clarify what "largest memory usage" case of vheight is
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@ -1019,10 +1019,10 @@ enum
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//
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//
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// The four vertex heights can come from several places. The simplest
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// The four vertex heights can come from several places. The simplest
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// encoding is to just use the 'vheight' parameter which stores four
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// encoding is to just use the 'vheight' parameter which stores four
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// explicit vertex heights for every block. This allows total indepdence,
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// explicit vertex heights for every block. This allows total independence,
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// but at the cost of the most memory usage. Encode this with
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// but at the cost of the largest memory usage, 1 byte per 3D block.
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// STBVOX_MAKE_VHEIGHT(vh_sw, vh_se, vh_nw, vh_ne). These coordinates
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// Encode this with STBVOX_MAKE_VHEIGHT(vh_sw, vh_se, vh_nw, vh_ne).
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// are absolute, not affected by block rotations.
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// These coordinates are absolute, not affected by block rotations.
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//
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//
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// An alternative if you just want to encode some very specific block
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// An alternative if you just want to encode some very specific block
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// types, not all the possibilities--say you just want half-height slopes,
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// types, not all the possibilities--say you just want half-height slopes,
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