various cleanup; vheight works (only one path tested)
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@ -286,7 +286,6 @@ unsigned char minecraft_info[256][7] =
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};
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unsigned char minecraft_tex1_for_blocktype[256][6];
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unsigned char minecraft_trans_for_blocktype[256];
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unsigned char effective_blocktype[256];
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unsigned char effective_block_add[256];
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unsigned char minecraft_color_for_blocktype[256][6];
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@ -551,6 +550,8 @@ void build_chunk(int chunk_x, int chunk_y, fast_chunk *fc_table[4][4], raw_mesh
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int a,b,z;
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stbvox_input_description *map;
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//unsigned char vheight[34][34][18];
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assert((chunk_x & 1) == 0);
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assert((chunk_y & 1) == 0);
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@ -596,6 +597,24 @@ void build_chunk(int chunk_x, int chunk_y, fast_chunk *fc_table[4][4], raw_mesh
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map->blocktype = &rm->sv_blocktype[1][1][1-z]; // specify location of 0,0,0 so that accessing z0..z1 gets right data
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map->lighting = &rm->sv_lighting[1][1][1-z];
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#if 0
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// hacky test of vheight
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for (a=0; a < 34; ++a) {
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for (b=0; b < 34; ++b) {
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int c;
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for (c=0; c < 17; ++c) {
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if (rm->sv_blocktype[a][b][c] != 0 && rm->sv_blocktype[a][b][c+1] == 0) {
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// topmost block
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rm->sv_blocktype[a][b][c] = 168;
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vheight[a][b][c] = rand() & 255;
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}
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}
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vheight[a][b][c] = STBVOX_MAKE_VHEIGHT(2,2,2,2); // flat top
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}
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}
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map->vheight = &vheight[1][1][1-z];
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#endif
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{
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stbvox_set_input_range(&rm->mm, 0,0,z0, 32,32,z1);
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stbvox_set_default_mesh(&rm->mm, 0);
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@ -680,7 +699,6 @@ void mesh_init(void)
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for (i=0; i < 256; ++i) {
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memcpy(minecraft_tex1_for_blocktype[i], minecraft_info[i]+1, 6);
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minecraft_trans_for_blocktype[i] = (minecraft_info[i][0] != C_solid && minecraft_info[i][0] != C_water);
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effective_blocktype[i] = (minecraft_info[i][0] == C_empty ? 0 : i);
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minecraft_geom_for_blocktype[i] = geom_map[minecraft_info[i][0]];
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}
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@ -708,6 +726,17 @@ void mesh_init(void)
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minecraft_color_for_blocktype[11][i] = 63; // emissive
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}
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#if 0 // vheight test
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effective_blocktype[168] = 168;
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minecraft_tex1_for_blocktype[168][0] = 1;
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minecraft_tex1_for_blocktype[168][1] = 1;
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minecraft_tex1_for_blocktype[168][2] = 1;
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minecraft_tex1_for_blocktype[168][3] = 1;
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minecraft_tex1_for_blocktype[168][4] = 1;
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minecraft_tex1_for_blocktype[168][5] = 1;
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minecraft_geom_for_blocktype[168] = STBVOX_GEOM_floor_vheight_02;
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#endif
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remap[53] = 1;
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remap[67] = 2;
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remap[108] = 3;
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