fix SDF documentation and add example code
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@ -878,7 +878,7 @@ STBTT_DEF unsigned char * stbtt_GetGlyphSDF(const stbtt_fontinfo *info, float sc
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STBTT_DEF unsigned char * stbtt_GetCodepointSDF(const stbtt_fontinfo *info, float scale, int codepoint, int padding, unsigned char onedge_value, float pixel_dist_scale, int *width, int *height, int *xoff, int *yoff);
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STBTT_DEF unsigned char * stbtt_GetCodepointSDF(const stbtt_fontinfo *info, float scale, int codepoint, int padding, unsigned char onedge_value, float pixel_dist_scale, int *width, int *height, int *xoff, int *yoff);
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// These functions compute a discretized SDF field for a single character, suitable for storing
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// These functions compute a discretized SDF field for a single character, suitable for storing
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// in a single-channel texture, sampling with bilinear filtering, and testing against
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// in a single-channel texture, sampling with bilinear filtering, and testing against
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// a threshhold to produce scalable fonts.
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// larger than some threshhold to produce scalable fonts.
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// info -- the font
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// info -- the font
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// scale -- controls the size of the resulting SDF bitmap, same as it would be creating a regular bitmap
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// scale -- controls the size of the resulting SDF bitmap, same as it would be creating a regular bitmap
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// glyph/codepoint -- the character to generate the SDF for
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// glyph/codepoint -- the character to generate the SDF for
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@ -886,6 +886,7 @@ STBTT_DEF unsigned char * stbtt_GetCodepointSDF(const stbtt_fontinfo *info, floa
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// which allows effects like bit outlines
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// which allows effects like bit outlines
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// onedge_value -- value 0-255 to test the SDF against to reconstruct the character (i.e. the isocontour of the character)
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// onedge_value -- value 0-255 to test the SDF against to reconstruct the character (i.e. the isocontour of the character)
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// pixel_dist_scale -- what value the SDF should increase by when moving one SDF "pixel" away from the edge (on the 0..255 scale)
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// pixel_dist_scale -- what value the SDF should increase by when moving one SDF "pixel" away from the edge (on the 0..255 scale)
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// if positive, > onedge_value is inside; if negative, < onedge_value is inside
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// width,height -- output height & width of the SDF bitmap (including padding)
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// width,height -- output height & width of the SDF bitmap (including padding)
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// xoff,yoff -- output origin of the character
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// xoff,yoff -- output origin of the character
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// return value -- a 2D array of bytes 0..255, width*height in size
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// return value -- a 2D array of bytes 0..255, width*height in size
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@ -895,29 +896,32 @@ STBTT_DEF unsigned char * stbtt_GetCodepointSDF(const stbtt_fontinfo *info, floa
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// and special effects. SDF values outside the range 0..255 are clamped to 0..255.
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// and special effects. SDF values outside the range 0..255 are clamped to 0..255.
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//
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//
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// Example:
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// Example:
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// scale = stbtt_ScaleForPixelHeight(12)
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// scale = stbtt_ScaleForPixelHeight(22)
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// padding = 5
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// padding = 5
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// onedge_value = 60
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// onedge_value = 180
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// pixel_dist_scale = (255-60) / 5.0 = 39.0
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// pixel_dist_scale = 180/5.0 = 36.0
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//
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//
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// This will create an SDF bitmap in which the character is about 12 pixels
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// This will create an SDF bitmap in which the character is about 22 pixels
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// high but the whole bitmap is about 22 pixels high. To produce a filled
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// high but the whole bitmap is about 22+5+5=32 pixels high. To produce a filled
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// shape, sample the SDF at each pixel and fill the pixel if the SDF value
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// shape, sample the SDF at each pixel and fill the pixel if the SDF value
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// is less than or equal to 60/255. (You'll actually want to antialias,
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// is greater than or equal to 180/255. (You'll actually want to antialias,
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// which is beyond the scope of this example.) Additionally, you can compute
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// which is beyond the scope of this example.) Additionally, you can compute
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// offset outlines (e.g. to stroke the character border inside & outside,
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// offset outlines (e.g. to stroke the character border inside & outside,
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// or only outside). For example, to fill outside the character up to 3
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// or only outside). For example, to fill outside the character up to 3 SDF
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// pixels, you would compare against (60+39.0*3)/255 = 177/255. The above
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// pixels, you would compare against (180-36.0*3)/255 = 72/255. The above
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// choice of variables maps a range from 1.5 pixels inside the shape to
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// choice of variables maps a range from 5 pixels outside the shape to
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// 5 pixels outside the shape; this is intended primarily for apply outside
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// 2 pixels inside the shape to 0..255; this is intended primarily for apply
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// effects only (the interior range is to allow accurate antialiasing etc)
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// outside effects only (the interior range is needed to allow proper
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// antialiasing of the font at *smaller* sizes)
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//
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//
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// The function computes the SDF analytically at each SDF pixel, not by e.g.
