diff --git a/stb_voxel_render.h b/stb_voxel_render.h index 7f1706b..9a58ba5 100644 --- a/stb_voxel_render.h +++ b/stb_voxel_render.h @@ -2,7 +2,7 @@ // // - compute full set of texture normals // - gather vertex lighting from slopes correctly -// - support texture edge_clamp: explicitly mod texcoords by 1, use textureGrad to avoid +// - better support texture edge_clamp: explicitly mod texcoords by 1, use textureGrad to avoid // mipmap articats. Need to do compute texcoords in vertex shader, offset towards // center before modding, need 2 bits per vertex to know offset direction (is implicit // implicit for modes without vertex data) @@ -22,14 +22,14 @@ // // It provides: // -// 1. a compact vertex data format (20 bytes per quad) to +// 1. a compact vertex data format (10-20 bytes per quad) to // allow large view distances while still allowing a lot // per-voxel variety and per-game/app variation // 2. conversion from voxel data structure to vertex mesh // 3. vertex & pixel shader // 4. assistance in setting up shader state -// 5. planned support for much more compact vertex data formats -// (10, 6, and 4 bytes per quad) with more limited features. +// 5. planned support for more compact vertex data formats +// (4-6 bytes per quad) with more limited features. // // Although most of it is designed to be API-agnostic, the shaders // are currently only in GLSL; the HLSL port will be along soon when @@ -545,16 +545,16 @@ struct stbvox_mesh_maker static float stbvox_default_texgen[2][32][3] = { { { 0, 1,0 }, { 0, 0, 1 }, { 0,-1,0 }, { 0, 0,-1 }, - { 1, 0,0 }, { 0, 0, 1 }, { -1, 0,0 }, { 0, 0,-1 }, - { 0,-1,0 }, { 0, 0, 1 }, { 0, 1,0 }, { 0, 0,-1 }, { -1, 0,0 }, { 0, 0, 1 }, { 1, 0,0 }, { 0, 0,-1 }, + { 0,-1,0 }, { 0, 0, 1 }, { 0, 1,0 }, { 0, 0,-1 }, + { 1, 0,0 }, { 0, 0, 1 }, { -1, 0,0 }, { 0, 0,-1 }, { 1, 0,0 }, { 0, 1, 0 }, { -1, 0,0 }, { 0,-1, 0 }, { -1, 0,0 }, { 0,-1, 0 }, { 1, 0,0 }, { 0, 1, 0 }, }, { { 0, 0,-1 }, { 0, 1,0 }, { 0, 0, 1 }, { 0,-1,0 }, - { 0, 0,-1 }, { 1, 0,0 }, { 0, 0, 1 }, { -1, 0,0 }, - { 0, 0,-1 }, { 0,-1,0 }, { 0, 0, 1 }, { 0, 1,0 }, { 0, 0,-1 }, { -1, 0,0 }, { 0, 0, 1 }, { 1, 0,0 }, + { 0, 0,-1 }, { 0,-1,0 }, { 0, 0, 1 }, { 0, 1,0 }, + { 0, 0,-1 }, { 1, 0,0 }, { 0, 0, 1 }, { -1, 0,0 }, { 0,-1, 0 }, { 1, 0,0 }, { 0, 1, 0 }, { -1, 0,0 }, { 0, 1, 0 }, { -1, 0,0 }, { 0,-1, 0 }, { 1, 0,0 }, },