GLARB(ActiveTexture,ACTIVETEXTURE) GLARB(ClientActiveTexture,CLIENTACTIVETEXTURE) GLARB(MultiTexCoord2f,MULTITEXCOORD2F) GLEXT(TexImage3D,TEXIMAGE3D) GLEXT(TexSubImage3D,TEXSUBIMAGE3D) GLEXT(GenerateMipmap,GENERATEMIPMAP) GLARB(DebugMessageCallback,DEBUGMESSAGECALLBACK) //GLARB(DeleteObject,DELETEOBJECT) //GLARB(CreateProgramObject,CREATEPROGRAMOBJECT) //GLARB(UseProgramObject,USEPROGRAMOBJECT) //GLARB(CreateShaderObject,CREATESHADEROBJECT) //GLARB(ShaderSource,SHADERSOURCE) //GLARB(CompileShader,COMPILESHADER) //GLARB(GetInfoLog,GETINFOLOG) //GLARB(AttachObject,ATTACHOBJECT) //GLARB(LinkProgram,LINKPROGRAM) //GLARB(GetObjectParameteriv,GETOBJECTPARAMETERIV) //GLARB(GetUniformLocation,GETUNIFORMLOCATION) ////GLARB(Uniform1i,UNIFORM1I) //GLARB(Uniform1f,UNIFORM1F) //GLARB(Uniform4f,UNIFORM4F) //GLARB(Uniform2fv,UNIFORM2FV) //GLARB(Uniform3fv,UNIFORM3FV) //GLARB(Uniform4fv,UNIFORM4FV) //GLARB(VertexAttribPointer,VERTEXATTRIBPOINTER) GLCORE(VertexAttribIPointer,VERTEXATTRIBIPOINTER) //GLARB(EnableVertexAttribArray,ENABLEVERTEXATTRIBARRAY) //GLARB(DisableVertexAttribArray,DISABLEVERTEXATTRIBARRAY) GLEXT(BindFramebuffer,BINDFRAMEBUFFER) GLEXT(DeleteFramebuffers,DELETEFRAMEBUFFERS) GLEXT(GenFramebuffers,GENFRAMEBUFFERS) GLEXT(CheckFramebufferStatus,CHECKFRAMEBUFFERSTATUS) GLEXT(FramebufferTexture2D,FRAMEBUFFERTEXTURE2D) GLEXT(BindRenderBuffer,BINDRENDERBUFFER) GLEXT(RenderbufferStorage,RENDERBUFFERSTORAGE) GLEXT(GenRenderbuffers,GENRENDERBUFFERS) GLEXT(BindRenderbuffer,BINDRENDERBUFFER) GLEXT(FramebufferRenderbuffer,FRAMEBUFFERRENDERBUFFER) GLEXT(GenerateMipmap,GENERATEMIPMAP) GLARB(BindBuffer ,BINDBUFFER,) GLARB(GenBuffers ,GENBUFFERS ) GLARB(DeleteBuffers,DELETEBUFFERS) GLARB(BufferData ,BUFFERDATA ) GLARB(BufferSubData,BUFFERSUBDATA) GLARB(MapBuffer ,MAPBUFFER ) GLARB(UnmapBuffer ,UNMAPBUFFER ) GLARB(TexBuffer ,TEXBUFFER ) GLEXT(NamedBufferStorage,NAMEDBUFFERSTORAGE) GLE(BufferStorage,BUFFERSTORAGE) GLE(GetStringi,GETSTRINGI)