update readme
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README.md
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README.md
@ -20,31 +20,31 @@ by Jorge L. "VinoBS" Rodriguez, and stb_sprintf by Jeff Roberts.
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library | lastest version | category | LoC | description
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library | lastest version | category | LoC | description
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--------------------- | ---- | -------- | --- | --------------------------------
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--------------------- | ---- | -------- | --- | --------------------------------
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**[stb_vorbis.c](stb_vorbis.c)** | 1.17 | audio | 5502 | decode ogg vorbis files from file/memory to float/16-bit signed output
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**[stb_vorbis.c](stb_vorbis.c)** | 1.18 | audio | 5554 | decode ogg vorbis files from file/memory to float/16-bit signed output
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**[stb_image.h](stb_image.h)** | 2.23 | graphics | 7559 | image loading/decoding from file/memory: JPG, PNG, TGA, BMP, PSD, GIF, HDR, PIC
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**[stb_image.h](stb_image.h)** | 2.23 | graphics | 7658 | image loading/decoding from file/memory: JPG, PNG, TGA, BMP, PSD, GIF, HDR, PIC
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**[stb_truetype.h](stb_truetype.h)** | 1.22 | graphics | 4888 | parse, decode, and rasterize characters from truetype fonts
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**[stb_truetype.h](stb_truetype.h)** | 1.23 | graphics | 5001 | parse, decode, and rasterize characters from truetype fonts
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**[stb_image_write.h](stb_image_write.h)** | 1.13 | graphics | 1619 | image writing to disk: PNG, TGA, BMP
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**[stb_image_write.h](stb_image_write.h)** | 1.14 | graphics | 1666 | image writing to disk: PNG, TGA, BMP
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**[stb_image_resize.h](stb_image_resize.h)** | 0.96 | graphics | 2630 | resize images larger/smaller with good quality
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**[stb_image_resize.h](stb_image_resize.h)** | 0.96 | graphics | 2631 | resize images larger/smaller with good quality
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**[stb_rect_pack.h](stb_rect_pack.h)** | 1.00 | graphics | 628 | simple 2D rectangle packer with decent quality
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**[stb_rect_pack.h](stb_rect_pack.h)** | 1.00 | graphics | 628 | simple 2D rectangle packer with decent quality
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**[stb_ds.h](stb_ds.h)** | 0.62 | utility | 1723 | typesafe dynamic array and hash tables for C, will compile in C++
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**[stb_ds.h](stb_ds.h)** | 0.63 | utility | 1828 | typesafe dynamic array and hash tables for C, will compile in C++
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**[stb_sprintf.h](stb_sprintf.h)** | 1.06 | utility | 1860 | fast sprintf, snprintf for C/C++
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**[stb_sprintf.h](stb_sprintf.h)** | 1.07 | utility | 1877 | fast sprintf, snprintf for C/C++
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**[stretchy_buffer.h](stretchy_buffer.h)** | 1.03 | utility | 262 | typesafe dynamic array for C (i.e. approximation to vector<>), doesn't compile as C++
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**[stretchy_buffer.h](stretchy_buffer.h)** | 1.04 | utility | 263 | typesafe dynamic array for C (i.e. approximation to vector<>), doesn't compile as C++
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**[stb_textedit.h](stb_textedit.h)** | 1.13 | user interface | 1404 | guts of a text editor for games etc implementing them from scratch
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**[stb_textedit.h](stb_textedit.h)** | 1.13 | user interface | 1404 | guts of a text editor for games etc implementing them from scratch
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**[stb_voxel_render.h](stb_voxel_render.h)** | 0.88 | 3D graphics | 3806 | Minecraft-esque voxel rendering "engine" with many more features
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**[stb_voxel_render.h](stb_voxel_render.h)** | 0.89 | 3D graphics | 3807 | Minecraft-esque voxel rendering "engine" with many more features
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**[stb_dxt.h](stb_dxt.h)** | 1.08b | 3D graphics | 728 | Fabian "ryg" Giesen's real-time DXT compressor
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**[stb_dxt.h](stb_dxt.h)** | 1.09 | 3D graphics | 730 | Fabian "ryg" Giesen's real-time DXT compressor
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**[stb_perlin.h](stb_perlin.h)** | 0.4 | 3D graphics | 427 | revised Perlin noise (3D input, 1D output)
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**[stb_perlin.h](stb_perlin.h)** | 0.5 | 3D graphics | 428 | revised Perlin noise (3D input, 1D output)