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// The function computes the SDF analytically at each SDF pixel, not by e.g.
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// building a higher-res bitmap and approximating it. So the quality should
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// building a higher-res bitmap and approximating it. In theory the quality
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// be as high as possible for an SDF of this size & representation. The algorithm
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// should be as high as possible for an SDF of this size & representation, but
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// has not been optimized at all, so expect it to be slow if computing lots of
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// unclear if this is true in practice (perhaps building a higher-res bitmap
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// characters or very large sizes.
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// and computing from that can allow drop-out prevention).
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//
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// The algorithm has not been optimized at all, so expect it to be slow
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// if computing lots of characters or very large sizes.
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152
tests/sdf/sdf_test.c
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152
tests/sdf/sdf_test.c
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#define STB_DEFINE
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#include "stb.h"
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#define STB_TRUETYPE_IMPLEMENTATION
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#include "stb_truetype.h"
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#define STB_IMAGE_WRITE_IMPLEMENTATION
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#include "stb_image_write.h"
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// used both to compute SDF and in 'shader'
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float sdf_size = 32.0; // the larger this is, the better large font sizes look
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float pixel_dist_scale = 64.0; // trades off precision w/ ability to handle *smaller* sizes
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int onedge_value = 128;
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int padding = 3; // not used in shader
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typedef struct
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{
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float advance;
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signed char xoff;
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signed char yoff;
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unsigned char w,h;
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unsigned char *data;
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} fontchar;
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fontchar fdata[128];
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#define BITMAP_W 1200
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#define BITMAP_H 800
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unsigned char bitmap[BITMAP_H][BITMAP_W][3];
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char *sample = "This is goofy text, size %d!";
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char *small_sample = "This is goofy text, size %d! Really needs in-shader supersampling to look good.";
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void blend_pixel(int x, int y, int color, float alpha)
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{
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int i;
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for (i=0; i < 3; ++i)
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bitmap[y][x][i] = (unsigned char) (stb_lerp(alpha, bitmap[y][x][i], color)+0.5); // round
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}
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void draw_char(float px, float py, char c, float relative_scale)
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{
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int x,y;
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fontchar *fc = &fdata[c];
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float fx0 = px + fc->xoff*relative_scale;
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float fy0 = py + fc->yoff*relative_scale;
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float fx1 = fx0 + fc->w*relative_scale;
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float fy1 = fy0 + fc->h*relative_scale;
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int ix0 = (int) floor(fx0);
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int iy0 = (int) floor(fy0);
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int ix1 = (int) ceil(fx1);
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int iy1 = (int) ceil(fy1);
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// clamp to viewport
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if (ix0 < 0) ix0 = 0;
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if (iy0 < 0) iy0 = 0;
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if (ix1 > BITMAP_W) ix1 = BITMAP_W;
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if (iy1 > BITMAP_H) iy1 = BITMAP_H;
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for (y=iy0; y < iy1; ++y) {
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for (x=ix0; x < ix1; ++x) {
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float sdf_dist, pix_dist;
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float bmx = stb_linear_remap(x, fx0, fx1, 0, fc->w);
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float bmy = stb_linear_remap(y, fy0, fy1, 0, fc->h);
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int v00,v01,v10,v11;
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float v0,v1,v;
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int sx0 = (int) bmx;
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int sx1 = sx0+1;
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int sy0 = (int) bmy;
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int sy1 = sy0+1;
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// compute lerp weights
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bmx = bmx - sx0;
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bmy = bmy - sy0;
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// clamp to edge
