Update other_libs.md
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@ -66,14 +66,14 @@ graphics (3-D) | [mikktspace](http://tinyurl.com/z6xtucm)
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graphics (3-D) | [debug-draw](https://github.com/glampert/debug-draw) | **public domain** | C++ |**1**| API-agnostic immediate-mode debug rendering
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hardware |**[EasyTab](https://github.com/ApoorvaJ/EasyTab)** | **public domain** |C/C++|**1**| multi-platform tablet input
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images |**[jo_gif.cpp](http://www.jonolick.com/home/gif-writer)** | **public domain** | |**1**| animated GIF writer
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images |**[gif.h](https://github.com/ginsweater/gif-h)** | **public domain** | |**1**| animated GIF writer
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images |**[tiny_jpeg.h](https://github.com/serge-rgb/TinyJPEG/)** | **public domain** | |**1**| JPEG encoder
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images |**[gif.h](https://github.com/ginsweater/gif-h)** | **public domain** | C |**1**| animated GIF writer (can only include once)
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images |**[tiny_jpeg.h](https://github.com/serge-rgb/TinyJPEG/)** | **public domain** |C/C++|**1**| JPEG encoder
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images |**[miniexr](https://github.com/aras-p/miniexr)** | **public domain** | |**1**| OpenEXR writer
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images | [tinyexr](https://github.com/syoyo/tinyexr) | BSD | |**1**| EXR image read/write, uses miniz internally
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images | [lodepng](http://lodev.org/lodepng/) | zlib |C/C++| 2 | PNG encoder/decoder
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images | [nanoSVG](https://github.com/memononen/nanosvg) | zlib |C/C++|**1**| 1-file SVG parser; 1-file SVG rasterizer
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images | [picopng.cpp](http://lodev.org/lodepng/picopng.cpp) | zlib | C++ | 2 | tiny PNG loader
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images | [jpeg-compressor](https://github.com/richgel999/jpeg-compressor) | **public domain** | | 2 | 2-file jpeg compress, 2-file jpeg decompress
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images | [jpeg-compressor](https://github.com/richgel999/jpeg-compressor) | **public domain** | C++ | 2 | 2-file jpeg compress, 2-file jpeg decompress
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images | [easyexif](https://github.com/mayanklahiri/easyexif) | MIT | C++ | 2 | EXIF metadata extractor for JPEG images
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math | [mm_vec.h](https://github.com/vurtun/mmx) | BSD |C/C++|**1**| SIMD vector math
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math | [ShaderFastLibs](https://github.com/michaldrobot/ShaderFastLibs) | MIT | C++ |**1**| (also HLSL) approximate transcendental functions optimized for shaders (esp. GCN)
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