if vertex buffer is full, mesh builder stops gracefully and remembers where to continue
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@ -26,7 +26,7 @@ typedef struct
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// a 3D checkerboard of empty,solid would be: 32x32x255x6/2 ~= 800000
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// an all-leaf qchunk would be: 32 x 32 x 255 x 6 ~= 1,600,000
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#define BUILD_QUAD_MAX 800000
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#define BUILD_QUAD_MAX 400000
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#define BUILD_BUFFER_SIZE (4*4*BUILD_QUAD_MAX) // 4 bytes per vertex, 4 vertices per quad
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#define FACE_BUFFER_SIZE ( 4*BUILD_QUAD_MAX) // 4 bytes per quad
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