Build fix
x, y, z members not found because stbvox_default_normals contains arrays not structs.
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@ -3164,7 +3164,7 @@ static char *find_best_normal(float x, float y, float z)
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int i;
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for (i=0; i < 32; ++i) {
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if (normal_names[i]) {
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float dot = x * stbvox_default_normals[i].x + y * stbvox_default_normals[i].y + z * stbvox_default_normals[i].z;
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float dot = x * stbvox_default_normals[i][0] + y * stbvox_default_normals[i][1] + z * stbvox_default_normals[i][2];
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if (dot > best_dot) {
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best_dot = dot;
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best_slot = i;
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