support texture rotation; better interaction of mouse centering & VC6 debugger; fix in-place conversion when mca blocks are written in different order

This commit is contained in:
Sean Barrett
2015-03-12 19:03:49 -07:00
parent 3d4f545fd7
commit efcd76c9ab
5 changed files with 160 additions and 61 deletions

View File

@ -66,7 +66,7 @@ static void print(char *text, ...)
pos_y += 10;
}
float camang[3], camloc[3] = { 0,0,75 };
float camang[3], camloc[3] = { 60,22,77 };
float player_zoom = 1.0;
float rotate_view = 0.0;
@ -551,8 +551,12 @@ int SDL_main(int argc, char **argv)
SDL_GL_MakeCurrent(window, context); // is this true by default?
// if (!IsDebuggerPresent())
SDL_SetRelativeMouseMode(SDL_TRUE);
#if defined(_MSC_VER) && _MSC_VER < 1300
// work around broken behavior in VC6 debugging
if (IsDebuggerPresent())
SDL_SetHint(SDL_HINT_MOUSE_RELATIVE_MODE_WARP, "1");
#endif
stbgl_initExtensions();