From edda820d4f09a3aede5d91a1dc86b406eb5a2c36 Mon Sep 17 00:00:00 2001 From: Sean Barrett Date: Thu, 2 Apr 2015 02:56:36 -0700 Subject: [PATCH] whoops fix last fix --- docs/stb_voxel_render_interview.md | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/docs/stb_voxel_render_interview.md b/docs/stb_voxel_render_interview.md index 9a2a2d7..702af0e 100644 --- a/docs/stb_voxel_render_interview.md +++ b/docs/stb_voxel_render_interview.md @@ -102,9 +102,10 @@ have 20 voxels per meter and make a small arena that's Back when the voxel game Voxatron was announced, the weekend after the trailer came out I wrote my own little GPU-accelerated version of the engine and thought that was pretty cool. I've -been tempted many times to extract that and release it, but +been tempted many times to extract that and release it +as a library, but I don't want to steal Voxatron's thunder so I've avoided -it as a library. You could use this engine to do the same kind of thing, +it. You could use this engine to do the same kind of thing, although it won't be as efficient as an engine dedicated to that style of thing would be.