generate README.md in part by parsing libraries so that version numbers are in sync
This commit is contained in:
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README.md
20
README.md
@ -5,16 +5,16 @@ single-file public domain libraries for C/C++
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library | lastest version | category | description
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library | lastest version | category | description
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--------------------- | ---- | -------- | --------------------------------
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--------------------- | ---- | -------- | --------------------------------
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**stb_vorbis.c** | 1.0 | audio | decode ogg vorbis files from file/memory to float/16-bit signed output
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**stb_vorbis.c** | 1.0 | audio | decode ogg vorbis files from file/memory to float/16-bit signed output
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**stb_image.c** | 1.33 | graphics | image loading/decoding from file/memory: JPG, PNG, TGA, BMP, PSD, GIF, HDR, PIC
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**stb_image.c** | 1.35 | graphics | image loading/decoding from file/memory: JPG, PNG, TGA, BMP, PSD, GIF, HDR, PIC
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**stb_truetype.h** | 0.8 | graphics | parse, decode, and rasterize characters from truetype fonts
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**stb_truetype.h** | 0.8 | graphics | parse, decode, and rasterize characters from truetype fonts
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**stb_image_write.h** | 0.92 | graphics | image writing to disk: PNG, TGA, BMP
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**stb_image_write.h** | 0.93 | graphics | image writing to disk: PNG, TGA, BMP
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**stb_textedit.h** | 1.1 | UI | guts of a text editor for games etc implementing them from scratch
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**stb_textedit.h** | 1.2 | UI | guts of a text editor for games etc implementing them from scratch
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**stb_dxt.h** | 1.04 | 3D graphics | Fabian "ryg" Giesen's real-time DXT compressor
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**stb_dxt.h** | 1.04 | 3D graphics | Fabian "ryg" Giesen's real-time DXT compressor
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**stb_perlin.h** | 0.2 | 3D graphics | revised Perlin noise (3D input, 1D output)
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**stb_perlin.h** | 0.2 | 3D graphics | revised Perlin noise (3D input, 1D output)
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**stb_c_lexer.h** | 0.04 | parsing | simplify writing parsers for C-like languages
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**stb_c_lexer.h** | 0.04 | parsing | simplify writing parsers for C-like languages
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**stb_divide.h** | 0.91 | math | more useful 32-bit modulus e.g. "euclidean divide"
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**stb_divide.h** | 0.91 | math | more useful 32-bit modulus e.g. "euclidean divide"
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**stb.h** | 2.23 | misc | helper functions for C, mostly redundant in C++; basically author's personal stuff
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**stb.h** | 2.23 | misc | helper functions for C, mostly redundant in C++; basically author's personal stuff
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FAQ
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FAQ
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---
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---
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5
stb.h
5
stb.h
@ -1,12 +1,9 @@
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/* stb-2.23 - Sean's Tool Box -- public domain -- http://nothings.org/stb.h
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/* stb.h - v2.23 - Sean's Tool Box -- public domain -- http://nothings.org/stb.h
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no warranty is offered or implied; use this code at your own risk
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no warranty is offered or implied; use this code at your own risk
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This is a single header file with a bunch of useful utilities
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This is a single header file with a bunch of useful utilities
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for getting stuff done in C/C++.
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for getting stuff done in C/C++.
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Email bug reports, feature requests, etc. to 'sean' at the same site.
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Documentation: http://nothings.org/stb/stb_h.html
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Documentation: http://nothings.org/stb/stb_h.html
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Unit tests: http://nothings.org/stb/stb.c
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Unit tests: http://nothings.org/stb/stb.c
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@ -1,4 +1,4 @@
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// stb_c_lexer.h 0.04 -- public domain Sean Barrett 2013
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// stb_c_lexer.h - v0.04 - public domain Sean Barrett 2013
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// lexer for making little C-like languages with recursive-descent parsers
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// lexer for making little C-like languages with recursive-descent parsers
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//
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//
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// This file provides both the interface and the implementation.
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// This file provides both the interface and the implementation.
