diff --git a/README.md b/README.md
index 13d6b52..61bbd30 100644
--- a/README.md
+++ b/README.md
@@ -1,165 +1,165 @@
-
-
-stb
-===
-
-single-file public domain (or MIT licensed) libraries for C/C++
-
-Noteworthy:
-
-* image loader: [stb_image.h](stb_image.h)
-* image writer: [stb_image_write.h](stb_image_write.h)
-* image resizer: [stb_image_resize.h](stb_image_resize.h)
-* font text rasterizer: [stb_truetype.h](stb_truetype.h)
-* typesafe containers: [stb_ds.h](stb_ds.h)
-
-Most libraries by stb, except: stb_dxt by Fabian "ryg" Giesen, stb_image_resize
-by Jorge L. "VinoBS" Rodriguez, and stb_sprintf by Jeff Roberts.
-
-
-
-library | lastest version | category | LoC | description
---------------------- | ---- | -------- | --- | --------------------------------
-**[stb_vorbis.c](stb_vorbis.c)** | 1.20 | audio | 5563 | decode ogg vorbis files from file/memory to float/16-bit signed output
-**[stb_image.h](stb_image.h)** | 2.26 | graphics | 7762 | image loading/decoding from file/memory: JPG, PNG, TGA, BMP, PSD, GIF, HDR, PIC
-**[stb_truetype.h](stb_truetype.h)** | 1.24 | graphics | 5011 | parse, decode, and rasterize characters from truetype fonts
-**[stb_image_write.h](stb_image_write.h)** | 1.15 | graphics | 1690 | image writing to disk: PNG, TGA, BMP
-**[stb_image_resize.h](stb_image_resize.h)** | 0.96 | graphics | 2631 | resize images larger/smaller with good quality
-**[stb_rect_pack.h](stb_rect_pack.h)** | 1.00 | graphics | 628 | simple 2D rectangle packer with decent quality
-**[stb_ds.h](stb_ds.h)** | 0.65 | utility | 1880 | typesafe dynamic array and hash tables for C, will compile in C++
-**[stb_sprintf.h](stb_sprintf.h)** | 1.09 | utility | 1879 | fast sprintf, snprintf for C/C++
-**[stretchy_buffer.h](stretchy_buffer.h)** | 1.04 | utility | 263 | typesafe dynamic array for C (i.e. approximation to vector<>), doesn't compile as C++
-**[stb_textedit.h](stb_textedit.h)** | 1.13 | user interface | 1404 | guts of a text editor for games etc implementing them from scratch
-**[stb_voxel_render.h](stb_voxel_render.h)** | 0.89 | 3D graphics | 3807 | Minecraft-esque voxel rendering "engine" with many more features
-**[stb_dxt.h](stb_dxt.h)** | 1.10 | 3D graphics | 753 | Fabian "ryg" Giesen's real-time DXT compressor
-**[stb_perlin.h](stb_perlin.h)** | 0.5 | 3D graphics | 428 | revised Perlin noise (3D input, 1D output)
-**[stb_easy_font.h](stb_easy_font.h)** | 1.1 | 3D graphics | 305 | quick-and-dirty easy-to-deploy bitmap font for printing frame rate, etc
-**[stb_tilemap_editor.h](stb_tilemap_editor.h)** | 0.41 | game dev | 4161 | embeddable tilemap editor
-**[stb_herringbone_wa...](stb_herringbone_wang_tile.h)** | 0.7 | game dev | 1221 | herringbone Wang tile map generator
-**[stb_c_lexer.h](stb_c_lexer.h)** | 0.11 | parsing | 966 | simplify writing parsers for C-like languages
-**[stb_divide.h](stb_divide.h)** | 0.93 | math | 430 | more useful 32-bit modulus e.g. "euclidean divide"
-**[stb_connected_comp...](stb_connected_components.h)** | 0.96 | misc | 1049 | incrementally compute reachability on grids
-**[stb.h](stb.h)** | 2.37 | misc | 14454 | helper functions for C, mostly redundant in C++; basically author's personal stuff
-**[stb_leakcheck.h](stb_leakcheck.h)** | 0.6 | misc | 194 | quick-and-dirty malloc/free leak-checking
-**[stb_include.h](stb_include.h)** | 0.02 | misc | 295 | implement recursive #include support, particularly for GLSL
-
-Total libraries: 22
-Total lines of C code: 56774
-
-
-FAQ
----
-
-#### What's the license?
-
-These libraries are in the public domain. You can do anything you
-want with them. You have no legal obligation
-to do anything else, although I appreciate attribution.
-
-They are also licensed under the MIT open source license, if you have lawyers
-who are unhappy with public domain. Every source file includes an explicit
-dual-license for you to choose from.
