1 = (int) ceil(fy1);
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// clamp to viewport
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if (ix0 < 0) ix0 = 0;
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if (iy0 < 0) iy0 = 0;
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if (ix1 > BITMAP_W) ix1 = BITMAP_W;
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if (iy1 > BITMAP_H) iy1 = BITMAP_H;
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for (y=iy0; y < iy1; ++y) {
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for (x=ix0; x < ix1; ++x) {
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float sdf_dist, pix_dist;
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float bmx = stb_linear_remap(x, fx0, fx1, 0, fc->w);
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float bmy = stb_linear_remap(y, fy0, fy1, 0, fc->h);
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int v00,v01,v10,v11;
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float v0,v1,v;
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int sx0 = (int) bmx;
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int sx1 = sx0+1;
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int sy0 = (int) bmy;
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int sy1 = sy0+1;
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// compute lerp weights
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bmx = bmx - sx0;
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bmy = bmy - sy0;
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// clamp to edge
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sx0 = stb_clamp(sx0, 0, fc->w-1);
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sx1 = stb_clamp(sx1, 0, fc->w-1);
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sy0 = stb_clamp(sy0, 0, fc->h-1);
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sy1 = stb_clamp(sy1, 0, fc->h-1);
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// bilinear texture sample
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v00 = fc->data[sy0*fc->w+sx0];
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v01 = fc->data[sy0*fc->w+sx1];
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v10 = fc->data[sy1*fc->w+sx0];
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v11 = fc->data[sy1*fc->w+sx1];
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v0 = stb_lerp(bmx,v00,v01);
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v1 = stb_lerp(bmx,v10,v11);
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v = stb_lerp(bmy,v0 ,v1 );
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#if 0
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// non-anti-aliased
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if (v > onedge_value)
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blend_pixel(x,y,0,1.0);
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#else
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// Following math can be greatly simplified
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// convert distance in SDF value to distance in SDF bitmap
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sdf_dist = stb_linear_remap(v, onedge_value, onedge_value+pixel_dist_scale, 0, 1);
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// convert distance in SDF bitmap to distance in output bitmap
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pix_dist = sdf_dist * relative_scale;
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// anti-alias by mapping 1/2 pixel around contour from 0..1 alpha
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v = stb_linear_remap(pix_dist, -0.5f, 0.5f, 0, 1);
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if (v > 1) v = 1;
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if (v > 0)
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blend_pixel(x,y,0,v);
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#endif
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}
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}
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}
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void print_text(float x, float y, char *text, float scale)
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{
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int i;
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for (i=0; text[i]; ++i) {
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if (fdata[text[i]].data)
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draw_char(x,y,text[i],scale);
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x += fdata[text[i]].advance * scale;
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}
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}
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int main(int argc, char **argv)
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{
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int ch;
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float scale, ypos;
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stbtt_fontinfo font;
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void *data = stb_file("c:/windows/fonts/times.ttf", NULL);
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stbtt_InitFont(&font, data, 0);
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scale = stbtt_ScaleForPixelHeight(&font, sdf_size);
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for (ch=32; ch < 127; ++ch) {
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fontchar fc;
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int xoff,yoff,w,h, advance;
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fc.data = stbtt_GetCodepointSDF(&font, scale, ch, padding, onedge_value, pixel_dist_scale, &w, &h, &xoff, &yoff);
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fc.xoff = xoff;
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fc.yoff = yoff;
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fc.w = w;
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fc.h = h;
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stbtt_GetCodepointHMetrics(&font, ch, &advance, NULL);
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fc.advance = advance * scale;
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fdata[ch] = fc;
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}
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ypos = 60;
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memset(bitmap, 255, sizeof(bitmap));
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print_text(400, ypos+30, stb_sprintf("sdf bitmap height %d", (int) sdf_size), 30/sdf_size);
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ypos += 80;
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for (scale = 8.0; scale < 120.0; scale *= 1.33f) {
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print_text(80, ypos+scale, stb_sprintf(scale == 8.0 ? small_sample : sample, (int) scale), scale / sdf_size);
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ypos += scale*1.05f + 20;
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}
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stbi_write_png("sdf_test.png", BITMAP_W, BITMAP_H, 3, bitmap, 0);
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return 0;
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}
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