Commit Graph

7 Commits

Author SHA1 Message Date
Sean Barrett
c588d29e95 switch shader variation from runtime-with-tags to dynamic with #ifdefs;
support making all definitions static so you can have multiple copies of file (with different #ifdefs);
move all tables to end of file (this will have to be undone later because IIRC it's not compatible with C++ or with some compilers or something, but it'll make my life easier in the interim);
2015-03-15 10:18:13 -07:00
Sean Barrett
00810b7d11 correct normals for vheight floors 2015-03-14 15:02:51 -07:00
Sean Barrett
6509e1d1e7 minecraft wood types (only for solid blocks) 2015-03-13 12:45:49 -07:00
Sean Barrett
efcd76c9ab support texture rotation; better interaction of mouse centering & VC6 debugger; fix in-place conversion when mca blocks are written in different order 2015-03-12 19:03:49 -07:00
Sean Barrett
f9c24c20fc various cleanup; vheight works (only one path tested) 2015-02-22 17:42:46 -08:00
Sean Barrett
5a0dcc90d6 initialize cache mutexes in right file 2015-02-22 15:09:22 -08:00
Sean Barrett
cd17050ca4 split render.c into cave_mesher.c and cave_render.c 2015-02-22 15:03:04 -08:00