Use an even smaller epsilon. Allow the user to avoid the epsilon business if they want to preserve their alpha values.
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@ -241,6 +241,15 @@ STBIRDEF int stbir_resize_region( const void *input_pixels , int input_w , int
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#define STBIR_PROGRESS_REPORT(float_0_to_1)
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#endif
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// This value is added to alpha just before premultiplication to avoid
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// zeroing out color values. It is equivalent to 2^-80. If you don't want
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// that behavior (it may interfere if you have floating point images with
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// very small alpha values) then you can define STBIR_NO_ALPHA_EPSILON to
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// disable it.
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#ifndef STBIR_EPSILON
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#define STBIR_EPSILON ((float)1 / (1 << 20) / (1 << 20) / (1 << 20) / (1 << 20))
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#endif
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//
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//
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//// end header file /////////////////////////////////////////////////////
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@ -1035,6 +1044,7 @@ static void stbir__decode_scanline(stbir__info* stbir_info, int n)
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break;
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}
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#ifndef STBIR_NO_ALPHA_EPSILON
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if (!(stbir_info->flags & STBIR_FLAG_PREMULTIPLIED_ALPHA))
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{
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for (x = -stbir__get_filter_pixel_margin_horizontal(stbir_info); x < max_x; x++)
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@ -1042,7 +1052,7 @@ static void stbir__decode_scanline(stbir__info* stbir_info, int n)
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int decode_pixel_index = x * channels;
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// If the alpha value is 0 it will clobber the color values. Make sure it's not.
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float alpha = (decode_buffer[decode_pixel_index + alpha_channel] += (float)1 / 17179869184); // 1/2^34 should be small enough that it won't affect anything.
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float alpha = (decode_buffer[decode_pixel_index + alpha_channel] += STBIR_EPSILON);
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for (c = 0; c < channels; c++)
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{
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@ -1053,6 +1063,7 @@ static void stbir__decode_scanline(stbir__info* stbir_info, int n)
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}
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}
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}
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#endif
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if (edge_horizontal == STBIR_EDGE_ZERO)
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{
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@ -1220,6 +1231,7 @@ static void stbir__encode_scanline(stbir__info* stbir_info, int num_pixels, void
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int x;
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int n;
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#ifndef STBIR_NO_ALPHA_EPSILON
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if (!(stbir_info->flags&STBIR_FLAG_PREMULTIPLIED_ALPHA))
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{
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for (x=0; x < num_pixels; ++x)
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@ -1234,9 +1246,10 @@ static void stbir__encode_scanline(stbir__info* stbir_info, int num_pixels, void
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encode_buffer[pixel_index + n] *= reciprocal_alpha;
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// We added in a small epsilon to prevent the color channel from being deleted with zero alpha. Remove it now.
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encode_buffer[pixel_index + alpha_channel] -= (float)1 / 17179869184; // 1/2^34 should be small enough that it won't affect anything.
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encode_buffer[pixel_index + alpha_channel] -= STBIR_EPSILON;
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}
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}
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#endif
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switch (decode)
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{
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