rename 3dc to bc5, tweaks to clean stuff up
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@ -30,8 +30,8 @@
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#define STB_DXT_DITHER 1 // use dithering. dubious win. never use for normal maps and the like!
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#define STB_DXT_HIGHQUAL 2 // high quality mode, does two refinement steps instead of 1. ~30-40% slower.
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void stb_compress_dxt_block(unsigned char *dest, const unsigned char *src, int alpha, int mode);
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void stb_compress_bc5_block_rg88(unsigned char *dest, const unsigned char *src, int mode);
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void stb_compress_dxt_block(unsigned char *dest, const unsigned char *src_rgba_four_bytes_per_pixel, int alpha, int mode);
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void stb_compress_bc5_block(unsigned char *dest, const unsigned char *src_rg_two_byte_per_pixel, int mode);
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#define STB_COMPRESS_DXT_BLOCK
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#ifdef STB_DXT_IMPLEMENTATION
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@ -626,7 +626,7 @@ void stb_compress_dxt_block(unsigned char *dest, const unsigned char *src, int a
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stb__CompressColorBlock(dest,(unsigned char*) src,mode);
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}
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void stb_compress_bc5_block_rg88(unsigned char *dest, const unsigned char *src)
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void stb_compress_bc5_block(unsigned char *dest, const unsigned char *src)
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{
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stb__CompressAlphaBlock(dest,(unsigned char*) src,2);
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stb__CompressAlphaBlock(dest + 8,(unsigned char*) src+1,2);
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