add missing types to allow compiling as C++, and use less cache
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@ -1,4 +1,4 @@
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// stb_voxel_render.h - v0.78 - Sean Barrett, 2015 - public domain
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// stb_voxel_render.h - v0.79 - Sean Barrett, 2015 - public domain
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//
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//
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// This library helps render large-scale "voxel" worlds for games,
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// This library helps render large-scale "voxel" worlds for games,
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// in this case, one with blocks that can have textures and that
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// in this case, one with blocks that can have textures and that
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@ -174,6 +174,7 @@
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//
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//
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// VERSION HISTORY
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// VERSION HISTORY
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//
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//
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// 0.79 fix the compiler-as-C++ to compile on more C++ compilers
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// 0.78 bad "#else", compile as C++
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// 0.78 bad "#else", compile as C++
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// 0.77 documentation tweaks, rename config var to STB_VOXEL_RENDER_STATIC
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// 0.77 documentation tweaks, rename config var to STB_VOXEL_RENDER_STATIC
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// 0.76 typos, signed/unsigned shader issue, more documentation
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// 0.76 typos, signed/unsigned shader issue, more documentation
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@ -2262,7 +2263,7 @@ static unsigned char stbvox_rotate_vertex[8][4] =
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#ifdef STBVOX_OPTIMIZED_VHEIGHT
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#ifdef STBVOX_OPTIMIZED_VHEIGHT
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// optimized vheight generates a single normal over the entire face, even if it's not planar
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// optimized vheight generates a single normal over the entire face, even if it's not planar
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static stbvox_optimized_face_up_normal[4][4][4][4] =
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static unsigned char stbvox_optimized_face_up_normal[4][4][4][4] =
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{
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{
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{
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{
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{
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{
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@ -2358,7 +2359,7 @@ static stbvox_optimized_face_up_normal[4][4][4][4] =
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// which normal to use for a given vheight that's planar
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// which normal to use for a given vheight that's planar
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// @TODO: this table was constructed by hand and may have bugs
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// @TODO: this table was constructed by hand and may have bugs
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// nw se sw
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// nw se sw
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static stbvox_planar_face_up_normal[4][4][4] =
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static unsigned char stbvox_planar_face_up_normal[4][4][4] =
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{
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{
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{ // sw,se,nw,ne; ne = se+nw-sw
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{ // sw,se,nw,ne; ne = se+nw-sw
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{ STBVF_u , 0 , 0 , 0 }, // 0,0,0,0; 1,0,0,-1; 2,0,0,-2; 3,0,0,-3;
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{ STBVF_u , 0 , 0 , 0 }, // 0,0,0,0; 1,0,0,-1; 2,0,0,-2; 3,0,0,-3;
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@ -2385,7 +2386,7 @@ static stbvox_planar_face_up_normal[4][4][4] =
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// these tables were constructed automatically using a variant of the code
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// these tables were constructed automatically using a variant of the code
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// below; however, they seem wrong, so who knows
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// below; however, they seem wrong, so who knows
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static stbvox_face_up_normal_012[4][4][4] =
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static unsigned char stbvox_face_up_normal_012[4][4][4] =
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{
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{
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{
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{
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{ STBVF_u , STBVF_ne_u, STBVF_ne_u, STBVF_ne_u, },
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{ STBVF_u , STBVF_ne_u, STBVF_ne_u, STBVF_ne_u, },
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@ -2410,7 +2411,7 @@ static stbvox_face_up_normal_012[4][4][4] =
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}
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}
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};
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};
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static stbvox_face_up_normal_013[4][4][4] =
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static unsigned char stbvox_face_up_normal_013[4][4][4] =
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{
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{
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{
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{
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{ STBVF_u , STBVF_eu , STBVF_eu , STBVF_eu , },
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{ STBVF_u , STBVF_eu , STBVF_eu , STBVF_eu , },
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@ -2435,7 +2436,7 @@ static stbvox_face_up_normal_013[4][4][4] =
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}
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}
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};
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};
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static stbvox_face_up_normal_023[4][4][4] =
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static unsigned char stbvox_face_up_normal_023[4][4][4] =
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{
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{
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{
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{
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{ STBVF_u , STBVF_nu , STBVF_nu , STBVF_nu , },
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{ STBVF_u , STBVF_nu , STBVF_nu , STBVF_nu , },
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@ -2460,7 +2461,7 @@ static stbvox_face_up_normal_023[4][4][4] =
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}
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}
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};
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};
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static stbvox_face_up_normal_123[4][4][4] =
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static unsigned char stbvox_face_up_normal_123[4][4][4] =
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{
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{
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{
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{
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{ STBVF_u , STBVF_nu , STBVF_nu , STBVF_nu , },
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{ STBVF_u , STBVF_nu , STBVF_nu , STBVF_nu , },
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