comments/ version update for platformID = Unicode

This commit is contained in:
Sean Barrett 2014-08-07 04:41:02 -07:00
parent 0adfac0abe
commit d26beed67d

View File

@ -1,4 +1,4 @@
// stb_truetype.h - v0.8b - public domain // stb_truetype.h - v0.9 - public domain
// authored from 2009-2013 by Sean Barrett / RAD Game Tools // authored from 2009-2013 by Sean Barrett / RAD Game Tools
// //
// This library processes TrueType files: // This library processes TrueType files:
@ -32,9 +32,11 @@
// Ivan-Assen Ivanov // Ivan-Assen Ivanov
// Anthony Pesch // Anthony Pesch
// Johan Duparc // Johan Duparc
// Hou Qiming
// //
// VERSION HISTORY // VERSION HISTORY
// //
// 0.9 (2014-08-07) support certain mac/iOS fonts without an MS platformID
// 0.8b (2014-07-07) fix a warning // 0.8b (2014-07-07) fix a warning
// 0.8 (2014-05-25) fix a few more warnings // 0.8 (2014-05-25) fix a few more warnings
// 0.7 (2013-09-25) bugfix: subpixel glyph bug fixed in 0.5 had come back // 0.7 (2013-09-25) bugfix: subpixel glyph bug fixed in 0.5 had come back
@ -884,6 +886,8 @@ int stbtt_InitFont(stbtt_fontinfo *info, const unsigned char *data2, int fontsta
} }
break; break;
case STBTT_PLATFORM_ID_UNICODE: case STBTT_PLATFORM_ID_UNICODE:
// Mac/iOS has these
// all the encodingIDs are unicode, so we don't bother to check it
info->index_map = cmap + ttULONG(data+encoding_record+4); info->index_map = cmap + ttULONG(data+encoding_record+4);
break; break;
} }