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@ -1,4 +1,4 @@
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/* stbi-1.35 - public domain JPEG/PNG reader - http://nothings.org/stb_image.c
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/* stb_image - v1.35 - public domain JPEG/PNG reader - http://nothings.org/stb_image.c
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when you control the images you're loading
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when you control the images you're loading
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no warranty implied; use at your own risk
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no warranty implied; use at your own risk
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@ -1,4 +1,4 @@
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/* stbiw-0.93 - public domain - http://nothings.org/stb/stb_image_write.h
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/* stb_image_write - v0.93 - public domain - http://nothings.org/stb/stb_image_write.h
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writes out PNG/BMP/TGA images to C stdio - Sean Barrett 2010
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writes out PNG/BMP/TGA images to C stdio - Sean Barrett 2010
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no warranty implied; use at your own risk
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no warranty implied; use at your own risk
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@ -1,4 +1,4 @@
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// stb_perlin.h -- perlin noise -- v0.2
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// stb_perlin.h - v0.2 - perlin noise
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// public domain single-file C implementation by Sean Barrett
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// public domain single-file C implementation by Sean Barrett
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//
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//
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// to create the implementation,
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// to create the implementation,
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@ -1,4 +1,4 @@
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// Ogg Vorbis audio decoder -- public domain -- version 1.0
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// Ogg Vorbis audio decoder - v1.0 - public domain
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// http://nothings.org/stb_vorbis/
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// http://nothings.org/stb_vorbis/
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//
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//
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// Written by Sean Barrett in 2007, last updated in 2014
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// Written by Sean Barrett in 2007, last updated in 2014
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@ -15,6 +15,18 @@ Package=<4>
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###############################################################################
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###############################################################################
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Project: "make_readme"=..\tools\make_readme\make_readme.dsp - Package Owner=<4>
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Package=<5>
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{{{
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}}}
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Package=<4>
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{{{
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}}}
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###############################################################################
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Project: "stb"=.\stb.dsp - Package Owner=<4>
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Project: "stb"=.\stb.dsp - Package Owner=<4>
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Package=<5>
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Package=<5>
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@ -65,7 +65,7 @@ LINK32=link.exe
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# PROP Ignore_Export_Lib 0
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# PROP Ignore_Export_Lib 0
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# PROP Target_Dir ""
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c
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# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c
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# ADD CPP /nologo /MTd /W3 /GX /Zd /Od /I "..\.." /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c
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# ADD CPP /nologo /MTd /W3 /GX /Zd /Od /I ".." /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c
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# ADD BASE RSC /l 0x409 /d "_DEBUG"
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# ADD BASE RSC /l 0x409 /d "_DEBUG"
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# ADD RSC /l 0x409 /d "_DEBUG"
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# ADD RSC /l 0x409 /d "_DEBUG"
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BSC32=bscmake.exe
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BSC32=bscmake.exe
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65
tools/README.footer.md
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65
tools/README.footer.md
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@ -0,0 +1,65 @@
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FAQ
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---
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#### What's the license?
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These libraries are in the public domain (or the equivalent where that is not
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possible). You can do anything you want with them. You have no legal obligation
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to do anything else, although I appreciate attribution.
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#### If I wrap an stb library in a new library, does the new library have to be public domain?
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No.
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#### A lot of these libraries seem redundant to existing open source libraries. Are they better somehow?
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Generally they're only better in that they're easier to integrate,
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easier to use, and easier to release (single file; good API; no
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attribution requirement). They may be less featureful, slower,
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and/or use more memory. If you're already using an equivalent
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library, there's probably no good reason to switch.
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#### Why "stb"? Is this something to do with Set-Top Boxes?
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No, they are just the initials for my name, Sean T. Barrett.
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This was not chosen out of egomania, but as a semi-robust
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way of namespacing the filenames and source function names.
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#### Will you add more image types to stb_image.c?
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If people submit them, I generally add them, but the goal of stb_image
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is less for applications like image viewer apps (which need to support
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every type of image under the sun) and more for things like games which
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can choose what images to use, so I may decline to add them if they're
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too rare or if the size of implementation vs. apparent benefit is too low.
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#### Are there other single-file public-domain libraries out there?
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Yes. I'll put a list here when people remind me what they are.
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#### Do you have any advice on how to create my own single-file library?
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Yes. https://github.com/nothings/stb/blob/master/stb_howto.txt
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#### Why public domain?
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Because more people will use it. Because it's not viral, people
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are not obligated to give back, so you could argue that it hurts
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the *development* of it, and then because it doesn't develop as
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well it's not as good, and then because it's not as good, in the
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long run maybe fewer people will use it. I have total respect for
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that opinion, but I just don't believe it myself for most software.
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#### Why C?
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Primarily, because I use C, not C++. But it does also make it easier
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for other people to use them from other languages.
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#### Why not C99? stdint.h, declare-anywhere, etc.
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I still use MSVC 6 (1998) as my IDE because it has better human factors
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for me than later versions of MSVC.
