From 49865c703a759d0f15a00b3086b970b44bda89a4 Mon Sep 17 00:00:00 2001 From: Sean Barrett Date: Thu, 2 Apr 2015 06:22:39 -0700 Subject: [PATCH] disambiguate --- docs/stb_voxel_render_interview.md | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/docs/stb_voxel_render_interview.md b/docs/stb_voxel_render_interview.md index 702af0e..f16e402 100644 --- a/docs/stb_voxel_render_interview.md +++ b/docs/stb_voxel_render_interview.md @@ -117,8 +117,8 @@ Before Unity, 3D has seemed deeply problematic in the indie space. Software like GameMaker has tried to support 3D but it seems like little of note has been done with it. -Minecraft has shown that people can build worlds with that -toolset far more easily than we've ever seen from those +Minecraft has shown that people can build worlds with the +Minecraft toolset far more easily than we've ever seen from those other tools. Obviously people have done great things with Unity, but those people are much closer to professional developers; typically they still need real 3D modelling