fix bug introduced when doing hdr cleanup
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@ -222,9 +222,9 @@ void stbiw__linear_to_rgbe(unsigned char *rgbe, float *linear)
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} else {
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float normalize = (float) frexp(maxcomp, &exponent) * 256.0f/maxcomp;
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rgbe[0] = (unsigned char)(linear[0] * maxcomp);
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rgbe[1] = (unsigned char)(linear[1] * maxcomp);
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rgbe[2] = (unsigned char)(linear[2] * maxcomp);
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rgbe[0] = (unsigned char)(linear[0] * normalize);
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rgbe[1] = (unsigned char)(linear[1] * normalize);
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rgbe[2] = (unsigned char)(linear[2] * normalize);
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rgbe[3] = (unsigned char)(exponent + 128);
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}
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}
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