From 5324597dcb80510f71db05246b3932cb9876b9e4 Mon Sep 17 00:00:00 2001 From: Fabian Giesen Date: Sun, 11 Jul 2021 17:58:19 -0700 Subject: [PATCH] README: update stb_dxt version for fix --- README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/README.md b/README.md index 4b986ef..72731b4 100644 --- a/README.md +++ b/README.md @@ -30,7 +30,7 @@ library | lastest version | category | LoC | description **[stb_sprintf.h](stb_sprintf.h)** | 1.10 | utility | 1906 | fast sprintf, snprintf for C/C++ **[stb_textedit.h](stb_textedit.h)** | 1.14 | user interface | 1429 | guts of a text editor for games etc implementing them from scratch **[stb_voxel_render.h](stb_voxel_render.h)** | 0.89 | 3D graphics | 3807 | Minecraft-esque voxel rendering "engine" with many more features -**[stb_dxt.h](stb_dxt.h)** | 1.11 | 3D graphics | 718 | Fabian "ryg" Giesen's real-time DXT compressor +**[stb_dxt.h](stb_dxt.h)** | 1.12 | 3D graphics | 718 | Fabian "ryg" Giesen's real-time DXT compressor **[stb_perlin.h](stb_perlin.h)** | 0.5 | 3D graphics | 428 | revised Perlin noise (3D input, 1D output) **[stb_easy_font.h](stb_easy_font.h)** | 1.1 | 3D graphics | 305 | quick-and-dirty easy-to-deploy bitmap font for printing frame rate, etc **[stb_tilemap_editor.h](stb_tilemap_editor.h)** | 0.42 | game dev | 4187 | embeddable tilemap editor