split render.c into cave_mesher.c and cave_render.c

This commit is contained in:
Sean Barrett
2015-02-22 15:03:04 -08:00
parent 2770c92148
commit cd17050ca4
7 changed files with 1727 additions and 1758 deletions

View File

@ -54,7 +54,7 @@ BSC32=bscmake.exe
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib sdl2.lib opengl32.lib glu32.lib winmm.lib sdl2_mixer.lib advapi32.lib /nologo /subsystem:windows /debug /machine:I386 /out:"Release/caveview.exe"
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib sdl2.lib opengl32.lib glu32.lib winmm.lib sdl2_mixer.lib advapi32.lib /nologo /subsystem:windows /debug /machine:I386
# SUBTRACT LINK32 /map
!ELSEIF "$(CFG)" == "caveview - Win32 Debug"
@ -91,6 +91,10 @@ LINK32=link.exe
# Name "caveview - Win32 Debug"
# Begin Source File
SOURCE=.\cave_mesher.c
# End Source File
# Begin Source File
SOURCE=.\cave_parse.c
# End Source File
# Begin Source File
@ -99,6 +103,14 @@ SOURCE=.\cave_parse.h
# End Source File
# Begin Source File
SOURCE=.\cave_render.c
# End Source File
# Begin Source File
SOURCE=.\caveview.h
# End Source File
# Begin Source File
SOURCE=.\game.c
# End Source File
# Begin Source File
@ -119,19 +131,15 @@ SOURCE=.\main.c
# End Source File
# Begin Source File
SOURCE=.\render.c
# End Source File
# Begin Source File
SOURCE=.\win32\SDL_windows_main.c
# End Source File
# Begin Source File
SOURCE=.\stb.h
SOURCE=..\..\stb.h
# End Source File
# Begin Source File
SOURCE=.\stb_easy_font.h
SOURCE=..\..\stb_easy_font.h
# End Source File
# Begin Source File
@ -143,15 +151,11 @@ SOURCE=.\stb_glprog.h
# End Source File
# Begin Source File
SOURCE=.\stb_image.h
SOURCE=..\..\stb_image.h
# End Source File
# Begin Source File
SOURCE=.\stb_image_write.h
# End Source File
# Begin Source File
SOURCE=.\stb_voxel_render.h
SOURCE=..\..\stb_voxel_render.h
# End Source File
# End Target
# End Project