diff --git a/tests/pg_test/pg_test.c b/tests/pg_test/pg_test.c new file mode 100644 index 0000000..c028d5f --- /dev/null +++ b/tests/pg_test/pg_test.c @@ -0,0 +1,124 @@ +#define STB_DEFINE +#include "stb.h" +#define STB_PG_IMPLEMENTATION +#include "stb_pg.h" +#define STB_IMAGE_IMPLEMENTATION +#include "stb_image.h" +#define STB_IMAGE_WRITE_IMPLEMENTATION +#include "stb_image_write.h" + +static float *hf; +static int hf_width = 10001; +static int hf_height = 10001; + +static float get_height(float x, float y) +{ + float h00,h01,h10,h11,h0,h1; + int ix,iy; + if (x < 0) x = 0; + if (x > hf_width-1) x = (float) hf_width-1; + if (y < 0) y = 0; + if (y > hf_height-1) y = (float) hf_height-1; + ix = (int) x; x -= ix; + iy = (int) y; y -= iy; + h00 = hf[(iy+0)*hf_height+(ix+0)]; + h10 = hf[(iy+0)*hf_height+(ix+1)]; + h01 = hf[(iy+1)*hf_height+(ix+0)]; + h11 = hf[(iy+1)*hf_height+(ix+1)]; + h0 = stb_lerp(y, h00, h01); + h1 = stb_lerp(y, h10, h11); + return stb_lerp(x, h0, h1); +} + +void stbpg_tick(float dt) +{ + int i=0,j=0; + int step = 1; + + glUseProgram(0); + + glClearColor(0.6f,0.7f,1.0f,1.0f); + glClearDepth(1.0f); + glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); + + glDepthFunc(GL_LESS); + glEnable(GL_DEPTH_TEST); +#if 1 + glEnable(GL_CULL_FACE); + + glMatrixMode(GL_PROJECTION); + glLoadIdentity(); + gluPerspective(60.0, 1920/1080.0f, 0.02f, 8000.0f); + //glOrtho(-8,8,-6,6, -100, 100); + + glMatrixMode(GL_MODELVIEW); + glLoadIdentity(); + glRotatef(-90, 1,0,0); // z-up + + { + float x,y; + stbpg_get_mouselook(&x,&y); + glRotatef(-y, 1,0,0); + glRotatef(-x, 0,0,1); + } + + { + static float cam_x = 1000; + static float cam_y = 1000; + static float cam_z = 700; + float x=0,y=0; + stbpg_get_keymove(&x,&y); + cam_x += x*dt*5.0f; + cam_y += y*dt*5.0f; + glTranslatef(-cam_x, -cam_y, -cam_z); + if (cam_x >= 0 && cam_x < hf_width && cam_y >= 0 && cam_y < hf_height) + cam_z = get_height(cam_x, cam_y) + 1.65f; // average eye height in meters + } + + for (j=501; j+1 < 1500+0*hf_height; j += step) { + glBegin(GL_QUAD_STRIP); + for (i=501; i < 1500+0*hf_width; i += step) { + static int flip=0; + if (flip) + glColor3f(0.5,0.5,0.5); + else + glColor3f(0.4f,0.4f,0.4f); + flip = !flip; + glVertex3f((float) i, (float) j+step,hf[(j+step)*hf_width+i]); + glVertex3f((float) i, (float) j ,hf[ j *hf_width+i]); + } + glEnd(); + } + + glBegin(GL_LINES); + glColor3f(1,0,0); glVertex3f(10,0,0); glVertex3f(0,0,0); + glColor3f(0,1,0); glVertex3f(0,10,0); glVertex3f(0,0,0); + glColor3f(0,0,1); glVertex3f(0,0,10); glVertex3f(0,0,0); + glEnd(); +#endif +} + +void stbpg_main(int argc, char **argv) +{ + int i,j; + + #if 0 + int w,h,c; + unsigned short *data = stbi_load_16("c:/x/ned_1m/test2.png", &w, &h, &c, 1); + stb_filewrite("c:/x/ned_1m/x73_y428_10012_10012.bin", data, w*h*2); + #else + unsigned short *data = stb_file("c:/x/ned_1m/x73_y428_10012_10012.bin", NULL); + int w=10012, h = 10012; + #endif + + hf = malloc(hf_width * hf_height * 4); + for (j=0; j < hf_height; ++j) + for (i=0; i < hf_width; ++i) + hf[j*hf_width+i] = data[j*w+i] / 32.0f; + + stbpg_gl_compat_version(1,1); + stbpg_windowed("terrain_edit", 1920, 1080); + stbpg_run(); + + return; +}