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sx0 = stb_clamp(sx0, 0, fc->w-1);
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sx1 = stb_clamp(sx1, 0, fc->w-1);
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sy0 = stb_clamp(sy0, 0, fc->h-1);
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sy1 = stb_clamp(sy1, 0, fc->h-1);
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// bilinear texture sample
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v00 = fc->data[sy0*fc->w+sx0];
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v01 = fc->data[sy0*fc->w+sx1];
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v10 = fc->data[sy1*fc->w+sx0];
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v11 = fc->data[sy1*fc->w+sx1];
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v0 = stb_lerp(bmx,v00,v01);
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v1 = stb_lerp(bmx,v10,v11);
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v = stb_lerp(bmy,v0 ,v1 );
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#if 0
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// non-anti-aliased
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if (v > onedge_value)
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blend_pixel(x,y,0,1.0);
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#else
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// Following math can be greatly simplified
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// convert distance in SDF value to distance in SDF bitmap
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sdf_dist = stb_linear_remap(v, onedge_value, onedge_value+pixel_dist_scale, 0, 1);
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// convert distance in SDF bitmap to distance in output bitmap
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pix_dist = sdf_dist * relative_scale;
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// anti-alias by mapping 1/2 pixel around contour from 0..1 alpha
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v = stb_linear_remap(pix_dist, -0.5f, 0.5f, 0, 1);
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if (v > 1) v = 1;
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if (v > 0)
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blend_pixel(x,y,0,v);
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#endif
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}
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}
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}
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void print_text(float x, float y, char *text, float scale)
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{
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int i;
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for (i=0; text[i]; ++i) {
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if (fdata[text[i]].data)
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draw_char(x,y,text[i],scale);
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x += fdata[text[i]].advance * scale;
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}
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}
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int main(int argc, char **argv)
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{
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int ch;
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float scale, ypos;
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stbtt_fontinfo font;
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void *data = stb_file("c:/windows/fonts/times.ttf", NULL);
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stbtt_InitFont(&font, data, 0);
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scale = stbtt_ScaleForPixelHeight(&font, sdf_size);
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for (ch=32; ch < 127; ++ch) {
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fontchar fc;
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int xoff,yoff,w,h, advance;
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fc.data = stbtt_GetCodepointSDF(&font, scale, ch, padding, onedge_value, pixel_dist_scale, &w, &h, &xoff, &yoff);
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fc.xoff = xoff;
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fc.yoff = yoff;
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fc.w = w;
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fc.h = h;
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stbtt_GetCodepointHMetrics(&font, ch, &advance, NULL);
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fc.advance = advance * scale;
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fdata[ch] = fc;
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}
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ypos = 60;
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memset(bitmap, 255, sizeof(bitmap));
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print_text(400, ypos+30, stb_sprintf("sdf bitmap height %d", (int) sdf_size), 30/sdf_size);
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ypos += 80;
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for (scale = 8.0; scale < 120.0; scale *= 1.33f) {
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print_text(80, ypos+scale, stb_sprintf(scale == 8.0 ? small_sample : sample, (int) scale), scale / sdf_size);
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ypos += scale*1.05f + 20;
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}
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stbi_write_png("sdf_test.png", BITMAP_W, BITMAP_H, 3, bitmap, 0);
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return 0;
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}
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BIN
tests/sdf/sdf_test_arial_16.png
Normal file
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tests/sdf/sdf_test_arial_16.png
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After Width: | Height: | Size: 118 KiB |
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tests/sdf/sdf_test_times_16.png
Normal file
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tests/sdf/sdf_test_times_16.png
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After Width: | Height: | Size: 106 KiB |
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tests/sdf/sdf_test_times_50.png
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tests/sdf/sdf_test_times_50.png
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After Width: | Height: | Size: 102 KiB |
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