-
-#### Are there other single-file public-domain/open source libraries with minimal dependencies out there?
-
-[Yes.](https://github.com/nothings/single_file_libs)
-
-#### If I wrap an stb library in a new library, does the new library have to be public domain/MIT?
-
-No, because it's public domain you can freely relicense it to whatever license your new
-library wants to be.
-
-#### What's the deal with SSE support in GCC-based compilers?
-
-stb_image will either use SSE2 (if you compile with -msse2) or
-will not use any SIMD at all, rather than trying to detect the
-processor at runtime and handle it correctly. As I understand it,
-the approved path in GCC for runtime-detection require
-you to use multiple source files, one for each CPU configuration.
-Because stb_image is a header-file library that compiles in only
-one source file, there's no approved way to build both an
-SSE-enabled and a non-SSE-enabled variation.
-
-While we've tried to work around it, we've had multiple issues over
-the years due to specific versions of gcc breaking what we're doing,
-so we've given up on it. See https://github.com/nothings/stb/issues/280
-and https://github.com/nothings/stb/issues/410 for examples.
-
-#### Some of these libraries seem redundant to existing open source libraries. Are they better somehow?
-
-Generally they're only better in that they're easier to integrate,
-easier to use, and easier to release (single file; good API; no
-attribution requirement). They may be less featureful, slower,
-and/or use more memory. If you're already using an equivalent
-library, there's probably no good reason to switch.
-
-#### Can I link directly to the table of stb libraries?
-
-You can use [this URL](https://github.com/nothings/stb#stb_libs) to link directly to that list.
-
-#### Why do you list "lines of code"? It's a terrible metric.
-
-Just to give you some idea of the internal complexity of the library,
-to help you manage your expectations, or to let you know what you're
-getting into. While not all the libraries are written in the same
-style, they're certainly similar styles, and so comparisons between
-the libraries are probably still meaningful.
-
-Note though that the lines do include both the implementation, the
-part that corresponds to a header file, and the documentation.
-
-#### Why single-file headers?
-
-Windows doesn't have standard directories where libraries
-live. That makes deploying libraries in Windows a lot more
-painful than open source developers on Unix-derivates generally
-realize. (It also makes library dependencies a lot worse in Windows.)
-
-There's also a common problem in Windows where a library was built
-against a different version of the runtime library, which causes
-link conflicts and confusion. Shipping the libs as headers means
-you normally just compile them straight into your project without
-making libraries, thus sidestepping that problem.
-
-Making them a single file makes it very easy to just
-drop them into a project that needs them. (Of course you can
-still put them in a proper shared library tree if you want.)
-
-Why not two files, one a header and one an implementation?
-The difference between 10 files and 9 files is not a big deal,
-but the difference between 2 files and 1 file is a big deal.
-You don't need to zip or tar the files up, you don't have to
-remember to attach *two* files, etc.
-
-#### Why "stb"? Is this something to do with Set-Top Boxes?
-
-No, they are just the initials for my name, Sean T. Barrett.
-This was not chosen out of egomania, but as a moderately sane
-way of namespacing the filenames and source function names.
-
-#### Will you add more image types to stb_image.h?
-
-No. As stb_image use has grown, it has become more important
-for us to focus on security of the codebase. Adding new image
-formats increases the amount of code we need to secure, so it
-is no longer worth adding new formats.
-
-#### Do you have any advice on how to create my own single-file library?
-
-Yes. https://github.com/nothings/stb/blob/master/docs/stb_howto.txt
-
-#### Why public domain?
-
-I prefer it over GPL, LGPL, BSD, zlib, etc. for many reasons.
-Some of them are listed here:
-https://github.com/nothings/stb/blob/master/docs/why_public_domain.md
-
-#### Why C?
-
-Primarily, because I use C, not C++. But it does also make it easier
-for other people to use them from other languages.
-
-#### Why not C99? stdint.h, declare-anywhere, etc.
-
-I still use MSVC 6 (1998) as my IDE because it has better human factors
-for me than later versions of MSVC.
+
+
+stb
+===
+
+single-file public domain (or MIT licensed) libraries for C/C++
+
+Noteworthy:
+
+* image loader: [stb_image.h](stb_image.h)
+* image writer: [stb_image_write.h](stb_image_write.h)
+* image resizer: [stb_image_resize.h](stb_image_resize.h)
+* font text rasterizer: [stb_truetype.h](stb_truetype.h)
+* typesafe containers: [stb_ds.h](stb_ds.h)
+
+Most libraries by stb, except: stb_dxt by Fabian "ryg" Giesen, stb_image_resize
+by Jorge L. "VinoBS" Rodriguez, and stb_sprintf by Jeff Roberts.
