stbte: fix number rendering when no layernames set
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@ -3394,9 +3394,14 @@ static void stbte__layers(stbte_tilemap *tm, int x0, int y0, int w, int h)
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int i, y, n;
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int i, y, n;
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int x1 = x0+w;
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int x1 = x0+w;
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int y1 = y0+h;
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int y1 = y0+h;
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int side = stbte__ui.panel[STBTE__panel_layers].side;
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int xoff = 20;
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int xoff = tm->has_layer_names ? stbte__region[side].width - 42 : 20;
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xoff = (xoff < tm->layername_width + 10 ? xoff : tm->layername_width + 10);
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if (tm->has_layer_names) {
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int side = stbte__ui.panel[STBTE__panel_layers].side;
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xoff = tm->has_layer_names ? stbte__region[side].width - 42 : 20;
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xoff = (xoff < tm->layername_width + 10 ? xoff : tm->layername_width + 10);
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}
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static char *propmodes[3] = {
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static char *propmodes[3] = {
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"default", "always", "never"
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"default", "always", "never"
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};
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};
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