stbte: update documentation/version 0.31
Changed REVISION HISTORY, TODO, CREDITS, and README
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@ -15,7 +15,7 @@ library | lastest version | category | description
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**stb_textedit.h** | 1.5 | UI | guts of a text editor for games etc implementing them from scratch
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**stb_dxt.h** | 1.04 | 3D graphics | Fabian "ryg" Giesen's real-time DXT compressor
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**stb_perlin.h** | 0.2 | 3D graphics | revised Perlin noise (3D input, 1D output)
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**stb_tilemap_editor.h** | 0.30 | games | embeddable tilemap editor
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**stb_tilemap_editor.h** | 0.31 | games | embeddable tilemap editor
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**stb_herringbone_wang_tile.h** | 0.6 | games | herringbone Wang tile map generator
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**stb_c_lexer.h** | 0.06 | parsing | simplify writing parsers for C-like languages
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**stb_divide.h** | 0.91 | math | more useful 32-bit modulus e.g. "euclidean divide"
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@ -82,6 +82,3 @@ for other people to use them from other languages.
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I still use MSVC 6 (1998) as my IDE because it has better human factors
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for me than later versions of MSVC.
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@ -1,4 +1,4 @@
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// stb_tilemap_editor.h - v0.30 - Sean Barrett - http://nothings.org/stb
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// stb_tilemap_editor.h - v0.31 - Sean Barrett - http://nothings.org/stb
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// placed in the public domain - not copyrighted - first released 2014-09
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//
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// Embeddable tilemap editor for C/C++
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@ -275,6 +275,9 @@
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// either approach allows cut&pasting between levels.)
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//
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// REVISION HISTORY
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// 0.31 layername button changes
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// - layername buttons grow with the layer panel
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// - fix stbte_create_map being declared as stbte_create
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// 0.30 properties release
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// - properties panel for editing user-defined "object" properties
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// - can link each tile to one other tile
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@ -296,11 +299,11 @@
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// Support STBTE_HITTEST_TILE above
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// ?Cancel drags by clicking other button? - may be fixed
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// Finish support for toolbar at side
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// Layer name buttons grow to fill box
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//
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// CREDITS
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//
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// Written by Sean Barrett, September & October 2014.
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// Contributions from Josh Huelsman, January 2015.
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//
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// LICENSE
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//
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