+
+
+
+library | lastest version | category | LoC | description
+--------------------- | ---- | -------- | --- | --------------------------------
+**[stb_vorbis.c](stb_vorbis.c)** | 1.20 | audio | 5563 | decode ogg vorbis files from file/memory to float/16-bit signed output
+**[stb_image.h](stb_image.h)** | 2.26 | graphics | 7762 | image loading/decoding from file/memory: JPG, PNG, TGA, BMP, PSD, GIF, HDR, PIC
+**[stb_truetype.h](stb_truetype.h)** | 1.24 | graphics | 5011 | parse, decode, and rasterize characters from truetype fonts
+**[stb_image_write.h](stb_image_write.h)** | 1.15 | graphics | 1690 | image writing to disk: PNG, TGA, BMP
+**[stb_image_resize.h](stb_image_resize.h)** | 0.96 | graphics | 2631 | resize images larger/smaller with good quality
+**[stb_rect_pack.h](stb_rect_pack.h)** | 1.00 | graphics | 628 | simple 2D rectangle packer with decent quality
+**[stb_ds.h](stb_ds.h)** | 0.65 | utility | 1880 | typesafe dynamic array and hash tables for C, will compile in C++
+**[stb_sprintf.h](stb_sprintf.h)** | 1.09 | utility | 1879 | fast sprintf, snprintf for C/C++
+**[stretchy_buffer.h](stretchy_buffer.h)** | 1.04 | utility | 263 | typesafe dynamic array for C (i.e. approximation to vector<>), doesn't compile as C++
+**[stb_textedit.h](stb_textedit.h)** | 1.13 | user interface | 1404 | guts of a text editor for games etc implementing them from scratch
+**[stb_voxel_render.h](stb_voxel_render.h)** | 0.89 | 3D graphics | 3807 | Minecraft-esque voxel rendering "engine" with many more features
+**[stb_dxt.h](stb_dxt.h)** | 1.10 | 3D graphics | 753 | Fabian "ryg" Giesen's real-time DXT compressor
+**[stb_perlin.h](stb_perlin.h)** | 0.5 | 3D graphics | 428 | revised Perlin noise (3D input, 1D output)
+**[stb_easy_font.h](stb_easy_font.h)** | 1.1 | 3D graphics | 305 | quick-and-dirty easy-to-deploy bitmap font for printing frame rate, etc
+**[stb_tilemap_editor.h](stb_tilemap_editor.h)** | 0.41 | game dev | 4161 | embeddable tilemap editor
+**[stb_herringbone_wa...](stb_herringbone_wang_tile.h)** | 0.7 | game dev | 1221 | herringbone Wang tile map generator
+**[stb_c_lexer.h](stb_c_lexer.h)** | 0.11 | parsing | 966 | simplify writing parsers for C-like languages
+**[stb_divide.h](stb_divide.h)** | 0.93 | math | 430 | more useful 32-bit modulus e.g. "euclidean divide"
+**[stb_connected_comp...](stb_connected_components.h)** | 0.96 | misc | 1049 | incrementally compute reachability on grids
+**[stb.h](stb.h)** | 2.37 | misc | 14454 | helper functions for C, mostly redundant in C++; basically author's personal stuff
+**[stb_leakcheck.h](stb_leakcheck.h)** | 0.6 | misc | 194 | quick-and-dirty malloc/free leak-checking
+**[stb_include.h](stb_include.h)** | 0.02 | misc | 295 | implement recursive #include support, particularly for GLSL
+
+Total libraries: 22
+Total lines of C code: 56774
+
+
+FAQ
+---
+
+#### What's the license?
+
+These libraries are in the public domain. You can do anything you
+want with them. You have no legal obligation
+to do anything else, although I appreciate attribution.
+
+They are also licensed under the MIT open source license, if you have lawyers
+who are unhappy with public domain. Every source file includes an explicit
+dual-license for you to choose from.
+
+#### Are there other single-file public-domain/open source libraries with minimal dependencies out there?
+
+[Yes.](https://github.com/nothings/single_file_libs)
+
+#### If I wrap an stb library in a new library, does the new library have to be public domain/MIT?
+
+No, because it's public domain you can freely relicense it to whatever license your new
+library wants to be.
+
+#### What's the deal with SSE support in GCC-based compilers?
+
+stb_image will either use SSE2 (if you compile with -msse2) or
+will not use any SIMD at all, rather than trying to detect the
+processor at runtime and handle it correctly. As I understand it,
+the approved path in GCC for runtime-detection require
+you to use multiple source files, one for each CPU configuration.
+Because stb_image is a header-file library that compiles in only
+one source file, there's no approved way to build both an
+SSE-enabled and a non-SSE-enabled variation.
