From 01540789bbee329d03b9fe08dc9178a81b7e9a40 Mon Sep 17 00:00:00 2001 From: Sean Barrett Date: Thu, 2 Apr 2015 02:48:12 -0700 Subject: [PATCH 1/4] Update stb_voxel_render_interview.md Removed unnecessary parenthetical. --- docs/stb_voxel_render_interview.md | 6 +----- 1 file changed, 1 insertion(+), 5 deletions(-) diff --git a/docs/stb_voxel_render_interview.md b/docs/stb_voxel_render_interview.md index 4e6b7aa..7711f19 100644 --- a/docs/stb_voxel_render_interview.md +++ b/docs/stb_voxel_render_interview.md @@ -106,11 +106,7 @@ been tempted many times to extract that and release it, but I don't want to steal Voxatron's thunder so I've avoided it. You could use this engine to do the same kind of thing, although it won't be as efficient as an engine dedicated to -that style of thing would be. (For example, if you're building -the whole mesh from scratch every frame--which you should do -because you want to enable that worst case--you can skip -creating voxel faces that face away from the camera, since -they can never be seen.) +that style of thing would be. **Q:** What one thing would you really like to see somebody do? From 5e7c226b34afa5597339662bc7595cd09900db9e Mon Sep 17 00:00:00 2001 From: Sean Barrett Date: Thu, 2 Apr 2015 02:50:41 -0700 Subject: [PATCH 2/4] disambiguate --- docs/stb_voxel_render_interview.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/docs/stb_voxel_render_interview.md b/docs/stb_voxel_render_interview.md index 7711f19..9a2a2d7 100644 --- a/docs/stb_voxel_render_interview.md +++ b/docs/stb_voxel_render_interview.md @@ -104,7 +104,7 @@ after the trailer came out I wrote my own little GPU-accelerated version of the engine and thought that was pretty cool. I've been tempted many times to extract that and release it, but I don't want to steal Voxatron's thunder so I've avoided -it. You could use this engine to do the same kind of thing, +it as a library. You could use this engine to do the same kind of thing, although it won't be as efficient as an engine dedicated to that style of thing would be. From edda820d4f09a3aede5d91a1dc86b406eb5a2c36 Mon Sep 17 00:00:00 2001 From: Sean Barrett Date: Thu, 2 Apr 2015 02:56:36 -0700 Subject: [PATCH 3/4] whoops fix last fix --- docs/stb_voxel_render_interview.md | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/docs/stb_voxel_render_interview.md b/docs/stb_voxel_render_interview.md index 9a2a2d7..702af0e 100644 --- a/docs/stb_voxel_render_interview.md +++ b/docs/stb_voxel_render_interview.md @@ -102,9 +102,10 @@ have 20 voxels per meter and make a small arena that's Back when the voxel game Voxatron was announced, the weekend after the trailer came out I wrote my own little GPU-accelerated version of the engine and thought that was pretty cool. I've -been tempted many times to extract that and release it, but +been tempted many times to extract that and release it +as a library, but I don't want to steal Voxatron's thunder so I've avoided -it as a library. You could use this engine to do the same kind of thing, +it. You could use this engine to do the same kind of thing, although it won't be as efficient as an engine dedicated to that style of thing would be. From 49865c703a759d0f15a00b3086b970b44bda89a4 Mon Sep 17 00:00:00 2001 From: Sean Barrett Date: Thu, 2 Apr 2015 06:22:39 -0700 Subject: [PATCH 4/4] disambiguate --- docs/stb_voxel_render_interview.md | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/docs/stb_voxel_render_interview.md b/docs/stb_voxel_render_interview.md index 702af0e..f16e402 100644 --- a/docs/stb_voxel_render_interview.md +++ b/docs/stb_voxel_render_interview.md @@ -117,8 +117,8 @@ Before Unity, 3D has seemed deeply problematic in the indie space. Software like GameMaker has tried to support 3D but it seems like little of note has been done with it. -Minecraft has shown that people can build worlds with that -toolset far more easily than we've ever seen from those +Minecraft has shown that people can build worlds with the +Minecraft toolset far more easily than we've ever seen from those other tools. Obviously people have done great things with Unity, but those people are much closer to professional developers; typically they still need real 3D modelling