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**[stb_easy_font.h](stb_easy_font.h)** | 1.0 | 3D graphics | 303 | quick-and-dirty easy-to-deploy bitmap font for printing frame rate, etc
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**[stb_easy_font.h](stb_easy_font.h)** | 1.1 | 3D graphics | 305 | quick-and-dirty easy-to-deploy bitmap font for printing frame rate, etc
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**[stb_tilemap_editor.h](stb_tilemap_editor.h)** | 0.41 | game dev | 4161 | embeddable tilemap editor
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**[stb_tilemap_editor.h](stb_tilemap_editor.h)** | 0.41 | game dev | 4161 | embeddable tilemap editor
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**[stb_herringbone_wa...](stb_herringbone_wang_tile.h)** | 0.7 | game dev | 1221 | herringbone Wang tile map generator
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**[stb_herringbone_wa...](stb_herringbone_wang_tile.h)** | 0.7 | game dev | 1221 | herringbone Wang tile map generator
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**[stb_c_lexer.h](stb_c_lexer.h)** | 0.11 | parsing | 966 | simplify writing parsers for C-like languages
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**[stb_c_lexer.h](stb_c_lexer.h)** | 0.11 | parsing | 966 | simplify writing parsers for C-like languages
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**[stb_divide.h](stb_divide.h)** | 0.92 | math | 421 | more useful 32-bit modulus e.g. "euclidean divide"
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**[stb_divide.h](stb_divide.h)** | 0.93 | math | 430 | more useful 32-bit modulus e.g. "euclidean divide"
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**[stb_connected_comp...](stb_connected_components.h)** | 0.96 | misc | 1049 | incrementally compute reachability on grids
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**[stb_connected_comp...](stb_connected_components.h)** | 0.96 | misc | 1049 | incrementally compute reachability on grids
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**[stb.h](stb.h)** | 2.35 | misc | 14453 | helper functions for C, mostly redundant in C++; basically author's personal stuff
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**[stb.h](stb.h)** | 2.35 | misc | 14455 | helper functions for C, mostly redundant in C++; basically author's personal stuff
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**[stb_leakcheck.h](stb_leakcheck.h)** | 0.5 | misc | 190 | quick-and-dirty malloc/free leak-checking
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**[stb_leakcheck.h](stb_leakcheck.h)** | 0.6 | misc | 194 | quick-and-dirty malloc/free leak-checking
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**[stb_include.h](stb_include.h)** | 0.01 | misc | 288 | implement recursive #include support, particularly for GLSL
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**[stb_include.h](stb_include.h)** | 0.02 | misc | 295 | implement recursive #include support, particularly for GLSL
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Total libraries: 22
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Total libraries: 22
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Total lines of C code: 56088
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Total lines of C code: 56551
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FAQ
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FAQ
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@ -139,11 +139,10 @@ way of namespacing the filenames and source function names.
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#### Will you add more image types to stb_image.h?
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#### Will you add more image types to stb_image.h?
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If people submit them, I generally add them, but the goal of stb_image
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No. As stb_image use has grown, it has become more important
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is less for applications like image viewer apps (which need to support
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for us to focus on security of the codebase. Adding new image
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every type of image under the sun) and more for things like games which
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formats increases the amount of code we need to secure, so it
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can choose what images to use, so I may decline to add them if they're
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is no longer worth adding new formats.
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too rare or if the size of implementation vs. apparent benefit is too low.
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#### Do you have any advice on how to create my own single-file library?
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#### Do you have any advice on how to create my own single-file library?
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