+
+While we've tried to work around it, we've had multiple issues over
+the years due to specific versions of gcc breaking what we're doing,
+so we've given up on it. See https://github.com/nothings/stb/issues/280
+and https://github.com/nothings/stb/issues/410 for examples.
+
+#### Some of these libraries seem redundant to existing open source libraries. Are they better somehow?
+
+Generally they're only better in that they're easier to integrate,
+easier to use, and easier to release (single file; good API; no
+attribution requirement). They may be less featureful, slower,
+and/or use more memory. If you're already using an equivalent
+library, there's probably no good reason to switch.
+
+#### Can I link directly to the table of stb libraries?
+
+You can use [this URL](https://github.com/nothings/stb#stb_libs) to link directly to that list.
+
+#### Why do you list "lines of code"? It's a terrible metric.
+
+Just to give you some idea of the internal complexity of the library,
+to help you manage your expectations, or to let you know what you're
+getting into. While not all the libraries are written in the same
+style, they're certainly similar styles, and so comparisons between
+the libraries are probably still meaningful.
+
+Note though that the lines do include both the implementation, the
+part that corresponds to a header file, and the documentation.
+
+#### Why single-file headers?
+
+Windows doesn't have standard directories where libraries
+live. That makes deploying libraries in Windows a lot more
+painful than open source developers on Unix-derivates generally
+realize. (It also makes library dependencies a lot worse in Windows.)
+
+There's also a common problem in Windows where a library was built
+against a different version of the runtime library, which causes
+link conflicts and confusion. Shipping the libs as headers means
+you normally just compile them straight into your project without
+making libraries, thus sidestepping that problem.
+
+Making them a single file makes it very easy to just
+drop them into a project that needs them. (Of course you can
+still put them in a proper shared library tree if you want.)
+
+Why not two files, one a header and one an implementation?
+The difference between 10 files and 9 files is not a big deal,
+but the difference between 2 files and 1 file is a big deal.
+You don't need to zip or tar the files up, you don't have to
+remember to attach *two* files, etc.
+
+#### Why "stb"? Is this something to do with Set-Top Boxes?
+
+No, they are just the initials for my name, Sean T. Barrett.
+This was not chosen out of egomania, but as a moderately sane
+way of namespacing the filenames and source function names.
+
+#### Will you add more image types to stb_image.h?
+
+No. As stb_image use has grown, it has become more important
+for us to focus on security of the codebase. Adding new image
+formats increases the amount of code we need to secure, so it
+is no longer worth adding new formats.
+
+#### Do you have any advice on how to create my own single-file library?
+
+Yes. https://github.com/nothings/stb/blob/master/docs/stb_howto.txt
+
+#### Why public domain?
+
+I prefer it over GPL, LGPL, BSD, zlib, etc. for many reasons.
+Some of them are listed here:
+https://github.com/nothings/stb/blob/master/docs/why_public_domain.md
+
+#### Why C?
+
+Primarily, because I use C, not C++. But it does also make it easier
+for other people to use them from other languages.
+
+#### Why not C99? stdint.h, declare-anywhere, etc.
+
+I still use MSVC 6 (1998) as my IDE because it has better human factors
+for me than later versions of MSVC.
diff --git a/tools/make_readme.c b/tools/make_readme.c
index 524a34e..3fe2fc7 100644
--- a/tools/make_readme.c
+++ b/tools/make_readme.c
@@ -9,9 +9,9 @@ int main(int argc, char **argv)
char *footer = stb_file("README.footer.md", &flen); // stb_file - read file into malloc()ed buffer
char **list = stb_stringfile("README.list", &listlen); // stb_stringfile - read file lines into malloced array of strings
- FILE *f = fopen("../README.md", "w");
+ FILE *f = fopen("../README.md", "wb");
- fprintf(f, "\n\n");
+ fprintf(f, "\r\n\r\n");
fwrite(header, 1, hlen, f);
for (i=0; i < listlen; ++i) {
@@ -50,12 +50,12 @@ int main(int argc, char **argv)
total_lines += num_lines;
for (j=2; j < num; ++j)
fprintf(f, " | %s", tokens[j]);
- fprintf(f, "\n");
+ fprintf(f, "\r\n");
}
- fprintf(f, "\n");
- fprintf(f, "Total libraries: %d \n", listlen);
- fprintf(f, "Total lines of C code: %d\n\n", total_lines);
+ fprintf(f, "\r\n");
+ fprintf(f, "Total libraries: %d\r\n", listlen);
+ fprintf(f, "Total lines of C code: %d\r\n\r\n", total_lines);
fwrite(footer, 1, flen, f);
fclose(f);