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7
tools/README.header.md
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7
tools/README.header.md
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@ -0,0 +1,7 @@
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stb
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===
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single-file public domain libraries for C/C++
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library | lastest version | category | description
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--------------------- | ---- | -------- | --------------------------------
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10
tools/README.list
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10
tools/README.list
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@ -0,0 +1,10 @@
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stb_vorbis.c | audio | decode ogg vorbis files from file/memory to float/16-bit signed output
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stb_image.c | graphics | image loading/decoding from file/memory: JPG, PNG, TGA, BMP, PSD, GIF, HDR, PIC
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stb_truetype.h | graphics | parse, decode, and rasterize characters from truetype fonts
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stb_image_write.h | graphics | image writing to disk: PNG, TGA, BMP
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stb_textedit.h | UI | guts of a text editor for games etc implementing them from scratch
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stb_dxt.h | 3D graphics | Fabian "ryg" Giesen's real-time DXT compressor
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stb_perlin.h | 3D graphics | revised Perlin noise (3D input, 1D output)
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stb_c_lexer.h | parsing | simplify writing parsers for C-like languages
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stb_divide.h | math | more useful 32-bit modulus e.g. "euclidean divide"
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stb.h | misc | helper functions for C, mostly redundant in C++; basically author's personal stuff
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45
tools/make_readme.c
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45
tools/make_readme.c
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#define STB_DEFINE
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#include "../stb.h"
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int main(int argc, char **argv)
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{
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int i;
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int hlen, flen, listlen;
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char *header = stb_file("README.header.md", &hlen);
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char *footer = stb_file("README.footer.md", &flen);
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char **list = stb_stringfile("README.list", &listlen);
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FILE *f = fopen("../README.md", "wb");
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fwrite(header, 1, hlen, f);
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for (i=0; i < listlen; ++i) {
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int num,j;
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char **tokens = stb_tokens_stripwhite(list[i], "|", &num);
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FILE *g = fopen(stb_sprintf("../%s", tokens[0]), "rb");
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char buffer[256], *s1, *s2;
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fread(buffer, 1, 256, g);
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fclose(g);
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buffer[255] = 0;
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s1 = strchr(buffer, '-');
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if (!s1) stb_fatal("Couldn't find '-' before version number in %s", tokens[0]);
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s2 = strchr(s1+2, '-');
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if (!s2) stb_fatal("Couldn't find '-' after version number in %s", tokens[0]);
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*s2 = 0;
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s1 += 1;
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s1 = stb_trimwhite(s1);
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if (*s1 == 'v') ++s1;
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fprintf(f, "**%s** | %s", tokens[0], s1);
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s1 = stb_trimwhite(tokens[1]);
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s2 = stb_dupreplace(s1, " ", " ");
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fprintf(f, " | %s", s2);
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free(s2);
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for (j=2; j < num; ++j)
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fprintf(f, " | %s", tokens[j]);
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fprintf(f, "\n");
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}
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fwrite(footer, 1, flen, f);
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fclose(f);
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return 0;
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}
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88
tools/make_readme.dsp
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# Microsoft Developer Studio Project File - Name="make_readme" - Package Owner=<4>
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# Microsoft Developer Studio Generated Build File, Format Version 6.00
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# ** DO NOT EDIT **
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# TARGTYPE "Win32 (x86) Console Application" 0x0103
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CFG=make_readme - Win32 Debug
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!MESSAGE This is not a valid makefile. To build this project using NMAKE,
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!MESSAGE use the Export Makefile command and run
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!MESSAGE
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!MESSAGE NMAKE /f "make_readme.mak".
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!MESSAGE
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!MESSAGE You can specify a configuration when running NMAKE
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!MESSAGE by defining the macro CFG on the command line. For example:
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!MESSAGE
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!MESSAGE NMAKE /f "make_readme.mak" CFG="make_readme - Win32 Debug"
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!MESSAGE
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!MESSAGE Possible choices for configuration are:
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!MESSAGE
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!MESSAGE "make_readme - Win32 Release" (based on "Win32 (x86) Console Application")
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!MESSAGE "make_readme - Win32 Debug" (based on "Win32 (x86) Console Application")
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!MESSAGE
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# Begin Project
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# PROP AllowPerConfigDependencies 0
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# PROP Scc_ProjName ""
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# PROP Scc_LocalPath ""
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CPP=cl.exe
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RSC=rc.exe
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!IF "$(CFG)" == "make_readme - Win32 Release"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 0
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# PROP BASE Output_Dir "Release"
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# PROP BASE Intermediate_Dir "Release"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 0
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# PROP Output_Dir "Release"
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# PROP Intermediate_Dir "Release"
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
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# ADD CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
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# ADD BASE RSC /l 0x409 /d "NDEBUG"
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# ADD RSC /l 0x409 /d "NDEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
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# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
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!ELSEIF "$(CFG)" == "make_readme - Win32 Debug"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 1
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# PROP BASE Output_Dir "Debug"
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# PROP BASE Intermediate_Dir "Debug"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 1
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# PROP Output_Dir "Debug"
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# PROP Intermediate_Dir "Debug"
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c
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||||||
|
# ADD CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c
|
||||||
|
# ADD BASE RSC /l 0x409 /d "_DEBUG"
|
||||||
|
# ADD RSC /l 0x409 /d "_DEBUG"
|
||||||
|
BSC32=bscmake.exe
|
||||||
|
# ADD BASE BSC32 /nologo
|
||||||
|
# ADD BSC32 /nologo
|
||||||
|
LINK32=link.exe
|
||||||
|
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
|
||||||
|
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
|
||||||
|
|
||||||
|
!ENDIF
|
||||||
|
|
||||||
|
# Begin Target
|
||||||
|
|
||||||
|
# Name "make_readme - Win32 Release"
|
||||||
|
# Name "make_readme - Win32 Debug"
|
||||||
|
# Begin Source File
|
||||||
|
|
||||||
|
SOURCE=.\make_readme.c
|
||||||
|
# End Source File
|
||||||
|
# End Target
|
||||||
|
# End Project
|
Loading…
Reference in New Issue
Block a user